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Dare to be Digital is a video games development competition for extremely talented students at Universities and Colleges of Art.
Teams of 5 students, usually a mix of artists, programmers and audio, assemble at Abertay University for 9 weeks during June to August to develop a prototype video game, receiving mentoring from industry. The students also receive a weekly stipend of £150 per student, free accommodation at the University's halls of residence and a team budget of £200.
At the end of the competition, the prototypes are displayed at talent showcasing event Dare ProtoPlay. The general public and industry experts get to play and vote for the games. At the Dare awards ceremony, three prizes of £2500 will be awarded to the three highest scoring teams based on the criteria of innovation and creativity, market potential and use of technology (none of the three will be specifically attributed to any particular criterion). Seven months later the winning teams attend the BAFTA Video Games Awards to compete for the coveted "Ones to Watch Award".
Sounds good, yes? here are the benefits to student who take part:
Dare 2012 winners announced at Dare ProtoPlay
So on the 14th August 2012 The three BAFTA-nominated winners of Dare to be Digital were revealed at the climax of Dare ProtoPlay. Over the weekend a record-breaking audience of 10,000 people played the 15 games over three days at the free Dare ProtoPlay games festival in Dundee.
The three games who now compete for the exclusive BAFTA ‘Ones to Watch’ award at the 2013 BAFTA Video Games Awards are:
- Starcrossed, for Windows Phone 7 by Kind of a Big Deal (team leader Kimi Sulopuisto, Petri Liuska, Andrew MacLean, Minttu Meriläinen, Vili Viitaniemi)
- Pixel Story, for PC by Loan Wolf Games (team leader Martin Cosens, Luke Harrison, Ashley Hayes, Thomas McParland, Benjamin Rushton)
- Project Thanatos, for PC and virtual reality headset by Raptor Games (team leader Hugh Laird, Andrew Coles, Tom Kemp, Tom Laird, Alexandra Shapland)
Kimi Sulopuisto from Kind of a Big Deal said: “This is the biggest thing I’ve achieved in my life. I’d absolutely encourage anyone looking to make their own games to enter Dare to be Digital – you’ve nothing to lose, and you could win so much.”
Martin Cosens from Loan Wolf Games said: “This is absolutely amazing. For anyone wanting to make games, I’d say don’t hesitate, just do it. Don’t let anyone curb your ideas or hopes, as things like this can happen – you can get into Dare to be Digital, and get nominated for a BAFTA.”
Hugh Laird from Raptor Games said: “We were hoping and praying we’d get nominated for a BAFTA – it really justifies nine weeks of hard, hard work. And we didn’t expect to win the audience award, which is just the icing on top.”
Johnny Minkley, BAFTA Games Committee member and Dare judge, said: “I’m hugely impressed with the standard of all the games on show and the professionalism and passion of all the Dare to be Digital teams. “It was a hard choice for the judges, but all three BAFTA nominees are strong games and very different games. It will be a really tough decision for the judges to pick the final BAFTA winner at the Video Games Awards next March.”
Loan Wolf Games were also the winners of the brand new £25,000 Channel 4 prize. They will now be funded and supported to complete their game for a full commercial release.
Raptor Games also won the public vote for the Intel Visual Computing Tools Audience Award, with each team member receiving an Intel Ultrabook.
Kind of a Big Deal were supported to take part in Dare to be Digital by the Scottish Government as this year’s Nordic competitor, as were the Chinese and Indian teams.
Professor Louis Natanson, who leads computer games education at Abertay University, said: “The entrants to Abertay University’s Dare to be Digital get better and better every year, and all 15 teams have done something incredible – built a professional, playable and exciting game in just nine weeks. “The BAFTA-nominated winners – Kind of a Big Deal, Loan Wolf Games and Raptor Games – stood out from the tough competition for their exceptional game design, playability and commercial appeal, but all 15 teams have the experience now to enter the games industry or start their own businesses. “We look forward to seeing, and playing, many successes from them in the future.”
This year’s Dare ProtoPlay festival was also expanded to include Dare Indie Fest, a conference for budding entrepreneurs and a showcase of games from independent companies.
