The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
BAFTA is searching for talented newcomers in Film, TV and Games as part of a brand new initiative. In partnership with Burberry, Breakthrough Brits will showcase and support the next generation of creative talent.
For more information on developing games for Windows 8 and Windows Phone see
http://dev.windows.com or http://dev.windowsphone.com and http://design.windows.com
Background to http://www.Appcampus.fi
Appcampus.fi is a joint effort between Nokia and Microsoft to build a new global mobile eco-system around the Windows Phone platform. Nokia and Microsoft selected Aalto University as a partner to accelerate the development of the eco-system globally. Aalto University initiated the AppCampus program to foster the development of new self-sustaining mobile innovation ventures via education, entrepreneurship and research programs. The goal of the AppCampus program is to create a self-sustaining application development ecosystem that would organically generate new services and applications for Windows Phone and Nokia Platforms.
Awards: 20,000 -70.000 euro per App/Game
Level 1 (e.g. 20kEUR) • Relatively simple (standalone) applications. • In calendar time we would expect this to be done in two months. Level 2 (e.g. 50kEUR) • Application which requires interfacing with some existing network (cloud) based service/media/information. • In calendar time we would expect this to be done in three months. Level 3 (e.g. 70kEUR) • Application which includes the development of the network (cloud) service back-end, and interfacing with it. • In calendar time we would expect this to be done in four months or more.
What support is provided?
Dedicated resources, coaching & Education, Product-oriented Professional Software development, Process & Quality Assurance Network & Marketing Support, Marketplace & Nokia Store
What are the clauses?
IPRs remain property of the developers. NOT NOKIA or Microsoft No Equity dilution. No Revenue Share required.
Why are Nokia and Microsoft doing this?
Fostering Next level of UX & Entrepreneurial Innovation
So how do you get started?
Creating a Kick Ass Submission
Application should meet some(*) combination of the criteria: 1. Innovative, first-to-market app-concepts. 2. Differentiated, unique apps, not already available on competing operating systems. 3. Support for key features and APIs of the platform as they become available. 4. Demonstrated design elegance and technical quality. 5. Potential to drive momentum of the new ecosystems. Like what? Innovative First-to-market app-idea(not seen before on any mobile platforms) Differentiated/Unique Not already published in any mobile app stores Key features/APIs Support key features and APIs of the platform Convincing Overall Proposal Demonstrated design, technical, and business excellence Popularity/Commercial value Potential for mass appeal and/or revenue generation
Use Features Live Tiles & Secondary Tile Push Notifications Nokia Maps/LBS Try and Buy Lock Screen (WP8) In App Purchase (WP8) Speech (WP8) Deals/Wallet (WP8) NFC (WP8) Lenses (WP8) App to App Communication (WP8, Nokia Music) NB. Mere ports of existing applications or simple feeds of syndicated content will not be eligible for funding.
Resources Blog http://appcampus.fi/blog How to do a good submission follow a case example Online submission: http://appcampus.fi FAQ http://www.appcampus.fi/faq Application http://www.appcampus.fi/application
Guest blog by David Renton Reid Kerr College
This year our HNC Games students at Reid Kerr College worked in partnership with a local Primary School, Lochfield Primary in Paisley, to produce games for their HNC Group graded unit project.
This is the third year we have worked in partnership with Lochfield for our HNC Graded Unit games, however this year we took things a step further with the schoolchildren actually contributing art work for the games.
Students presenting ideas to Lochfield Primary
The project began in February and in discussion with the school we set the theme for this years games to be “Healthy Living”. So we tasked our students to come up with game ideas that promote an awareness of the benefits of healthy living and asked them to select a representative from each team of 4, who would present those ideas to the primary school. On the 8th of February we visited Lochfield Primary and our students gave PowerPoint presentations on their game ideas to around 70 Primary 6 pupils. They were then given the opportunity to get feedback from the kids and discuss their ideas further in small groups, effectively using the schoolchildren as a focus group. Some of my students were extremely nervous about the idea of presenting to and talking to schoolchildren, but as in previous years those fears soon dissipated when they realised how enthusiastic and positive the children were about the games, something that rubbed off on the rest of their team-mates when the representatives reported back. One thing that we introduced this year, which we hadn’t done before, was that we asked the schoolchildren to draw art for the games, so during the discussions with the schoolchildren, our students also discussed with them the types of art they would like them to create.
