• Microsoft UK Faculty Connection

    Installing Visual Studio 2012 and enabling developer licenses for Windows 8 apps

    • 3 Comments

     

    The  RTM versions of Visual Studio 2012 require developer activation to enable the developer to develop a Windows Store application.

    This activation is via a registered LiveID/Microsoft Account, and simply enrols VS2012 for a 90 day development license.

    clip_image002

    I have a had a number of question how do we do this?

    The process you must be undertaken by a local admin on the desktop, you must also have access to Visual Studio and register your LiveID/MicrosoftID against the machines copy of Visual Studio 2012..

    clip_image004

    clip_image006

    To enable you to undertake the activation on a large scale deployment such as University or college lab environment here are some tips


    We are in the process of producing necessary documentation and white papers but In the meantime the following FAQ is helpful:

    ·         Does the developer license only have to be acquired/renewed in relation to Windows Store app development?
    Yes. To be precise: You need the developer license to install, develop, test and evaluate new style apps BEFORE you submit them to the Window Store. To be able to submit an app to the Windows Store, you'll need to open a separate Windows Store developer account through the developer website.

    ·         Is the license per user or per machine?
    Per User and machine, see http://msdn.microsoft.com/en-us/library/windows/apps/hh974578.aspx

    ·         It seems that you have to have local administrator privileges to renew the license, is that correct?
    YES

    ·         Is the renewal of the license something that could be automated by an administrator via remotely deployed PowerShell scripts?
    YES, see section "Getting a developer license at a command prompt" at http://msdn.microsoft.com/en-us/library/windows/apps/hh974578.aspx

    ·         How can I use a DreamSpark account?
    Here is how to associate your DreamSpark account to a Microsoft account and also get a developer license for Windows Phone/Xbox development
    http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/02/29/dreamspark-and-apphub-account-creation-simplified.aspx

  • Microsoft UK Faculty Connection

    Samsung AITV range and Windows 8

    • 3 Comments

     

    Samsung

    So what will OEM Windows 8 machine be like?

    Samsung held an event yesterday to announce a trio of Windows 8 PCs - ATIV Tab, ATIV Smart PC and ATIV Smart PC Pro – and a Windows 8 Phone. So if you are interested in what Windows 8 OEM Find out more about the Samsung ATIV range

    What about other vendors?

    For other vendors offering you can check out the Microsoft News Center Gallery of OEM's offerings. There will be more to come, over the next few weeks as we approach the GA of Windows 8 26th October 2012

    So what about apps?

    If your interested in building or learning more about Windows 8 application development then you need to visit this new Microsoft UK Site which contains all the necessary information

    Windows8Site

  • Microsoft UK Faculty Connection

    Get up to speed on Windows 8 in 6 weeks

    • 3 Comments

     

         win8_screenSurfaceDreamSpark

    So its now the summer holidays, well its the perfect time to get skilled up for Windows 8, to do this you will need to be fully prepared. To confirm RTM of Windows 8 has been confirmed for August and General Release for Oct 2012.

     

    So to help you get prepared we have created a 6 week plan for you.The plan is based on a minimum of 10 hours study time per week. The better prepared you are the better you will do with implementing Windows 8 within your curricula or even simply having the discussion with students using Windows 8 next term.

    From a Microsoft perspective we have a massive amount of materials to help you prepare and create a very comprehensive application and we provide you with the suite of Tools and Documentation to help you create their very first Metro 8 App.

    Additionally we have also made available a large array of Samples, Examples and Templates as well as Video tutorials and blogs. If you follow these you will find the path to releasing your first game or application for Windows 8.

    Apps can be written in C#, C++, HTML or even using a new bespoke tool aimed at Designers. The most import thing is to start right now, read and work your way through the plan, install Windows 8 and the Metro SDK and start developing.

    So here is the six week plan for Windows 8 development.