Dare Indie Fest was presented by the Abertay Prototype Fund, which provides grants of up to £25,000 to small and startup games companies. Over 40 games were available to play for free throughout the Dare ProtoPlay weekend, including the 15 student games and new titles from independent game developers from across the UK and as far afield as Romania. Continued Scottish Government support of £85,700 enabled teams from China, India and Finland to take part in Dare to be Digital this year. Cabinet Secretary for Culture and External Affairs Fiona Hyslop officially opened the Dare ProtoPlay festival on Friday. Support from EventScotland enabled Dare to be Digital to expand into the City Square marquee. The event was also supported by Ukie, Dundee City Council and Interactive Tayside.
I am pleased to announce that the Winning Game - Starcrossed, for Windows Phone 7 by Kind of a Big Deal (team leader Kimi Sulopuisto, Petri Liuska, Andrew MacLean, Minttu Meriläinen, Vili Viitaniemi) is now live in the Windows MarketPlace achieving a NEW Record. Ensuring their app was published into the commercial marketplace – via the Windows Phone Marketplace in the shortest time after Dare.
Starcrossed is a whimsical 2D platformer game where you guide a crash-landed astronaut back to his home planet, using a rocket launcher to send him flying through space from one asteroid to another. Gravity plays a pivotal role as it will affect the astronaut’s movement. Temperature is also important: be careful not to expose the astronaut to the burning heat of the sun or the freezing conditions of outer space for too long!
Starcrossed was created during the Dare to be Digital 2012 games development competition. The game was one of the winning entries and is nominated for BAFTA "Ones to Watch" award 2013.Features:- Intuitive one-touch controls- 30 levels of fast and quirky gravity-based gameplay- Various different planets, each with their unique properties- Vivid colours and a painterly look- Original sound and music Watch the game trailer at: http://youtu.be/VSUO5dtWnx8 Follow the team at: www.facebook.com/starcrossedgame www.facebook.com/koabd2012 www.twitter.com/koabd2012 Find their publisher at: www.facebook.com/kajakgames and www.twitter.com/kajakgames
Watch out for our guest blog from Kimu Sulopuisto from Starcrossed tomorrow, where he will discuss Starcrossed and his experience of Dare and Windows Phone 7 and what a Kind of a Big Deal achieved from the event.
If your really interested in competitions and gaming then check out http://www.imaginecup.com
I recently took part in a Microsoft Partners in Learning Virtual University series on TouchDevelop delivered by Jonathan 'Peli' de Halleux who works for Microsoft Research in Redmond, WA. The series was part of a PIL Appathon Competition for educators around Europe, the final stage of which will be a 24 hour Appathon in London just before BETT in January 2013. I had no idea what to expect from the series and had no idea about what TouchDevelop was. The series was excellent and I know have a firm understanding of the fundamentals of TouchDevelop and how to create simple apps using it. It was also a fantastic experience to be part of a community of learners from around Europe sharing experiences during online sessions and via PIL network forums.
I teach Games Development at Reid Kerr College in Paisley, Scotland and I currently mainly use XNA with C#; however we have been looking at different tools to introduce students to programming such as Scratch, Kodu and MIT App Inventor, as XNA can be quite a jump for students who have never programming before. We are also keen to get students creating APPs and after learning about TouchDevelop I think it is a great platform to achieve these goals.
The really big difference about TouchDevelop and other dev tools is that it allows you to actually code and test your APP on a mobile device. You can choose to develop on a PC and then package it as an APP, but you can code on any device which has a modern HTML5 browser. So if your device can run IE10 or the latest versions of Safari or Chrome, you will be able to use TouchDevelop to code and test APPs on your device. I have used a variety of platforms successfully with TouchDevelop; on desktop PCs I have used IE10 in Windows 8 and Chrome in Windows 7. I have also used Safari on both the iPhone and iPad and on my Windows 7 phone I have used the dedicated TouchDevelop APP. So although TouchDevelop only creates APPs for the Windows Marketplace on WP7/8 and Windows 8, you can develop and test APPs via the TouchDevelop site on your favourite browser on pretty much any device.
Coding with TouchDevelop on iPhone
Another great part of TouchDevelop is the community aspect to it. The scripts (APPs) you publish are available to the rest of the community to use and play, which means if you don’t know how to do something you can look up someone else’s script doing a similar task and you will quickly find the solution. You can also take other user’s scripts and alter them and credit is still given to the original publisher as it shows how many variations of your scripts are out there. You can also build libraries yourself and then these libraries can be used by other users when creating their own apps and once again you can see how many scripts are using your library. One other great feature of TouchDevelop is the ability to have a high score table which the community can immediately contribute to as soon as you hit the publish button from your script. This is not publishing it as an app on the marketplace it is just making it available for the community to try out and it only takes 2 or 3 lines of code.