Discussions with the schoolchildren
From February to May our students worked away in their teams turning their concepts into games for Windows 7 using XNA4. We received a bunch of art from the schoolchildren which we scanned in and used in at least half the games, along with art produced by our own students.
On May 20th we had a big event at the college and over 70 Primary 6 pupils were bussed into the college for the day. We had to split the schoolchildren up and we enlisted help from the Care & Construction departments in our college, who took turns with half of the group while the other half played the games our groups had created. Once the children were finished playing the games they went onto an online survey and rated the games out of 20, based on originality, graphics, sound and most importantly gameplay.
Schoolchildren playing the games
It was a close call between two of the games and in the end one vote could have swung it either way; eventually the only game which featured a 2 player mode won. In the end it was a triumph for gameplay, however the game which came second had an excellent concept, was a great game with far more complexity to it and even had a level designer. I’m hopefully they will develop it further and enter it into the imagine cup next year.
The top 4 games as voted for by Lochfield Primary 6
This partnership with Lochfield Primary has improved our students’ experience of learning in a number of ways and opened the eyes of the schoolchildren to games development as a possible career path.
Benefits to Games Development students
1. They had a realistic learning experience by designing and writing games for a live client group.
2. The partnership was an enjoyable and positive learning experience for both the schoolchildren and the college students, as they experienced working with a partner to produce artwork for the games.
3. The competitive element of the partnership was appealing to them and a motivating factor.
4. Peer review by other students and by the schoolchildren was invaluable in forming ideas on how the games could be improved in the future.
The winning team (from left to right: David Savage, Grant Hamilton, Michael Collins & Ryan Kennedy, along with Lee Stott from Microsoft).
Lee stayed on after the schoolchildren had left and took part in a judging event in the afternoon with my HND Games Development students, who had been tasked with producing a Windows Phone game based around an apocalyptic theme (so lots of Zombie games). We had an impressive judging panel, which I had kept as a little surprise from my students , that included myself, David Marshall & Martin Barrett from Reid Kerr, Fiona Rushton & Ian Tyson from James Watt, Daniel Livingstone from UWS and of course Lee Stott from Microsoft.
Ten of my students presented their game concepts, how their games had been developed and how they felt about the way their game had turned out. They also answered questions from the panel, who had the opportunity to play all the games on Windows Phones. In the end the panel came up with a top 3 and Lee presented the winning student with a Windows Phone as a prize.
The winning game – Dead City
Ally Louden - winner of a Windows Phone from Microsoft for the best Graded Unit game
The 2nd and 3rd placed games – Escape and Haven (Escape is on the right hand side, Haven is at the bottom left).
Runner up Ryan Anderson and 3rd place Daniel Boyle
To keep up with the latest news from David and his adventures as an Academic hero check out his blog at http://games4learning.co.uk/
If you have any interesting stories or events to share please do get in contact and ensure you join our linkedin group to share your experiences
Today Microsoft gave its very first public demo of the upcoming Windows 8.1 update, the announcement covered many of the exciting improvements as highlighted in this blog post from last week. You can see some of the highlights of what to expect in Windows 8.1 for yourself in this short demo video featuring Jensen Harris from the Windows User Experience Team:
Additionally, we announced Outlook 2013 RT will be coming to Windows RT tablets as part of Windows 8.1.Our commitment to Windows on ARM doesn’t stop with the addition of Outlook 2013 RT. We announced a number of other enhancements with Windows 8.1, earlier this week at TechEd North America, including new manageability, networking, and security capabilities that will make Windows RT an even more compelling option for education sector and enterprise.
Today's announcement are ideal for the educational market as we also confirmed that new small screen x86 tablets including the recently announced Acer Iconia W3, will come with Office Home and Student 2013 right out of the box.
We’re only weeks away from the public preview of Windows 8.1, which will be available starting June 26th. So keep checking the Windows Blog for further details.
Guest blog from James Mintram Director Lemon Moose Games
Lemon Moose Games was founded during my, and my business partner Tomasz Kandziora’s, first semester of our second year at Northumbria University. Northumbria University offers a great enterprise development department which helped us register as a Limited Company, offered us mentoring and provided us with office space and we joined Microsoft BizSpark.
