• Microsoft UK Faculty Connection

    IEEE Hosting TouchDevelop Webinar

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    Touchdevelop

    TouchDevelop Web App Webinar Hosted by IEEE CS Society

    The age of keyboards and mice is coming to an end, touch is the new way to interact with computing devices.

    But can you write code by using touch? With TouchDevelop you can! You can now develop useful software for your touch-enabled devices while sitting in a bus or waiting in line.

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    So pull out your smartphone or tablet and start programming with TouchDevelop. IEEE CS Society is hosting a related webinar, Developing Mobile Apps on the Go—TouchDevelop for all Platforms, on February 21 at 11:00 A.M. PST 19:00 GMT. Learn more or register.

  • Microsoft UK Faculty Connection

    Global Windows Azure Bootcamp Day in the UK – Registration now open

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    bootcamp

    Welcome to Global Windows Azure Bootcamp! On April 27th, 2013, you’ll have the ability to join a Windows Azure Bootcamp.

    Learn about locations, install the necessary prerequisites and get excited!

    This one day deep dive class will get you up to speed on developing for Windows Azure.

    The class includes a trainer with deep real world experience with Windows Azure, as well as a series of labs so you can practice what you just learned.

    How much does it cost?

    This event is FREE to the attendees.

    How do I attend one?

    Find a location close to where you live. Click through to see the details for that class and then register. Keep in mind you will need to bring your own laptop to do the labs.

    London http://azurelondonbootcamp2013.eventbrite.com/

    Manchester http://azuremanchesterbootcamp2013.eventbrite.com/

    Bradford http://www.blackmarble.co.uk/events.aspx?event=Global Windows Azure Boot Camp

    The UK Windows Azure User Group will be running two bootcamps for beginners in Windows Azure which will take delegates from no knowledge to deploying a cloud service with storage, data and security support.

    The closing session will focus on building diagnostics into a package and creating continuous deployments through the various service management APIs and tools like the CLI and Powershell. Exercises will be run in both in C# and Java in both Visual Studio and Eclipse.

    London, 27 April: http://azurelondonbootcamp2013.eventbrite.com/

    Manchester, 27 April: http://azuremanchesterbootcamp2013.eventbrite.com/

    Want to get access to Azure Resources for Teaching Learning and Research?

    Azure_Online_Banner_blue

     

    What do I need to bring?

    You will need to bring your own laptop and have it preloaded with the software listed here. Please do the installation upfront as there will be no time to troubleshoot installations during the day.

    Is this for beginners?

    Yes and no. The local trainers will use the Windows Azure Training Kit to guide you to the basics.

    More details

    See the Web site for more details http://globalwindowsazure.azurewebsites.net/

  • Microsoft UK Faculty Connection

    Windows 8 devices at BETT 2013

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    Guest blog by Sean O’Shea,Schools Business Manager | Education Devices Lead | Microsoft UK
    more at the schools blog

     

    My pick of the Windows 8 Devices at BETT!

    BETT 2013 was the fourth BETT that I’ve been to since I’ve been at Microsoft, and was by far and away the most successful in my opinion.  Why?  Two words.  Windows 8.  Given that Windows 8 only launched late 2012, and that there was a real gap between launch and devices actually being available in the channel, I was very surprised by the sheer amount of companies showing their solutions/hardware/software on Windows 8 devices.  I spoke to a lot of people at the show about new devices and hardware for Windows 8 and I’ve summarised some of the most popular below.

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    There were some great examples from Dell, Ergo, Samsung and others…unfortunately I just didn’t have the time to get hands on with anymore!  To keep up to date with other Windows 8 devices then please visit the Windows site here.

    Just one more thing…I couldn’t leave without mentioning the Lenovo Horizon Table PC.  Those that were able to have a play with this will understand my interest in this! 

    This is a 27” “PC” which is equally as comfortable as an all-in-one desktop, or as a table PC!  It’s not released yet, but the 20 point multi-touch is pretty impressive!  One for your living room…

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  • Microsoft UK Faculty Connection

    A Game Jam Sandwich

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    Guest blog by Dr Jacob Habgood, Sheffield Hallam University 

    A game jam is an exhausting endeavour at the best of times: coding day and night to try and come up with a prototype for the next blockbuster game—or at the very least—a better game than everyone else in the room. Add a festival launch event for schoolteachers at the start, and an industry Game Republic lecture by Microsoft at the end and you have a game jam sandwich—a rare delicacy which tastes of pizza and smells of Redbull.