High Score Table
TouchDevelop comes with a variety of libraries which makes most tasks easy to do. I have been working a lot with the game board, which has built in functions for dealing with sprites, collisions, physics and touch events.
Pong created in TouchDevelop
Once I got used to working with the interface and the language I was able to quickly put together some games. I created a touch version of PONG in about 2 to 3 hours, in which you use your finger to control a Bat by sliding your finger up & down to try and defeat an AI controlled Bat. I also created a Space Invaders clone called TouchInvaders which took me roughly about 4 hours to get a working version, although I did go back later and tweak it to add shields and play about with the controls.
TouchInvaders on iPhone
TouchInvaders running in Chrome on a Windows7 PC
TouchInvaders running in IE10 desktop browser on a Windows 8 PC
TouchInvaders running in IE10 on a Windows 8 PC
TouchDevelop is still in its infancy and therefore has a number of minor bugs, but the Microsoft team are constantly working on these and improving it and adding functionality on almost a daily basis. Overall I would say that TouchDevelop has amazing potential and is a good alternative to some of the other tools out there that can be used to teach programming at a beginner’s level, however unlike Scratch it actually allows you to make games I would want to play.
David thanks for your comments and if your interested in learning more about touchdevelop see http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/12/03/touchdevelop-web-app-preview-at-touchdevelop-com-app-runs-on-windows-ios-android.aspx
Thursday Dec 13, 2012 - 9 to 5 PM PST
Friday Dec 14, 2011 - 9 to 5 PM PST
Time zone: (GMT-08:00) Pacific Time (US & Canada)
Live Stream via Channel9 and the Verge
Registration - http://bit.ly/iOStoWindows8
You can register for the live stream here, then just point your browser to Channel 9 or to our registration site on the day of the event. You can also tune in at the Verge to watch the live stream.
Join the Big Nerd Ranch and Microsoft for this free, two-day training designed to jumpstart your Windows Store app development.
You will learn the ins-and-outs of the Windows platform from iOS developers who are now building Windows apps. Sessions will follow a low-key, interactive format where iOS terms and concepts will be mapped to Windows alternates. You will also get hands-on time to apply what you’ve learned.
Times need to be finalized, but we’ll cover the following topics in sessions that are 30 to 60 minutes long:
Day 1 – 13th Dec 2012
· Introduction to the platform and the Windows Store
· Design differences between iOS and Windows 8
· Tooling: Visual Studio and Blend
· C# for Objective-C developers
· Asynchronous programming
· Consuming web services
· Intro to building Windows Store apps with XAML (controls, layout and styling)
· Advanced UI development with XAML (data binding, templates, and collections)
· Contracts and extensions
· Ask the Experts panel
Day 2 – 14th Dec 2012
· Process Lifecycle Management and State Management
· Notifications and Live tiles
· Bing Maps, SkyDrive, and Microsoft Account integration
· C++ for Objective-C developers
· Reusing code with Windows Phone
How do I register?
Any iOS developer will benefit from this training, but we will focus more on those apps that are not games. For this event, there will be no deep game/graphics coverage (no OpenGL ES to DirectX deep-dives).
Email your questions to firstname.lastname@example.org
With the launch of Windows 8 and Windows Phone 8, this academic year promises to be our biggest yet for the opportunity of building amazing games in a variety of technologies and frameworks including C++, DirectX, Unity, MonoGame, Marmalade, C#, Construct2, GameMaker and HTML5!
Want to be part of the excitement? We’re hiring NOW for our 1st phase of Windows Games Ambassadors.
There are up to 20 Ambassador places available. Applications close Friday 4th January at 5pm (GMT).
Apply Now - http://www.ubelly.com/fancy-being-a-microsoft-university-gaming-ambassador/
Students Developers who are undertaking gaming course, proactive and personable are perfect for the role. Being trustworthy is also a quality we look for in all Ambassadors as you’ll be relied upon to perform your duties in your own time. It’s essential that you’re interested in games development and have demonstrable skills in at least one of these technologies XNA, C++, C#, DirectX Unity and HTML5 don’t worry if you’re not the savviest of tech minds or a C++ ninja as we will provide you access to training resources. Finally you must be an student studying a gaming related course at university in the UK.
