• Microsoft UK Faculty Connection

    Developer Unlock your Windows Phone 7 devices before 1st Jan 2015

    • 1 Comments


    lumia700nokia-lumia-800

    This is a reminder that effective January 1, 2015, it will no longer be possible to unlock Windows Phone 7.x devices for app testing.

    So if you have a Windows Phone 7 device, we recommend that you developer unlock your Windows Phone 7.x devices prior to January 1, 2015 in order to continue testing your apps with those devices.

    Please note this unlock will be good for 24 months.

    On January 1, 2015, if you have not unlocked your Windows Phone 7.x device, deploying and testing of apps from Visual Studio on that device will no longer be possible.

    However, app testing can still be done on other unlocked phones, via the Windows Phone Emulator, or by submitting beta apps through the Windows Dev Center.

    Please note that this change will not impact apps available in the Windows Phone Store, nor will it impact customers with Windows Phone 7.x devices.

    Additionally, if you have apps that only have a Windows Phone 7.x package, now is a good time to update these apps to Windows Phone 8 or 8.1.

  • Microsoft UK Faculty Connection

    Marmalade Windows Developer Offer

    • 0 Comments

    marmalade-header

    Just Apply, Port & Publish! Spreading your game to the Windows Store and Windows Phone Store is super-easy with Marmalade and you could bag up to $1000 of incentives.

    To qualify, your game will need to:
    • Have received a 3 star rating or above and/ or your game has at least 5,000 installs (if premium/paid) or 50,000 installs (if free-to-play)

    If your game does not meet the above criteria, it can still qualify. Submit it for evaluation and your entry will be evaluated on the following criteria:

    • Whether your game has innovative content and is clearly differentiated from other games in the same genre
    • Developer track record in shipping quality games on mobile or other platforms
    • Overall quality of the user experience and presentation
    What’s in it for you?
    • $100 PayPal gift voucher
    • A priority review for Windows Phone Store promotion
    • A developer account token for the Windows Phone Store
    • A license to Windows 8.1 Pro (worth up to $200)
    • A Windows Phone device (at Microsoft’s discretion and subject to availability)
    • A Marmalade Indie license (worth $500)
    How to participate

    1 Register or login

    You need to be logged in to sign up for the offer

    2 Sign up for the offer

    Once you have signed up, someone from Marmalade will be in touch to let you know if you have been accepted onto the program.

    3 Get tooled up

    Once accepted you’ll receive:

    • a Windows Dev Centre token to set up a dev account
    • a license to Windows 8.1 Pro (worth up to $200)
    • a Windows Phone device (at Microsoft’s discretion and subject to availability)
    • a Marmalade Indie license (worth $500)

    4 Develop or Port

    Develop or port an innovative, functional app using Marmalade.

    • read the porting guides, which cover everything you need to know about configurations, SDKs, general considerations, and first steps
    • complete your Windows Phone app

    5 Publish your app to the Windows Phone Store and Windows Store *

    To publish to the Windows Store or Windows Phone Store you will need a developer account. Email us at windows@marmalademail.com for a developer token code that you can use to create an account free of charge, if you have not already received one.

    *Game must be published between 1st Nov 2014 and 31st March 2015 to qualify.

    6 Reap your reward

    Once you have published your app to Windows Phone Store and Windows Store don’t forget to let us know to receive extra rewards.

    • $100 Paypal gift voucher
    • priority review for Windows Phone Store promotion

    Sign up for the offer

  • Microsoft UK Faculty Connection

    Getting started with code? learn to code with Microsoft Virtual Academy

    • 2 Comments

    So you want to learn to code?

