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  • Blog Post: Support for video interstitials on Windows 8.1, Windows Phone 8.1 and Windows 10

              Microsoft Universal Ad Client SDK for Windows 10 The Microsoft Universal Ad Client SDK is now available for Windows 10 devices. The ad SDK also supports Windows and Windows Phone 8.1 apps. The new ad SDK is built using native code and does not require...
  • Blog Post: Objective C For Windows & Update on Windows Bridges Project

    Welcome to the Windows Bridge for iOS project preview Last week, Microsoft released Windows 10 as a free upgrade in over 190 markets, within 24 hours over 14 million installations of Windows 10 had been completed. Along side the release the Windows team introduced a series of “bridging” technologies...
  • Blog Post: Public release of Windows 10 IoT Core

    Welcome to the  public release of Windows 10 IoT Core for the Raspberry Pi 2 and the MinnowBoard Max . Where do I get the Public Release Visit the Windows IoT Dev Center to choose your target board, then walk through the steps to provision your board, acquire the tools, and get started Making. Introduction...
  • Blog Post: ManifoldJS - Open Source framework that that can take a website and create an application for Windows, iOS, Android, Chrome, and Firefox

    At \\Build 2015 Day 2 keynote John Shewchuk showed off ManifoldJS . What is ManifoldJS ManifoldJS uses the W3C Manifest for Web Apps to create the apps for a number of platforms. ManifoldJS Supports the delivery of native apps for iOS, Android, Windows 8.1, Chrome, FireFox OS, and now Windows 10. ManifoldJS...
  • Blog Post: Visual Studio Enterprise 2015 Release Candidate Now Available and Visual Studio Code for Mac, Windows and Linux

      Download for Free Today The Release Candidate (RC) for Visual Studio Enterprise 2015 is now available for you to download for free and is offered in all of the core Visual Studio languages. You can explore what’s new in this release by checking out our release notes or by watching short feature...
  • Blog Post: Windows 10 Student Game Jam

    To bring the best of Build to more developers around the world including a Windows \\Build Tour kicking off May and running until June We will also be hosting Microsoft Imagine Windows 10 Game Jam For more details see http://blogs.microsoft.com/firehose/2015/04/07/bringing-build-2015-to-you/ BUILD CONFERENCE...
  • Blog Post: New Announcement with Microsoft Visual Studio 2015

      Visual Studio 2015 Enterprise with MSDN   Microsoft is bringing Visual Studio Premium and Visual Studio Ultimate together into a single product called Visual Studio Enterprise with MSDN . see http://blogs.msdn.com/b/visualstudio/archive/2015/03/31/announcing-the-visual-studio-2015-product...
  • Blog Post: Using great Windows 8 and Windows Phone Unity3d Open Source plugin for Notifications and Facebook Authentication

      The issue is that they are building a F2P Windows Store app in Unity3d is the requirement of plugin support. For F2P games to be successful the ability of using Toast notifications and authentication is key factor of success and should be considered a core feature requirement! Without the ability...
  • Blog Post: Adding a Try to Buy feature increases your chance of sale by 82%

    In recent post I talked about the benefit of adding Try to Buy   With the Windows store we have found over 82% of apps which are offered as a trial convert to a purchase. The try/buy option is a great USP for  Windows and Windows Phone stores each make it very simple to implement such an experience...
  • Blog Post: Calling all Game Developers – Microsoft Dev Center Contest

    Bring your best games to the Windows and Windows Phone Store and you could win* up to $10,000. Build a creative new game, or port one you’ve already made and you could win these prizes: First Prize: $10,000 USD Second Prize: $5,000 USD Third Prize: $3,000 USD 10 Honourable Mention Prizes: $1,000 USD...
  • Blog Post: Cross Promotion of your own content from within embedded Ads

    Today Microsoft Advertising released ‘house ads,’   Well what are house ads? Basically House ads are a new capability that enables developers that have two or more Windows or Windows Phone apps in the Store, to promote one of the apps in the other apps, using the Microsoft Ad SDK. So simply put...
  • Blog Post: Windows 10 Tech Preview unable to build to Windows Store in Unity?