As one of the first to get to grips with the opportunity of games development for Windows 8 and Windows Phone 8. There will be opportunities to unleash your inner developer and people skills setting up your own partnerships between Microsoft Developers and local student bodies as well as running local development events and supporting gaming competitions and incentives.
Don’t worry if this sounds above you; the role will not require more than 12 hours of your time per month (we’re also considerate to the demands of your exams periods) and you’ll be given bespoke training and guidance throughout the year, you will also develop your own portfolio of at least 4 Windows Store games which will become a key part of your CV and portfolio.
We’ll give the latest tech in the shape of a brand new Windows 8 device and a Windows Phone 8 and regular incentives. However more importantly you’ll gain valuable experience working with the biggest technology brands in the world on their latest opportunity in gaming!
Interested? Yes? Then just add your details to the form below to apply and Good Luck!
So what does it involve?
As a team we are responsible for helping students, start-ups and indies design, create and publish great quality games for Windows 8, Windows Azure and Windows Phone.
The Ambassador role is to help us achieve this by:
· creating great quality games
· writing great content and blogs that we can use to showcase student talent
· co-delivering content with Microsoft at events aimed at the gaming industry
So we are looking for students who:
· are experienced software developers specifically in gaming
· are passionate about developing games and for Microsoft
· are able to prove this passion
you have written an application
· are at a UK university and over 18
· have the support of a faculty member
· are able to articulate technology to a crowd
We do want to encourage discussion and debate about technology and hence your experiences and opinions are extremely valuable. If you want to share your passion and develop industry-leading skills, we want to hear from you.
What will you get in return?
As part of your role as Ambassador you will receive the following
· Amazing Microsoft Kit and access to developer tools
· Online sessions and calls with the UK Windows 8 and Windows Phone Gaming Team
· technical education sessions organised on-line
· the ability to showcase your skills to a wider audience though Microsoft promoting your games and developer skills to the wider student, developer and indie community
· increased visibility in your university (dependant on you driving this with your faculty contact)
How do we select Ambassador?
We’ll review applications in Jan. Subsequent selection will take place until the end of Feb 2013.
To consider applying for the Ambassador Program, you must be:
· Over 18 years of age.
· Studying a full-time gaming related course at an officially recognised university in the UK.
· Have the support of a Faculty Member or a Professional within the technology industry.
· Everyone needs to have published at least four games the Microsoft or Store (Windows Phone 8, Windows 8 during the role)
· If you have an app in the design stage you can become an Ambassador on probation for 3 months until your first game gets published
What are we looking for?
All Ambassadors should have the following basic qualities:
· Passionate about gaming and gaming technology and what it can do
· Someone who loves to learn
· Be part of an active and vibrant network
· Demonstrates a high degree of responsibility, honesty, and integrity
· Good rapport with faculty and students studying other disciplines
· Willing to share knowledge & eager to educate and inspire others
· High level of social activity, both online & offline
· Willingness to support and organise university events and involve the local community
What’s the fine print?
· The time commitment is somewhat variable and depends on you and the activity but it might be somewhere between 1-3 hours/week.
· Students must be enrolled fulltime in an accredited academic institution within the UK and studying a gaming related degree course.
· In order for new people to be accepted onto the programme we expect prospective Ambassadors to provide some evidence that you have the desire, capacity and willingness to share your passion for gaming technology.
· If we find it is not meeting your needs then Ambassadors are free to leave the programme at any time
· Microsoft retains the right to exclude people from the programme at any time.
· Your details will not be used for any other marketing purpose.
How to apply?
Applications for the 2013 Academic Year are now open. To apply for the Ambassadors programme, please refer to the competencies required and the responsibilities above.
· Complete the application form at http://www.ubelly.com/fancy-being-a-microsoft-university-gaming-ambassador/
· You will need to provide contact details from an academic member of your department or the professional who you have worked with in the technology industry
Best of luck!
Today’s leaders need new and professional sets of resources to make learning more motivating, relevant, and engaging—that’s why DreamSpark puts the latest tools and technologies into your classrooms and labs.