From there we developed a prototype game which we would show off at all of the local networking events. This garnered enough interest in us to land our first piece of contract work; we were tasked with porting an iOS only game written in Objective-C to Android and Blackberry Playbook.
This, like all first projects, turned out to be an eye opener; this was our first experience with a publisher and we learnt a great deal! (the game is called Pinch SE and can be found here: http://coatsink.com/games/pinch-2-special-edition).
After that, we managed to get enough contract work to keep us running through the year. The point we realised we had enough contract work to take ourselves and our partners on holiday was certainly a highlight. Wow, our little company was making enough money to take 4 people on holiday AND put food on the table!
We had decided earlier on in the year that there wasn’t a game 2D engine that we really wanted to work with, so during this long period of contract work we developed our own 2D engine. We built the engine on Marmalade and in the beginning it’s structure resembled that of cocos. Over time the Squirrel scripting language was embedded, the structure changed a lot as we built more games with and we found a great IDE called Sublime text.
The first game we developed with this engine was a simple puzzle game called Logix. This was a game that had been out on Android for a while and the author was looking to release the game on iOS. This was an interesting project as it was the first time I had to put a proposal together for the client.
Around early December last year I met up with a friend I had made at an earlier networking event that year (networking is SUPER important!) He has been working on Buddha Finger for iOS and knew that we ported apps between platforms. He asked if we were interested in porting Buddha Finger to Android and made the appropriate introductions to Anna Marsh from Lady Shotgun Games. This was our first WP8 and Windows 8 project, we managed to deliver this project to these platforms.
We managed all of this while still studying at Uni and it has been one hell of a ride! I have now graduated and Tom is looking at starting his final year in September. We have just moved into the Gateshead International Business Centre located at the centre of Gateshead, this is a great place to be; new developments going on locally and Newcastle just a stones throw away.
As a graduate business in the games industry we are looking forward to taking advantage of this growing market and resources such as Microsoft Bizspark and Nokia/Microsoft AppCampus programme.
Our future plans include the development of our own IP and we are certainly looking at Windows Phone 8 and Windows 8 as primary platforms for distribution.
The prospect of releasing a game across as many platforms at the same time with virtually the same codebase is something that we would jump onto in a heartbeat!
Thanks James for a great insight into the world of the indie gamer and we wish you best of luck for the future. If you have a great story to share please get in touch.
This half day technical briefing is designed for developers, designers and architects in the games industry to help you explore the Microsoft’s Windows Azure platform, and discover how it can be used as a powerful and flexible cloud platform to extend and enhance your current games or the ones to come.
The following infographic highlights the opportunity of Windows Azure in mobile gaming
The session will take place at our Cardinal Place offices in Victoria, London and will be deliberately kept to a small and interactive meeting to help explore the many aspects of the Windows Azure platform and technology stack and to make sure you get a chance to ask lots of questions.
• Creating highly-available, infinitely scalable, multi-tier, games using Windows Azure as a rich “Platform as a Service” environment
• Authenticate and manage users across multiple devices with minimal effort
• Designing highly scalable multiplayer game running across cloud networks and data centres
• Perform post game analysis using big data techniques such as cloud based data warehousing and Hadoop
• Create, stream and managing on-demand video
There is no cost to attend this event and we’ll even lay on some refreshments.
Monday 1st July, 2013, Microsoft Offices, Meeting Room No 5, Cardinal Place, 80-100 Victoria Street, London. SW1E 5JL
1:30pm – Registration and coffee
2:00pm – Briefing starts
3:30pm – Short coffee break
5:30pm – Briefing ends
Register to attend now by sending an email too email@example.com.
For the last few weeks, I have been attending a number of final year project submission meetings across the UK. I have seen a number of amazing apps/games and projects from students across the UK many of these have been produced as part of their academic coursework and now being used to demonstrate the skills which the students have mastered to potential employers.
One of the key things which frustrates me is the number of students who have built amazing apps or games and simply haven't published these a app store! to simply demonstrate their understanding of app development and more importantly have a app/game which they can demonstrate to a potential employer as part of their portfolio.
So the following blog is to simply help you all understand how to publish and maintain your published app or games and ideally help you get started on the development of a real portfolio of apps and games in the Windows 8 store.