    The festival launch was for the 2013 Games Britannia videogame education festival taking place at Sheffield Hallam University in June this year. The focus of the festival is about providing hands-on workshops and competitions for schools based around game development. As part of this we run a game design competition for schools, in which pupils redesign classic videogames: last year it was Monty Mole, and this year it's Zool. The 'launch' was all about announcing details of this year’s competition, and releasing the completed version of Monty Mole as a published game (now available on the IndieCity game store in aid of the Special Effect charity). How exciting is that? A chance for schoolchildren to get their game design created and published! BBC Look North obviously thought so as they were there to interview the children about their game and they appeared on TV that very evening!

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    Amongst all this media excitement, our own students had been challenged to make a Windows 8 game in just 24 hours using GameMaker Studio (the same tool used to make the Monty game). Fortunately, we had the support of Lee Stott from Microsoft to help the students to obtain free Windows 8 developer accounts via DreamSpark. He'd also kindly brought along a stack of Windows 8 tablets to test the games on and (most importantly in the eyes of the students) he provided the pizza. He was definitely the most popular man in the room.

    Students were put into artist/programmer pairs and told that their game had to be a single touch control and based on the meteorologically appropriate theme of 'ice'. As you can imagine, the next 24-hours involved a predictable number of appearances by snow men, ice skaters, polar bears and penguins, with a space man selling ice-cream on the moon thrown in for good measure.

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    All of the first year students taking part in the Game Jam had been using Game Maker in one of their modules, but a few of the older students taking part had never used it before. It was a testament to Game Maker's simplicity that they were able to create game prototypes in such a short space of time. It gave the programmers a chance to focus on experimenting with gameplay through simple game mechanics rather than having to worry about the underlying technology for a change.

    The students worked incredibly hard day and night to get their prototypes done and everyone was really impressed with their dedication. There were times when you could have heard a pin drop, although that soon changed once the sound effect CDs came out! Twenty four hours may seem like a long time for an event, but it’s an incredibly short time in game development terms and the deadline was soon upon us. Each bleary-eyed team queued up to demonstrate their game to the judging panel and awaited their decision.

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    The three finalists were announced as Snow Fight, Ice Fishing, and Sgt. Rick O’Shot. The worms-like gameplay in Snow Fight hit the judges’ nostalgia-spot perfectly and the winding game mechanic of Ice fishing was both impressive and intuitive to play. The bouncing game mechanic of Rick O’Shot was surprisingly simple, but very enjoyable. The final accolade for these three teams was to get to present their game in front of an audience of industry professionals at the evening’s Game Republic event. Lee Stott gave a very informative talk on Windows 8 game development to the assembled crowd of local veterans, before the teams got their chance to take to the stage and show off their achievements of the last 24 hours. Finally the suspense was lifted and Sgt. Rick O’Shot was announced as the winner, for its simple, enjoyable gameplay mechanic. The team received a range of Microsoft goodies, plus access to the Steel Minions studio to finish off the development of their game—so watch this space! Everyone then retired to the pub together for some well earned food and drink courtesy of Microsoft and Game Republic.

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    Many congratulations to all our students who took part for showing the kind of enthusiasm and commitment that is essential to get into the games industry! Hopefully we will be seeing completed versions of many of their games appearing on the Windows 8 store in the near future. Having a published game has great value in the eyes of the games industry, and to be able to do this in your first year at university using Game Maker Studio, is an opportunity that every student should jump at. To encourage this, YoYo Games very kindly provided our students with temporary free Game Maker Studio licences, and Lee has set up both local and national competitions to give them a deadline to work to.

    Many thanks to everyone for their support with this enjoyable event and we look forward to seeing the fruits of their labour on the Windows 8 store!

  • Microsoft UK Faculty Connection

    Get your students to prove that they’re a game changer! http://www.appbuilder-rewards.co.uk/

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    Get your students recognised and rewarded for their hard work. if your teaching Windows Phone 7 then your students could get bonus rewards for migrating their Windows Phone app to Windows Store and vice versa or incorporating one or more Windows Azure Services.

    The official website is not yet live but we don't want you to miss out on this fantastic opportunity to get rewarded, so you can claim points for all new apps published from Monday 4th Feb 2013 once the website is live.

    4 Simple Steps to Start Earning Points for your Awesome Apps:

    1. Build & publish your original & unique app.
    2. Register yourself on the UK App Builder Reward Programme website which will be coming very soon.
    3. Claim points by telling us about the app you’ve published and we’ll award points to you accordingly.
    4. Redeem your points for a range of fantastic prizes and gadgets.

    Build & publish an app between Monday 4th Feb 2013 and Tuesday 30th Apr 2013 to be eligible for points you can redeem for rewards. Here are the different ways you can earn points: Register here http://www.appbuilder-rewards.co.uk/faq

    Who is eligible to participate in the UK App Builder Reward Programme?