    I had a few question from game developers running into problems with the technical preview of Windows 10. Windows 10 is now available for FREE via the Windows Insiders program and for MSDN Subscribers. over 1 million users are now running the technical preview. The problem which I have been seeing is...
  • Blog Post: Windows Phone Emulators or Simulator to test your apps or games

    So if your looking for the Windows Phone Emulator to test your apps or games please follow the links below.   Windows Phone 8.1 Windows Phone 8.1 development tools The Windows Phone 8.1 development tools are installed with Visual Studio Express 2013 for Windows with Update 2 or later and Visual...
  • Blog Post: Windows now offers Developer lifetime developer accounts and benefits

    New Dev Center Lifetime Registration And Benefits Program Starting today, Windows Dev Center requires only a one-time registration payment, which grants developers the ability to submit apps to both Windows and Windows Phone stores, with no annual renewal fee. Existing registered developers will no longer...
  • Blog Post: Getting the maximum Performance out of your Game or App on Windows 8 and Windows Phone

    Performance tools and resources to help you get the best customer experience. Unity Profiler for Windows Phone & Windows 8 Windows Store Apps: Profiler You can connect Unity3d profiler to running Windows Store Application. Perform the following steps: Build Windows Store App Visual Studio solution...
  • Blog Post: Getting access to Developer Logs on Windows Phone and Windows 8

    This week I have been helping devs with a number of question about where are logs stored on the Windows Phone and Windows 8 Platforms Well here a nice summary of the location of logs   Logs (Windows Phone) Editor.log Located at %LOCALAPPDATA%\Unity\Editor\Editor.log UnityPlayer.log Located in App...
  • Blog Post: Adding Ads to your games and apps a introduction from AdRotator

    One of the most common questions I get is.. what is the best way to monetise my app? Well as a quick indication the following Image is how I generally advise people how to approach monetisation on the Windows Phone and Windows 8 Platform As the image above clearly indicates, one of the best ways of...
  • Blog Post: Getting Started with Marmalade and Building Windows Phone Games

    Marmalade Marmalade is a popular C++ toolkit and gaming engine for 2D and 3D games that is used by a wide range of pro and indie developers to build games such as Lara Croft and the Guardian of Light, Godus, Vector, and Draw Something. In this hands on lab, you will learn how to create a basic game framework...
  • Blog Post: Windows Phone 8.1 - Access updates early with the Windows Developer Programme

    Ahead of the consumer launch, Windows Phone 8.1 Update has begun rolling out to developers through the Windows Phone Preview Program for Developers . Phone developers will also receive an updated Windows Phone 8.1 emulator package . The update includes consumer VPN support, Bluetooth connectivity improvements...
  • Blog Post: FREE Unity3d Plug-in for Windows 8 and Windows Phone

    There are three great plugin and Unity3d Asset available today Prime 31 Windows 8 Check the release notes page for up to the minute information about each release. Microsoft Store Plugin The Microsoft Store Plugin lets you offer your app as a free trial and sell in app purchases. Get full access to the...
  • Blog Post: Adding Try before you Buy to your Windows 8 Game or app

    Windows 8 allows you to build trial functionality right into your existing app, using the LicenseInformation class. Using the methods in this class, you wrap key functionality of your app inside conditional statements. You can then decide to time-limit these features in the trial version, disable them...
  • Blog Post: Building a App/Game for specific Windows Phone 8 device - To support >1GB or 512mb memory

    This week I was having a discussion with Jon Wetherall  from coolgamearcade.com . Jon is one of our Greenshoot teams and wanted to ask how they could target specific windows phone devices for their next title. So in respect of Windows Phone the two options of devices are · >1GB or higher RAM...
  • Blog Post: Project Siena Beta 3 building an app without programming skills

    Beta3 release of Project Siena . This new release makes it even easier for business experts, business analysts and other app imagineers to create powerful custom mobile apps that are connected to enterprise services, major SaaS, and popular web and social services. Siena Beta 3 The Beta3 release is a...
  • Blog Post: YoYo GameMaker Studio Resources

      GameMaker Instructions or Manual (Hit F1 within Gamemaker OR http://gamemaker.info/en/manual ) GameMaker Forums http://gmc.yoyogames.com/ GameMaker Wiki http://wiki.yoyogames.com/index.php/Main_Page GameMaker Tutorials and Examples Forum http://gmc.yoyogames.com/index.php?s=5192586f727260bcabcc7376a0bc6d69&showforum...
  • Blog Post: Windows Phone Key Resources

    Here a set of quick links for some of the most common asked questions I get re Windows Phone Marketplace Registration http://dev.windows.com/en-us/publish Marketplace Pricing http://msdn.microsoft.com/en-us/library/windows/apps/jj206732(v=vs.105).aspx App policies http://msdn.microsoft.com/library/windows...
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