So get your completed course, assignment or module published.
Log in to the Windows Store
Before you can publish your app, you need a Windows Store account. Go to the Windows Store to register. If you haven't claimed your free Windows Store account via dreamspark go to https://www.dreamspark.com/Student/Windows-8-App-Development.aspx
After you log in to the store with your live ID (the one you used for your store account), go to “Dashboard”
If this is your first time logging in since you created your account, you may see a message that says
“Before we can list any of your apps in the Store, you’ll need to verify your payment method. Verify your payment method.”
When you created your account you entered credit card information. A small amount was charged and then reimbursed on your credit card to validate the card. You need to find your billing statement (or call your credit card company) to find out the transaction amount that was charged.
Select the Verify your payment method link and you will be taken to the Payment account verification screen. When you get there scroll to the bottom of the screen. using the information from your credit card billing statement, enter the amount that was charged or the 3 digit code from the transaction description and select Next.
Once you see the message saying “We successfully verified your payment account” You are ready to begin submitting your app!
From the top menu, select “Dashboard” then select “Submit an app” from the menu on the right.
Use the dashboard to see all the applications you submitted and their status in the store certification process. It can take as little as 2 days or as much as 2 weeks for an app to be published after you submit it.
Choose a Name for App/Game Your app/game name is important! It is the first thing a customer sees when they find your app in the store. Be creative! Make sure you don't use names that are trademarked by others or those who own the trademark could ask to have your app removed from the store.
So step1. is do some research, search the store for names, phrase, titles and ensure you pick a unique one.
Enter the app name you wish to use and select Reserve App Name. If you get a message back informing you your app name is already in use, you will have to enter a different app name.
NOTE: The app name you enter here must match the Display Name in your app manifest in your created app/game
TIP: You can just do this first step to reserve your app name before you have the code ready to publish. Your name will be reserved for 12 months.
Price - This is where you set the price of your app, and your free trial options. If you choose to charge for your app, pricing can start at £0.99. The price you select may include a sales tax that the customer must pay. Your proceeds will be based on the pretax amount.
TIP: Apps with free trials of some sort usually get more downloads, you can either limit the duration of the trial, or in your code you can limit the features available on the trial version. Use the license Information class to determine if a trial has expired, or if a user is running a trial version. You can find more information about handling trials in your code here.
Markets - Select the countries where you want your app to be available. Selecting a country does not guarantee your app will be published there. There is some content and features that is restricted to certain regions, you could be using a feature that is not available in a particular region yet. You might want to consider the primary languages spoken in a particular country when deciding which countries you select.
TIP: When publishing a game, the countries Korea, South Africa, Brazil, and Taiwan require a game to be rated by a rating board and certified to prove the age rating of the game. If you do not have certificate files to prove you have completed that process, make sure you do NOT select those markets or your app will fail certification.
Release Date - If you want your app to be published as soon as it is certified select the first option.
Category - Now, select the category that best matches your app, this will affect where your app will be listed in the store, so consider your choice carefully. If a Windows user was searching for an app like yours in the store, which category would they choose to search? It's important to make it as easy as possible for users to find your app in the store. Picking the wrong category can also result in failing certification, because the testing team may not feel the category is appropriate for your app.
Hardware requirements – If your app has minimum RAM or DirectX requirements, you can specify that here.
Accessibility – Only select this check box if you have gone through all the accessibility guidelines and tested your app to ensure it is accessible. Accessibility includes testing for users with low vision or screen readers.
Advanced features - You only need to complete this section if your application supports push notifications (often used to update tiles), connect services such as SkyDrive and Single Sign-On, or in-app purchases. In app purchases is a popular way of making money with apps, the app is free, but a user can make in app purchases improve their app experience. For example, there are games where players can purchase weapons or armour. If you have not implemented any of the above features you can just leave all the fields in this section blank.
Age rating and rating certificates - This section is to describe the audience for your app and upload your rating certificates. If you can't decide between two age ratings, for example your app has content you feel is suitable for 12 and older, but requires an account that can only be created by users 16 or older, choose the higher age rating. Some countries requires will also require that your app be rated through a ratings board, especially for games. So check the list to see if a market you selected requires a rating certificate. If you try to publish to a market that requires a rating certificate and you do not provide the certificate file, your app will fail certification.