    Week One

    1. Introduction

    a. What is a Windows 8 Metro App, click Here

    b. A great intro Blog for you, click Here

    c. Understand the UX Guidelines click Here

    2. Getting started with Metro style apps, click Here

    a. Installing Windows 8

    b. Download and install SDK & Dev Tools

    3. Get the Developer Licence, Click Here

    a. Install the" Windows 8 camp in a box", click Here

    b. Quickly get an overview of all the presentations

    4. Choose your preferred Development environment/Language

    a. JavaScript and HTML (recommended for Designers & Artists)

    b. Download relevant documentation, click Here

    c. C#, Visual Basic and XAML (recommended for Designers & Artists)

    d Download relevant documentation, click Here

    e. C++ and DirectX (recommended for Programmers or teams with Programmers in)

    f. Download relevant documentation, click Here

    5. Understanding What makes a great Metro app, click Here

    6. Planning your first App, click Here

    a. Planning for Monetisation, click Here

    b. Planning for Quality and Certification, click Here

    c. Planning for different devices, click Here

    d. Plan for a Global Market, click Here

    e. Plan for Usability, click Here and Here

    Week Two

    1. Review available Templates and sample Apps, click Here and Here

    2. Take a look at the Samples and Examples in the Windows 8 Camp in a box

    a. Work through these Examples

    3. Take a look at the Windows 8 Faculty game examples, click Here

    a. Consider how you could use these examples to create your own game

    4. Download Designer PSD’s, click Here

    5. Play, with your chosen development

    a. Set up Visual Studios

    b. Work through a simple “Hello World”, style tutorial

    c. C++, click Here

    d. HTML5/Javascript, click Here

    e. Visual Basic, click Here

    f. C#, click Here

    f. Get your development processed organised and ready to go

    6. Plan and design your first simple app,

    7. Create it

    Week 3

    1. Re-review progress so far, and create second more complicated app

    2. Further reading on what makes a great Metro App, click Here

    3. Looking at ways to speed up your development, click Here

    4. Using Blend, click Here and Here

    5. Continue with your chosen Development training

    a. C++, click Here

    b. HTML5/Javascript, click Here

    c. Visual Basic, click Here

    d. C#, click Here

    Week 4

    1. Continue with your detailed studies and tutorials

    2. Watch as many YouTube Tutorials and App sample videos as you can

    3. Advanced considerations, click Here

    a. Selling apps

    b. Concepts and architecture

    c. API reference

    d. End-to-end apps.

    Week 5

    1. Continue with your detailed studies and tutorials

    2. Planning for the Assessments or Developing Games

    a. Some Great Game building Links, click Here

    b. How to Design a great Metro 8 Game, click Here

    c. More Game / Entertainment considerations, click Here

    Week 6

    1. Continue with your detailed studies and tutorials

    2. Finally, understand about Metro 8 App Publishing, click Here

    a. Market Opportunity

    b. Designed for discovery

    c. Flexible business models

    d. Uber-transparency

    e. Best economics

    Some Great Links

    Microsoft's official Metro 8 App site

    Microsoft's UK Student and Faculty resources 

    A complete list of resources for METRO Windows 8 Developers

    Microsoft's App Publishing – Declaring capabilities

    · Manifest Designer

    · How to specify capabilities in a package manifest.

    Intro to Window 8 & the App store

    One on One style tutorial Webcasts on Metro 8 development

    BUILD Conference Resources  

    Designing for Windows

    UX GuideLines

    Windows User Experience Training

    Windows Camp Resources

    Additional Videos

     

    Windows 8–Developer Resources

    Developer downloads

    Content

    URL

    Details

    Windows 8 Consumer Preview Download

    http://bitly.com/WIN8cp

    Windows 8 Consumer Preview download (web installer or ISO’s), videos, and FAQ’s.

    Developer downloads for Metro style apps

    http://bitly.com/metroDwnld

    Visual Studio 11 Express and the Windows 8 SDK + all the extra tools and SDK’s for Metro style app development.

    Design assets for Metro style apps

    http://bitly.com/MetroUX

    100+ Photoshop files with common controls, shell components, tiles, icons, animation clips, color wheel references, and more.


    Metro style app developer content

    Content

    URL

    Details

    Windows Dev Center home

    http://bitly.com/DevCtr

    Links to Metro style app, Desktop app, Hardware, and IE development.