We offer dreamspark so your students and faculty can start building apps that build their skills, without breaking your budget. With two subscription levels to choose from, your entire institution—students, faculty and labs—will get no-cost access to Microsoft’s professional developer tools, platforms, and servers in labs and classrooms for a modest annual licensing fee.
DreamSpark offers two levels of subscriptions for institutions - Premium and Standard. Premium is ONLY available for qualified higher education science, technology, engineering, and math (STEM) departments. Each eligible department requires its own subscription. Software access is only for students enrolled in courses of that specific department.
DreamSpark gives you a single subscription for your entire academic institution. It offers a smaller catalog of developer, gaming, and designer tools download and read the following guide for Educational customers.
In order to sign up to Xbox Live Indie Games portal you simply need to go to http://create.msdn.com
However first you need to first create an Xbox Live account. - If you previously had an App Hub Account, there is no path for you to register on Xbox Indie Games Portal for free as a student, so you need to create a brand new account, i.e. a new Microsoft Account (previously Windows Live ID). - It is important that you follow the steps below exactly in the order described.
Every three weeks, Imagine Cup’s John Scott Tynes and Channel 9’s Golnaz Alibeigi share news, stats, and video from Imagine Cup. In our first two episodes we’ve covered Imagine Cup students at the Build Conference in Redmond; gone to Helsinki, Finland, for WOWZAPP 2012; attended the Tech Awards in Silicon Valley; and demonstrated why we really call it Powerpoint.
Windows 8 has arrived, and if you develop apps, with the Windows Store opening its doors, you now have hundreds of millions of potential consumers at your fingertips. So it’s the perfect time to start developing for the Windows 8 platform - and Future Publishing has partnered with Microsoft to offer an added incentive: £40,000 worth of incredible prizes to be won!
Interested? Whether you already have a live app in the Windows Store or you're building - or even just thinking about building - an app, all you need to do is register here. And as soon as your app is available for download in the Windows Store, you’ll be entered into the draws and competition.
Whether you're an experienced Windows developer or a newcomer to the platform, there’s an incredible range of prizes to be won - and EVERYONE who enters has a chance to win. As well as prizes for the Ten Best Apps and the overall Grand Prize winner, there are also 28 daily draws, where winners will be randomly chosen to receive some fantastic prizes. All you need to do is register here, either with a live app in the Windows Store or with an app you are building - or even just thinking about building. And as soon as your app is available for download in the Windows Store, you’ll be entered into the draws and competition.
Here's exactly what you could win:
We will make daily checks in the Windows Store for all the apps and publishers registered for the competition and will enter each app from the day it is live. If you want to double check that we have your app entered, please email email@example.com when your app is live and we will confirm your entry.
The Windows Phone team is launching the 2nd edition of the Design Challenge in partnership with design magazine Core77, who just posted a teaser.
The Challenge opens officially on December 13, but you can now pre-register today at http://aka.ms/appfuture. Design concepts are due on the 1st week of February 2013.
Find out more at fasttrackapp.core77.com
The challenge is targeting primarily designers in the who are asked “to design an app for Windows Phone 8 that shows how you want to create, connect or impress the pants off your future self.”
This year’s edition includes additional education material for Designers and Developers:
- Windows Phone Design Boot Camps Video Series: This video series provides insights to help your app stand out from the crowd. Learn how fundamental principles and specialized practices culminate in beautiful Windows Phone 8 application designs
- Lightning Design Reviews: Get valuable feedback from experienced Windows Phone 8 interface designers before submitting your entry to the challenge or even if you already have an app in the store
- Amp Up Your App Show: We are looking at interesting apps which could use some help on the design form. Selected candidates will receive thorough guidance to do a makeover, and we will showcase the story in the new Channel9 series “Amp Up Your App” with Laura Foy.
The Microsoft IT Academy (ITA) Program is a college and career ready education program available to all accredited academic institutions. The program is designed to provide students, educators and staff with the latest Microsoft technology skills necessary to acquire certification and be competitive and effective in today’s workplace.
What is the Microsoft IT Academy Program?
The Microsoft IT Academy Program is an annual membership program that enables academic institutions to deliver training on Microsoft IT professional, developer, and Office technologies to their students, as well as to offer resources on the latest Microsoft technologies to their faculty.
Membership is open to all primary, secondary, post-secondary, preparatory schools, vocational and trade, military or technical accredited educational institutions, and accredited sources of continuing education.