Cryptography - You must declare whether your app calls, supports, contains or uses cryptography or encryption. There are US regulations regarding the exporting of technology that use certain types of encryption. Apps in the Windows store must comply with these laws because the app files can be stored in the US. These rules apply even if you are a developer in UK selling apps in the UK through the store. So if your app is doing some type of cryptography or encryption you should read up on the regulations to see if your app requires an Export Commodity Classification Number (ECCN).
Packages - Now it's time to upload your app to the Windows Store. But there are a couple of things you need to do first:Build your package and run the WACK test.
· In Visual Studio, change the Build type from Debug to Release and Build the solution by choosing Build | Build Solution from the menu.
· From the menu choose Project | Store | Create App Packages…
· When asked “Do you want to build packages to upload to the Windows Store”, select Yes. and then select Sign In.
· Sign in with the same email account you used for the Windows Store.
· Select the app name you reserved to indicate the app for which you are creating a package. If you are resubmitting after a failed attempt to publish or to update your app in the store, you will want to select the checkbox “Include app names that already have packages” so you can see your app in the list.
· After you select the app name, select Next.
· Now you must choose which platforms will be able to install your application. If you pick Neutral, you will get a single package with builds that will run on any Windows 8 hardware. If you select individual builds you will get a different package for each build type. NOTE: If you are building an app which requires a lot of memory and processing power and you have not tested it on ARM, you might want to consider selecting x86 and x64 specifically and not including ARM in your release.
· For the version number, I recommend using the Automatically increment. Otherwise you must make sure the version number in your app manifest file matches the version number on this page.
· Make a note of the output location, because you will need to upload the file from that location to the store after the package(s) is/are created.
· Select Create when you are ready for Visual studio to generate the app package.
After your package is created, you are prompted to launch the Windows App Certification Kit. This will run your app through a series of tests to check for issues that could cause it to fail certification. While it is running you will see the app occasionally launch and close. Do not interact with the app while the WACK test is running.
To start the WACK test select Launch Windows App Certification Kit. This process can take 10 minutes or so. You will know when it is complete because you will see the test summary page informing you if your app passed or failed. The results window does not automatically appear in the foreground, so you may want to occasionally check your task bar and desktop to see if the test is completed..
If your app failed, select “Click here to view full report” then investigate and resolve the issues that caused it to fail, then create a new package and try again. If your app passed, you are ready to upload the package to the store.
Once your package is created you will find a new folder called “AppPackages” inside your application folder. Inside the “AppPackages” folder is a file that ends with “.appxupload” extension. This is the file you will select when you upload your app.
If you made changes to your app and rebuilt the package, make sure you pick the most recent app package, the version number in the package file name or the date created can help you identify the most recent package(s).
Go to the Packages section in the application submission and then drag your package(s) to the app submission page. (remember if you chose to make separate builds for x86,x64 or ARM you will have multiple packages and you will need to upload all of them to the store.)
You will know when your package is uploaded because you will see it listed as an uploaded package.
App Description - This is where you describe what your app does and this is what users will see when they look at your app in the Windows store. If you want your app to be downloaded by a lot of people, make sure to take time to write a good description. Take a look at the descriptions of similar apps in the store, how will your description stand out? Make sure the first couple of sentences grab their attention. Make sure you have a short list of your app's best features. If you offer a free trial, this is a good place to explain how the trial works. There are some good tips on writing your app description here.
TIP: If your app will require anyone to log in to complete certain tasks, you must mention that in your description or you will fail certification.
Screenshots - After you add the description of your app, you will need to upload images of your app including a logo that the will be used to feature the app.
If you don’t have these images already, you can create them using the simulator in Visual Studio. Change the launch option to Simulator using the drop down key in the menu.
When the app launches, on the right side of the simulator is a button with a camera icon which will let you to take a snapshot of the screen and put it in your clipboard. Then you can open an app such as Paint paste it and save it as a .PNG file. If your image is larger than 2 MB you may have to use a tool like Paint .NET (which you can download for free) to save it at a lower resolution. You can’t just resize the image because it must be at least 1366 x768 pixels (landscape) or 768X1366 pixels (portrait).
Keywords – If someone was searching the store, what keywords would they use to find your app? Specify these as keywords to help users discover your app.