    Metro style app development home

    http://bitly.com/MetroCtr

    Links to key resources for designing, developing, and selling Metro style apps.

    Product guide for developers

    http://bitly.com/PGwin8

    Windows 8 Consumer Preview Product Guide for Developers.

    Official documentation

    http://bitly.com/MetroDocs

    Comprehensive docs, articles, quickstarts, roadmaps, tutorials, checklists, developer agreements, and whitepapers covering all aspects of app design, development, and selling:

    · Getting started

    · Planning apps

    · Designing UX for apps

    · Developing apps

    · Packaging apps

    · Debugging and testing apps

    · Selling apps

    · API reference

    · Concepts and architecture

    · Language reference

    · End-to-end apps

    Design resources

    http://bitly.com/DesignUX

    Design principles, UX design patterns, detailed UX guidelines, downloadable design assets, assessing usability.

    Selling apps in the Windows Store

    http://bitly.com/W8Store

    Windows Store markets, developer agreements, and checklists to prepare.

    Developer downloads for Metro style apps

    http://bitly.com/DwnldsMetro

    Visual Studio Express and the Windows 8 SDK + extra tools and SDK’s for Metro style app development.

    Metro style app samples

    http://bitly.com/MetroSmpls

    Over 200 official samples from Microsoft are available in multiple programming languages. You can copy code inline, upload new code, rate, and leave comments.

    Developer forums

    http://bitly.com/MetroForums

    Developer forums for Metro style apps covering designing, developing, and selling apps.

    Blogs for developers

    Blog Name

    URL

    Details

    Building Windows 8 blog (B8)

    http://blogs.msdn.com/b/b8/

    An inside look at how, what, and why different features of Windows 8 are being built. This blog is written by Windows President Steven Sinofsky together with members of the Windows engineering team.

    Windows Store blog for developers

    http://blogs.msdn.com/b/windowsstore

    All about doing business in the Windows Store. Members of the engineering team who’ve built the Windows Store write posts along with Antoine Leblond, Vice President of Windows Web Services.

    Windows 8 app developer blog (D8)

    http://blogs.msdn.com/b/windowsappdev

    Explores best practices for coding and designing Metro style apps. It is written by the team of developers who are building Windows 8.

    IE blog

    http://blogs.msdn.com/b/ie/

    Windows Internet Explorer Engineering Team Blog.

    Inside Windows Live blog

    http://windowsteamblog.com/
    windows_live/b/windowslive/

    The engineering being Hotmail, Messenger, SkyDrive, and Windows Live.

    Visual Studio Blog

    http://blogs.msdn.com/b/visualstudio/

    The official source of product insight from the Visual Studio Engineering Team.

    The Windows Blog

    http://windowsteamblog.com/

    Consumer and general interest topics.

  • Microsoft UK Faculty Connection

    Visual Studio 2012 Available for Download

    • 3 Comments

     

    Today marked an exciting day, we announced via S. Somasegar’s blog post and Jason Zander’s blog post that MSDN subscribers including DreamSpark premium institutional administrators now have access to Visual Studio 2012. DreamSpark subscribers can download and install Visual Studio 2012 later this month once its made available.

    Additionally we confirmed that we will be having a Virtual Launch Event on September 12, 2012 for Visual Studio 2012 please see further details at http://visualstudiolaunch.com.

    So from today all versions of Visual Studio 2012, including Visual Studio Professional, Premium, Test Professional, and Ultimate. Additionally, Team Foundation Server, Visual Studio Express for Web, Visual Studio Express for Windows 8, and Team Foundation Server Express are now available.

    So What is new in Visual Studio 2012?

    Visual Studio 2012 includes numerous updates to simplify the development experience, help teams collaborate more effectively, and delight end-users across a variety of devices.  Although there are too many features to highlight here, below are a few key new features:

    · Improved web development tooling with Page Inspector and DOM Explorer

    · Support for Microsoft’s latest platforms including Windows 8.