    • Open to individuals who are eighteen years or over at the date of entry and who have the applicable UK Windows Store and/or Windows Phone Developer Account.

    What is the timeframe of the UK App Builder Reward Programme?

    • The programme is open for apps that are published between Monday 4th Feb 2013 to Tuesday 30th Apr 2013. App builders will have up to Sunday 19th May 2013 to claim points for their app(s) (see the “How Do I Claim My Points” section). The points must be redeemed for rewards by Tuesday 31st May 2013 (see the “Redeeming Points For Rewards” section).

    What apps are eligible for the UK App Builder Reward Programme?

    • Windows Store and Windows Phone apps published between Monday 4th Feb and Tuesday 30th Apr 2013 are eligible for the programme. Furthermore, in order to earn points for your app, it must certain requirements.

    Any App you submit must: (i) be new (as of Monday 4th Feb 2013) and not an existing, updated App; (ii) comply with all of the policies and procedures specified on Windows Phone Store and Windows Store in relation to App submission and certification; and (iii) meet the following objective requirements:

    1. Be certified in either the Windows Phone Store and/or Windows Store – For more information about the requirements and content policies for Apps, see the Windows Phone Store Application Certification Requirements (available at: http://msdn.microsoft.com/en-us/library/hh184843(v=VS.92).aspx) and the Windows Store Application Certification Requirements (available at: http://msdn.microsoft.com/en-us/library/windows/apps/hh694083.aspx)
    2. Follow the New Modern Design Principles (not required for games) – For more information about the New Modern Design Principles see:http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh202915(v=vs.92).aspx
    3. Target one (1) or more of the following Windows Phone platforms: (i) 7.5; (ii) 7.8; and/or (iii) 8
    4. Make use of at least one (1) of the following features:
        • Live Tiles
        • Supports Large, Medium and Small tiles (for 7.8 and/or 8)
        • Speech
        • NFC/Bluetooth
        • Maps
        • App to app comms
        • In-app purchases
        • Deals & wallet
        • Video, photo and/or Video/Photo manipulation
        • Share
        • Search
        • Lock screen integration
    5. NOT contain material that includes references to any one or more of the following:
        • A calculator, of any sort;
        • An RSS Reader, of any sort;
        • A soundboard, of any sort.
        • A Timer, of any sort;
        • A game manual, of any sort;
        • An eBook, of any sort;
        • An App designed for a single conference or event (apps that include multiple events/ conferences in a single app are allowed);
        • A password checker, of any sort;
        • Inappropriate content that promotes hate, discrimination or displays any form of nudity, or pornography, or any other materials that Microsoft determines to be unsuitable or offensive in its sole and absolute discretion;
        • An appointment reminder, of any sort;
        • Any app that has been published as “beta”; and/or
        • A private Marketplace

    How do I earn the additional bonus point by incorporating Windows Azure Services?

    • You will be eligible to earn an additional bonus point by incorporating one or more Windows Azure Service:
      • Compute – Web/Worker Role, Azure Mobile Services and Azure Media Services
      • Storage – Blobs, Tables, Cubes
      • Database – Windows Azure SQL Database

            To validate that you are using one of the Windows Azure Services, please provide your Windows Azure Subscription ID and Live ID so this can be verified when you are claiming your apps for points.

    How do I claim my points?

    • Firstly, develop and publish your Windows Store and/or Windows Phone app.
    • Secondly, register and sign in to the UK App Builder Reward Programme
    • Then, submit your app in the ‘claim points’ section. Be sure to include the name, URL of your app. In order to claim bonus points, be sure to include your Windows Azure details and/or existing Windows Phone or Windows Store app details if ported.

    What happens to the points that I don’t use?

    • Any unused and remaining points earned in this reward programme that are not used before Tuesday 31 May 2013 cannot be carried forward to any future reward programmes and will, therefore, be lost. So, make sure you use your points before the programme finishes. App builders will have up to Sunday 19th May 2013 to claim points for their app(s). The points must be redeemed for rewards by Tuesday 31 May 2013.

    How do I ensure the points I claim are updated on the UK App Builder Reward Programme?

    • To ensure that your points are allocated effectively and efficiently, please ensure that you accurately input your Windows Store and/or Windows Phone developer details (publisher details, full name, and email according to the
      developer account).

    When will I receive my points once I have claimed them on the website?

    • Please note that processing time is not immediate and not in real time. Points will be awarded after 5-10 working days. We will do our best to turn this around as soon as possible. But please bear with us and only contact us if you have not received your points after 10 working days you have claimed your point online. As outlined before, you can help by ensuring your publisher name, for the Windows Store and/or Windows Phone details are correct.