Copyright and trademark info – this is a mandatory field where you specify the copyright information for your application. Basically this is where you get to say, whose app is this.
Promotional Images – If you have a great app, make sure you include some extra images so your app has the potential to be featured in the store! Being featured always results in more downloads, so if you’ve done something amazing, make sure to include all the promotional images so your app could be highlighted!
Website – If you have a website for your app or other apps you have built, you can include a link to it here
Support Contact Info – you must provide a way for users to contact you if they have problems with the app. An email address, or a link to a website with a Contact Us option will suffice.
This is a place for you to add any notes you wish to share with the people who are testing your app for certification. For example, if your app requires a login to an online service, you must provide the login information for an account the testers can use. If your app is only intended for a limited audience, it is good to mention that in notes to testers as well, because your app can be rejected because it does not appeal to a wide audience. So, if you are making an app for a specific audience, make that clear in the description and notes to testers. The information you enter in this section is not seen by users of the app, it is only seen by the team who tests your app to see if it is suitable for the Windows Store.
After you have completed all the sections you should see a checkmark beside every section. If there is a section without a checkmark, go back to see if you either missed a mandatory field, or you have a field entered incorrectly.
If every section is marked as complete you can now select Submit for Certification.
Congratulations! You have just submitted your app to the store!
Once you submit your app, it will take up to 1 weeks to get certified, you can track the progress of your app in the main dashboard. You don’t have to keep coming back here to check the status. If you fail certification, you will receive an email and a detailed error report explaining why it failed so you can correct any errors and resubmit. If you pass certification, you will receive an email with a link to your app in the store!
The Windows team has created this great checklist to help you prepare and organize all the required info to make it easier to enter the info when you submit an app.
Your app is now live and ready for consumers to download and install.
But what happens when you make a update or find a bug that needs fixing or even adding extra functionality?
Here is how do you submit a new version of an app/game to the Windows store after you have made updates to the code
You’ve submitted your app, and now you’ve made some improvements based on comments or feedback from users, or maybe just because you had some time to improve it. Here’s how you do it.
Log in to the Windows Store at dev.windows.com and go to the Dashboard.
Select Details for the app you want to update
When you get to the Details page, select Create New Release
You will need to upload a new package to the store containing your new code.
Go to Visual Studio, open the .appxmanifest file, go to the Packaging tab and increase the Version number, so it indicates this is a new version of your app.
You decide how you want to increment the version numbers, but here is some general guidance:
Now go to the menu and choose Project | Store | Create App Package and follow the prompts to build your new app package. It’s always a good idea to launch the Windows Application Certification Kit on your updated app to make sure it still passes the tests with your updates.
After you have built your new package, return to your app submission screen, select Packages, and upload the new package from your Visual Studio project AppPackages folder (REMINDER: the package is the file with the extension .appxupload).
When you submit a new version of an app, you must indicate the contents of your update in the Description section.
Enter a description of the update in the Description of Update field.
Although it is not required, if you are adding new functionality to your app, consider updating other fields that describe your functionality to users. You want to ensure potential users are aware of the full functionality of your application when browsing the store. Attributes you might want to updated include the Description, the App features list, or the Screenshots.
If you wish you may change other attributes of your app such as price, age ratings, but that is not required to submit the update.
After you have uploaded your new package, completed the description of update and made any additional changes you wish to make, select Submit for Certification to submit your updated app to the store.
That's it you have just submitted an updated version of your app to the store.
This July, Microsoft is flying hundreds of brilliant students from all over the planet to St. Petersburg, Russia, for the Imagine Cup Worldwide Finals.
The competition will take place in one of the most beautiful European cities, St. Petersburg, which is considered by UNESCO among the top 10 destinations worldwide. It is known as the “cultural capital” of Russia (and it was the real capital for more than 200 years), and also as the “Northern Venice” because the city center is threaded with canals and is full of beautiful bridges.
At the finals students will show us their most cutting-edge technology projects, a feast of creativity and innovation that culminates in our awards ceremony hosted by Matt Smith of BBC's Doctor Who. We've got more than one million dollars in prizes for these students and we can't wait to see who will take home the Imagine Cup: http://spr.ly/SavetheDate
So we wish the UK Imagine Cup winners team Colinked with SoundSynk the very best of luck! A full list of this years finalist is available on the Imagine Cup website.