    · Visual Studio Light Switch and Blend for Visual Studio are included giving developers access to rapid application tools and designer surfaces.

    · Write simplified asynchronous code using the .NET Framework 4.5

    · Take team collaboration to the cloud with Team Foundation Service Preview or on-premise with the latest version of Team Foundation Server.

    · Improved support for SharePoint development

    There have been some changes to the Visual Studio SKUs, what is the current line up?

    We are always focused on providing the right products to meet the needs of our various customers.  For Visual Studio 2012 we have the following SKUs.

    · Visual Studio 2012 Ultimate

    · Visual Studio 2012 Premium

    · Visual Studio 2012 Professional

    · Visual Studio Team Foundation Server 2012

    · Visual Studio Test Professional 2012

    We have also simplified our Visual Studio Express SKUs so developers can focus on the latest Microsoft platforms.

    · Visual Studio 2012 Express for Web

    · Visual Studio 2012 Express for Windows 8

    · Visual Studio Team Foundation Server Express 2012

    Where do I go to get Visual Studio 2012?

    There are a variety of ways to buy Visual Studio 2012.  MSDN, DreamSpark Premium and DreamSpark subscribers will get it as part of their subscription. .  Enterprise and volume licensing customers can get Visual Studio 2012 through their existing channels. 

    For developers that would like to purchase Visual Studio without going through an MSDN subscription, they can get it through a Microsoft Academic resellers:

    Additional Resources

    · S. Somasegar’s blog post and Jason Zander’s blog post

    · Visual Studio 2012 Launch Event

    · Visual Studio Website

  • Microsoft UK Faculty Connection

    C++ & Direct X on Windows 8

    • 3 Comments

    Windows 8’s new Metro platform offers developers the possibility to build not only apps, but also new, immersive NUI (natural user interface) gaming experiences.
     

    In the UK we have over 217 gaming courses, Microsoft is working to make sure that gaming devs have the necessary resources to start creating Metro games tailored to the next version of Windows and allow students to start developing some real portfolio and experience of gaming industry by allowing them to easily and simply upload their completed games to the Windows Store.

    We have a selection of material available to help educators and students get started on the Windows 8 Metro Style Game development with resources such as ‘Building your first Metro style game with C++’ which is available via the Windows Dev Center. The Windows Dev Center offers developers the guidance they need to start coding.   Additionally we have resources at the dev center for XAML/C#, HTML5/JS and it’s important to understand that leveraging C++ implies that the games built will be much more than simple Metro apps or existing XNA windows phone or XNA creator apps.

    Again in terms of curricula change and enhancement, it is important to understand that A Metro style game with C++ is a game developed using native C++ APIs, such as DirectX, that have been made available to the Windows Runtime. This model is more complex than the usual Metro style app, but it provides greater flexibility and greater access to system resources, especially graphics devices. So, it is a good model for the experienced developer.

    Essentially, a Windows 8 Metro DirectX game built with C++ implies delivering a graphics- or multimedia-intensive experience to end users, taking advantage of the graphics hardware.

    Games 

    The following Channel9 Video http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp/Cpp-and-DirectX-for-Metro-Style-Games goes into more detail and there is a whole set of resources for Developing  Windows 8 Metro Style Apps in C++ http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp

    In terms of gaming technologies and development skills, I like to break them down into the following categories

    • HTML/JS casual game developer.
    • XNA/.NET developer.
    • C++/DirectX developer.

    In terms of  academic module constructs you ideally need to break them down as follows

    1) Windows 8 Developer Overview – From the UX-to-the-Store see Windows 8 Curricula and resources now at Faculty Connection.

    2) What does a game developer need to think about doing with their game for Windows 8 (e.g. input mechanisms, screen sizes and resolutions, settings, WinRT APIs for storage and settings, suspend/resume APIs). see Windows 8 Metro Style Gaming  


        
    Resources and Curricula

    Your source for curriculum resources and tools to help with your teaching needs. Visit the Microsoft Faculty Connection Resource Center.