The program is available on an annual subscription-based membership, as an attachment to any qualifying Academic agreement; OVS-ES, EES, Select, Campus & Schools.
More information can be found at www.microsoftitacademy.com .
General FAQ on Microsoft IT Academy Membership
Is there a membership fee?
Yes. Program members pay an annual fee. Fees vary in different countries, so please visit www.microsoftitacademy.com or contact your Regional Support Center (RSC) for details. See the Contact Information section for information on how to contact your RSC.
If an institution has multiple campuses, must each location complete a separate application to be approved for the Microsoft IT Academy Program?
Yes. Each campus location must apply for and pay the annual program fee independently of each other. Contact your RSC for details.
How do I become a Microsoft IT Academy Program member?
•If you are a Volume Licensing customer, please contact your academic reseller.
•For all other academic institutions, Microsoft provides an online registration tool. The application process includes:
•Completing an online application
•Accepting the Microsoft IT Academy Program Agreement and other terms and conditions and submitting the required documentation
•Remitting your payment
What are the requirements for participating in the Microsoft IT Academy Program?
Microsoft IT Academy Program members are required to submit the information requested by Microsoft for consideration and admittance into the program. Program benefits will become available when all application requirements are fulfilled, which may include:
•Proof of academic accreditation by an approved accrediting body or government sponsorship
•Proof of non-profit status (if applicable to your institution)
Can we use curricula materials other than MOAC, MOC, E-Reference, and E-Learning?
Where available in your local language, MOAC, MOC, E-Reference and/or Microsoft E-Learning courses should represent the foundation of your content for delivering training on Microsoft technologies under the IT Academy Program membership. Your institution may supplement this content with additional other materials. IT Academy Program members in geographies that do not have MOAC, MOC, E-Reference or Microsoft E-Learning in their local language may substitute local language curriculum that covers the same objective domains of the Microsoft Certification exams. For more information about objective domains, visit www.microsoft.com/learning/mcpexams/policies/examdev.mspx.
Do our instructors need to be full-time employees of the institution?
No, your instructors may be adjunct or part-time employees.
How will this program benefit our students?
Professional IT skills are highly advantageous. For students and prospective employees, Microsoft Certification status can translate into enhanced job opportunities in today’s high-tech marketplace. Certification:
Helps students meet hiring criteria. Many companies have introduced certification into their hiring decisions. For businesses, certification provides an objective, reliable benchmark to aid in hiring, promoting, and planning employee career paths, or outsourcing services and development. Your institution can help prepare your students to become job-ready with the business and professional IT skills they need.
Provides early access to new Microsoft technology skills. Microsoft IT Academy Program members are in a select group that receives early information and training on new software releases, beta versions, guidelines and tips on new courses—both online and instructor-led training. This means that your students will have access to courses on newly released Microsoft technologies that will help keep them ahead of the industry curve.
How will our institution be able to distinguish itself from other academic institutions that are not Microsoft IT Academy Program members?
The Microsoft IT Academy Program brand was created with distinction in mind. By adding Microsoft as a prominent element to the branding of this program, it signifies that authorized IT Academy Program members are delivering Microsoft-approved curriculum. Program members have access to a logo and marketing collateral they can use to promote their membership status.
When can we begin using the Microsoft IT Academy Program logo?
The Microsoft IT Academy Program logo will be available to a member institution upon activation of your Microsoft IT Academy Program membership and your acceptance of the Microsoft IT Academy Logo License Agreement. You may access the Microsoft IT Academy Program Logo Agreement if you follow the instructions from the members-only website. You may use the Microsoft IT Academy Program Logo in accordance with the Microsoft IT Academy Logo License Agreement, as long as your institution (i) maintains Microsoft IT Academy Program member status, (ii) follows the curriculum and course delivery requirements as described in the IT Academy Agreement, Program Guide and any applicable license agreements.
What type of support can our institution expect?
Program support is provided by our customer support staff via phone and email. Upon acceptance in the Microsoft IT Academy Program, members are provided with contact information for the support center in their geographic area. Members also receive e-newsletters with information such as program benefits, certification news, curriculum releases, and more. Please also refer to our member’s-only website for questions.
What is the curriculum source for the E-Learning?
The E-Learning provided to IT Academy Program members is a portfolio of Microsoft commercial E-Learning courseware