Check out some of the Imagine Cup Resources
Attendee Directory: Start networking before you go. Find other attendees from your country, ask questions of the Imagine Cup team, or start building your 2013 Imagine Cup Twitter list.
Judges: Learn more about the industry experts that will be reviewing and providing feedback on the student projects.
Competition Preview: Ensure you know what the Judges expect and how the projects are going to be evaluated.
Schedule: Review each day to make sure you are prepared with the right deliverables and you make the most of your experience.
Learning Sessions: Encourage your teams to review in advance which technical, career, or business session they want to attend. Of course, we are recording the sessions and they will be available on demand after the event.
Cultural Day: Get all the details of the whirlwind tour of St. Petersburg, Russia that we have planned for you. It's going to be epic!
Awards Ceremony: Tell your friends and family they too can watch the Awards Ceremony with our celebrity host, Matt Smith, of the BBC’s Doctor Who show. It will be streaming live from imaginecup.com.
The Quest: Want to get an idea of what to expect? Watch this web series that follows last year's Worldwide Finalist Team, FlashFood, as they prepare, travel and compete in the 2012 Worldwide Finals in Australia.
Attend one of these free events to get the latest insights and learn what's new in Windows Server 2012, System Center 2012 SP1 and Windows Azure Virtual Machines.
Windows Server 2012 redefines the server category. It delivers hundreds of new features and enhancements spanning virtualisation, networking, storage, user experience, cloud computing, automation and more. System Center 2012 is a unified and flexible platform for managing traditional datacentres, private and public clouds as well as client computers and devices. With Windows Azure Virtual Machines, you can deploy and run Windows Server and Linux virtual machines, as well as migrating applications and infrastructure, without changing existing code. This series of ½ day workshops has been developed specifically by the UK Education team and will provide you with the best possible opportunity to learn about what's new in the Microsoft Core Infrastructure vision, strategy and roadmap.
09:00 - 09:30 REGISTRATION
09:30 - 10:00 What Is The Microsoft Core Infrastructure Story?
10:00 - 11:00 What’s New in Windows Server 2012?
11:00 - 11:15 BREAK
11:15 - 12:15 What’s New in System Center 2012?
12:15 - 12:45 LUNCH
12:45 - 13:30 What’s New in Windows Azure?
13:30 - 13:45 Licensing Overview, Customer References and Next Steps
REGISTER HERE FOR YOUR MICROSOFT CORE INFRASTRUCTURE WORKSHOP:
Location: Manchester Date: 11th June 2013 REGISTER HERE >
Location: Reading Date: 18th June 2013 REGISTER HERE >
Location: Birmingham Date: 19th June 2013 REGISTER HERE >
Location: London Date: 24th June 2013 REGISTER HERE >
Do you remember this?
Well now you can do much more… on any device which supports Html5
So what is Touchdevelop.com
•Create apps on mobile devices for mobile devices
•Create and run apps instantly on any HTML5 enabled device (PC, Laptop, Phone, Tablet)
•Requires HTML5 Web browsers (IE10, Chrome, Safari on iOS)
•Windows Phone = full access NB. Full access to all sensors, graphics, media, contacts, appointments, web requests, etc…
•Web browser = limited access Geolocation, Maps, Accelerometer supported in most browsers However No access to local media, contacts, appointments and Limited access to web requests because of browser security (CORS)
•Create apps purely using touch or click (keyboard is optional)
•Syncs to the cloud (no need to save to internal or external devices)
•Create an app once & it’s almost instantly available on all your devices
•Game board template comes with built in physics (gravity & friction)
•Built in sprite support (you can set speed, rotation, check for collisions)
•Publish to Windows 8 or WP7/8 stores
•Publish to WebApp and Facebook App
From a teaching and learning pedagogy perspective I recommend the following progression
Kodu and enter the KoduCup
TouchDevelop and enter the Imagine Cup
C# and (XNA) and enter the Imagine Cup
C++ and enter the Imagine Cup
Curricula resources available at http://www.microsoft.com/faculty
If you want to get Started with Touchdevelop you can follow the following Video Workshops
Student App Day - Turtle Workshop
Student App Day - Bubble Popper Workshop
Student App Day - Monster Slicer Workshop