  • Microsoft UK Faculty Connection

    Register now for FREE Windows 8, Windows Phone and Windows Azure Events

    • 3 Comments

    Windows 8

    image

    To book attendance at a devcamp, UX workshop or App clinic

    http://www.microsoft.com/uk/msdn/windows8/appclinic.aspx

    To book a App Lab visit

    https://applabs.msregistration.com/Default.aspx

     

    Windows Phone 8

    image

    Register here for 14th https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032536241&Culture=en-GB

    Register here for 15th https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032536242&culture=en-gb 

    http://www.microsoft.com/en-gb/techdays/events.aspx

     

    Windows Azure

    image

    Register here for six steps of Azure http://www.microsoft.com/uk/msdn/azure/default.aspx

    For more other sessions see http://www.microsoft.com/en-gb/techdays/events.aspx

    IT Pro Events

    Covering Windows 8, Windows Server, SQL Server

    Register Here http://www.microsoft.com/en-gb/techdays/events.aspx

    For all other UK Technical events and road shows and Webinar sessions

    Register click here

  • Microsoft UK Faculty Connection

    Want to create a HTML5 game for Windows 8? And publish it to the new Windows Store?

    • 3 Comments

     

    HTML5 Game Starter Kit for Windows 8

    image

    This is a great starter kit developed by one of my colleague Petri Tapio Wilhelmsen who is a member of the Microsoft Western Europe team.

    As you can see from my previous posts were aware many of the apps that are submitted to the Windows Store are failing certification because they didn’t know that a Privacy Policy was needed, or that the game/app had to implement a snap view and so on. This kit will help you with the most important things.

    Petri has created an excellent HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time, this is ideal for schools, colleges and University who teach game development with HTML5.

    By using this starter kit you can get most of this functionality ready, for more details see http://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8/ or look at the following quick guides below.

    Here is a quick video to using the HTML5 Starter kit

    5 Step Guide to Bulding HTML5 games with the HTML5 Starter Kit

    Step 1a. You need to have Visual Studio 2012 installed on a Windows 8 device to use this. If you are a student and have access to Dreamspark.com (MSDNAA) or a MSDN Subscription you can download both products from there.

    You can use the free version of Visual Studio 2012 (express) and can be downloaded here:
    http://www.microsoft.com/visualstudio/eng/downloads

    The Release Preview can be downloaded for free here:
    http://windows.microsoft.com/en-US/windows-8/release-preview

    Step 1b. Download HTML5 Game Starter Kit for Windows 8

    Step 2. Start Visual Studio 2012 and create a “Blank App” Windows 8 JavaScript project:

    Click on File->New->Project…

    image

    Choose JavaScript as the language and the template “Blank App”:
    image

    Give your project a name (here: Mitt Spill) and press OK.

    A new project is generated and the structure will look like this:
    image

    Step 3. What we will do now is to add the HTML5 Game Starter Kit files to the newly created project. We just copy the content of the HTML5 Game Starter Kit folder to the project folder.

    So, copy thse files from the HTML5 Game Starter Kit:
    image

    Navigate to your new game soludtion and open the project folder. Paste the files here, and replace if asked:

    image

    The project folder will look somewhat like this:
    image

    Step 4. Go back to your Visual Studio 2012 project and update if needed:

    image

    Step 5. Include the new files in your project.
    The last thing you need to do is to include the new files in your project structure from Visual Studio 2012.

    Click on the button highlighted in the red circle below. It will show the files that exist in the filestructure but not in the project structure(dark gray).

    image

    Select the following files (hold control and click them):
    image

    Right click one of the files and select “Include in project”:
    image

    6. Test if it works.
    Congratulations, you are now having a working game project! Run the app and test that it works.

    Whats in the starter kit?

    smalllogostorelogologowidelogo

    Tiles

    image
    Full screen mode

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    Snap view mode

    image
    Full screen with other app in snap view.

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    About page

    image
    Privacy Policy

    Remember!   The example game is using CreateJS. It’s located under js/CreateJS. You can remove this folder if it’s not needed in your project. But if you do so, the example game will not compile.

  • Microsoft UK Faculty Connection

    What are the key things I should check before submitting my app to store? Follow this 7 step guide.