    For more details see http://blogs.msdn.com/b/ukmsdn/archive/2013/02/12/uk-windows-app-builder-reward-programme-early-bird-announcement.aspx 

    Join the discussion forum UK App Builder LinkedIn group here http://linkd.in/ukw8apps

    Register now http://www.appbuilder-rewards.co.uk/faq

    I have more questions Please email us on enquiries@my-rewards.com

  • Microsoft UK Faculty Connection

    Imagine Cup UK Regional Finals

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    ImagineCup

    All students registered to www.imaginecup.com should be getting weekly newsletters explaining the regional format and informs them weekly on what hacks/finals are coming up in the near future.

    However they only get this if they have signed up on www.Imaginecup.com .

    To ensure that all students wishing to compete in the Imagine Cup and get a place in the UK finals they need to take part in one of the regional hacks.

    Here is a table about all the dates we have so far

    Region

    Key Dates & Venue

    South

    February 15-17th Exeter University

    Hackathon and Finals

    http://msimaginecup.eventbrite.co.uk/

    London

    March 23rd-24th UCL

    Hackathon

    27th  March – UCL

    Finals

    North East

    February 1st -2ndCentre of Life (Newcastle)

    Hackathon

    March 26th- Sunderland Software Centre

    Finals

    Scotland

    March 2ndCentre for Excellence in Computer Games Education at the University of Abertay Dundee.

    Hackathon and Finals

    http://imaginecupscotland.eventbrite.com/

     

    Best of Luck to all the UK Competitors

  • Microsoft UK Faculty Connection

    Advanced Windows 8 App Development Using JavaScript Jump Start 28th Feb 2013

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    Last October, Microsoft Technical Evangelists Jeremy Foster and Michael Palermo delivered two of the most popular Jump Starts ever produced. These accelerated courses were aimed at experienced developers interested in taking the first two exams in the MCSD: Windows Store Apps using HTML5 track (70-480 & 70-481). Both recordings are posted to Microsoft Virtual Academy where they have created quite a buzz! Now Jeremy and Michael are back!

    This fast-paced Jump Start dives deeper into advanced programming skills and techniques required to optimize Windows Store apps, so your apps stand out from others in the Windows Store. We’ll combine both design and development skills, and you’ll learn about supporting apps you’ve published to the Windows Store. This course is designed for experienced developers who are mostly prepared for Exam 70-482, but interested in an accelerated course on the topics.

    Advanced Windows 8 App Development Using JavaScript Jump Start

    Date: February 28, 2013
    Time:  9:00am – 5:00pm PST 5pm – 1am GMT
    Where: Live, online virtual classroom
    Cost: FREE!

    What’s a “Jump Start” Course?
    Training specifically designed for experienced technologists whose jobs demand they know how to best leverage new, emerging Microsoft technologies. These advanced courses assume a certain level of expertise and domain knowledge, so they move quickly and cover topics in a fashion that enables teams to effectively map new skills to real-world situations.

    View more details about the event...

  • Microsoft UK Faculty Connection

    Help Microsoft understand and support your use of DreamSpark and DreamSpark Premium

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    DreamSpark

    We are inviting educators to complete a short survey to help us better understand how the DreamSpark programme is supporting skills development, learning outcomes and career potential in your institution.

    We would like to understand what range of applications and tools have been of use, how often they are used and how effective they have been in supporting skills development.

    Most importantly, we would like to understand how effective access to DreamSpark has been in supporting coursework and test results. You also have a chance to let us know about any particularly positive or negative experiences you have had so we can ensure that in the future we are delivering an even better service.

    We are only looking for a few minutes of your time and all responses remain anonymous.

    EDUCATOR QUESTIONNAIRE

    The educator questionnaire is at http://nerp241b2.questionpro.com

  • Microsoft UK Faculty Connection

    UK Students Help Microsoft understand and support your use of DreamSpark

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    DreamSpark

     

    We need to know that you value DreamSpark  help us, help the next generation of students

    We are inviting students to complete a short survey to help us better understand how the DreamSpark programme is supporting your skills development, learning outcomes and career potential. We would like to understand what range of applications and tools have been of use to you, how often you use them and how effective they have been in supporting your skills development. Most importantly, we would like to understand how effective access to DreamSpark has been in supporting your coursework and test results. You also have a chance to let us know about any particularly positive or negative experiences you have had so we can ensure that in the future we are delivering an even better service.

    DreamSparkXBox

    We are only looking for a few minutes of your time and all responses remain anonymous. Just to give you a little more of an incentive to help us gather this data we are offering one lucky student an Xbox360. Just click here

    The student questionnaire is at http://nerp241b1.questionpro.com

  • Microsoft UK Faculty Connection

    Windows Phone Next App Star Get your entries in before March 5th 2013

    • 0 Comments

     

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