    • 3 Comments

      Win8_logo

    1. Build a single, flexible app vs. many replicated apps. - For example, a book publisher should not publish 100s of apps, one for each book. Rather, the publisher should deliver a single app that allows the user to browse their full book catalogue.

    2. Check privacy requirement (Certification Requirement 4.1).  This is by far the most common reason for failure – well over half of submissions fail on this requirement.  The good news is that in the vast majority of cases, this is simply a documentation issue that does not require code changes, i.e., providing a link to the apps privacy policy on the Description page. 

    3. Another very common reason for failure that is simple to fix is inappropriate Age Rating.

    4. Ensure all app builders run the WACK before app submission.

    5. Take advantage of App Fast Track (AFT) review where appropriate.

    6. Familiarize yourself and app builders you engage with App Certification Tips on the Dev Center:  Common Certification Failures and Guidance for Resolving Certification Failures.

    7.  Review apps locally before app submission with Store certification requirements in mind.

     

    Further Resources

    Windows 8 App Store Requirements – http://aka.ms/storereq

    Resolving certification errors – http://aka.ms/storefix

  • Microsoft UK Faculty Connection

    Windows Phone 8 SDK requirements

    • 3 Comments

    920-responsive3-png

    What are the system requirements for the SDK?

    Here are the system requirements for the Windows Phone 8 SDK

    • Supported operating systems: Windows 8, Windows 8 Pro, Windows 8 64-bit (x64) client versions
    • Hardware: 4 GB of free hard disk space, 4 GB RAM, 64-bit (x64) CPU
    • Windows Phone 8 Emulator: Windows 8 Pro edition or greater, a processor that supports Second Level Address Translation (SLAT)

    If you have already been developing for Windows Phone 7 note the new requirements

    1. You need to be running a 64 bit Windows 8 OS to install the Windows Phone 8 SDK.

    2. If you don’t meet the requirements for the Windows Phone 8 Emulator, the Windows Phone SDK 8.0 will install and run but the Windows Phone 8 Emulator will not function and you will not be able to deploy or test apps on the Emulator. see http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/10/24/hyper-v-list-of-slat-capable-cpus-for-hosts.aspx for details on SLAT

    The emulator uses Hyper-V under SLAT so if you try to run a project in the emulator and Hyper-V is not enabled, you will be prompted to turn on Hyper-V. Turning on Hyper-V will require you to restart your computer.

    What new APIs and features can I leverage?

    If you visit the Windows Phone Dev Center you’ll find all documentation and samples for the Windows Phone 8 SDK.

    Here are a couple of new features here just to whet your appetite

    If your teaching or building app/games with the Windows Phone 7 SDK do I have to restart it?

    No. Apps built for Windows Phone 7.5 still run on Windows Phone 8, so finish and publish the apps using your free developer account from http://create.msdn.com via http://www.DreamSpark.com

    If you want to leverage some of the new Windows 8 features, you can do that in your next release.

    Additional Resources

    Check out the following videos from Build 2012 on Windows Phone 8 Development

  • Microsoft UK Faculty Connection

    Cocos2D-X Support for Windows Phone 8 and Windows 8

    • 3 Comments

    Cocos2d clip_image003

    We pleased to confirm that  cocos2d-x for Windows Phone 8 is also now available.

     

    Coco2d-x is one of the most popular and open source 2D game engine worldwide, and used by 570+ game apps crossing iOS/Android/Windows8. A

    With cocos2d-x for Windows Phone 8, game developers can quickly develop new game apps, and easily migrate the existing game apps from iOS/Android and Windows 8 to Windows Phone 8. You can download the latest version at here, and please share its broadly to your game partners.

    Announcing in Build keynotes: see http://www.buildwindows.com the keynote http://channel9.msdn.com/Events/Build/2012/1-001 includes some lovely demos of the frameworks if your interested in this is 1hour 30 mins in.

    GamingMiddleware

    Announcing in cocos2d-x community website: http://www.cocos2d-x.org/news/76

    clip_image005

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