    Whether you’re just about to start exploring the world of coding, want to create the next hit game, or build an app that can change the world, you’ve come to the right starting place! Microsoft Virtual Academy

    Getting Started with Programming Courses

    Hour of Code with TouchDevelop

    Hour of Code™ with TouchDevelop

    Oh no! This video game is broken! We need your help to get it working! Join Microsoft in completing your Hour of Code™ by helping fix a game that controls a crazy robot trying to make it through a maze of wacky obstacles. The Hour of Code™ is an initiative by Computer Science Education Week and Code.org designed to introduce you to computer science and computer programming.

    Learn Now

    Introduction to Programming with Python

    Introduction to Programming with Python

    Are you brand new to coding? Want to see how fun and easy it can be? This course will provide you with an introduction to solving real-world problems using the popular programming language, Python. Get step-by-step instructions for translating an idea into code.

    Learn Now

    Software Development Fundamentals

    Software Development Fundamentals

    This introductory level course will help you understand the various aspects of software development. The course focuses on key fundamental concepts that all software developers need to know, and helps you prepare for the MTA Exam 98-361: Software Development Fundamentals.

    Learn Now

    Preparing for Exam MTA 98-375 HTML5 App Development Fundamentals

    Preparing for Exam MTA 98-375 HTML5 App Development Fundamentals

    This course will help you explore introductory concepts for Hyper-Text Markup Language (HTML), Cascading Style Sheets (CSS), and JavaScript. Get expert insight as to how to prepare for the MTA Exam 98-375: HTML5 Application Development Fundamentals.

    Learn Now

    Getting access to more dedicated resources for Education with Microsoft IT Academy

    If these courses have sparked your interest and you want to learn more, there are loads of FREE courses at http://www.microsoftvirtualacademy.com

    If your a school, college or Uni then click here to find out if your a Microsoft IT Academy. If your school, college or Uni is already a member of the IT Academy program, you will have access to learning materials that can help take you farther on your learning journey and get Microsoft professional certifications as part of your full time or part time studies.

  • Microsoft UK Faculty Connection

    Getting Started with Cloud Services to backend your game– SOA Models and best practice

    • 1 Comments

    Microsoft wants you to be a successful game developer. We want you to capitalise on the emerging market landscape with the models made possible by cloud

    To help you get started we have developed the following models. These models help you understand what cloud is? what services are offered? How the cloud can help your game and studio.

    Gaming Model 1 – Palabra Simple turn based game (demonstrates the architectural model and cloud services required to setup the service)

    Get started in the cloud with a simple turn-taking game.

    3D 2DVideo

    Gaming Model 2 Wordament Full cross platform game developed in Xamarin (demonstrates the architectural and cloud services required to setup the services)

    Set up your gaming infrastructure. Add a leaderboard that’s updated continually.

    3D2DVideo

    Gaming 3 – Zoo Tycoon Friends Windows 8 and Windows Phone game built by Xbox Studios on a game franchise offers highly scalable services.

    Use the cloud infrastructure for more complex transactions such as validating user actions.

    3D2DVideo

  • Microsoft UK Faculty Connection

    3D Game Dev Starter Kit – Unity3D

    • 0 Comments

     

    unity

    The hardest thing with video game development is, “Where do I start?”  Well a colleague at Microsoft David Cook has answered this with the development of the 3D Game Dev starter kit for Unity3d

    You can download this from https://onedrive.live.com/redir?resid=BA8DC4B28555902A!1496&authkey=!AACNnQmRmY0GGkg&ithint=file%2czip

    First Steps

    Start by simply opening up the kit, looking around a bit, and then changing the name in the credits to your name  and the name of the game from Space Robot Zombie Escape to something your own. 

    0Its a Starter Kit, so you have a few directions you can go with it.

    1. Build on the existing kit.  Add new platforms, tweak the collision boxes a bit more, add new events and interesting things.
    2. Take the existing kit and build a completely new game with it!  Get the “elementals” asset and start figuring out how to get the robot and the zombie to fight with each other, incorporate magic, or maybe have cars and space ships!

    After that, go to File -> Build, and build the game as a Universal App (should be selected for you already).  Once your happy with the game you can publish it to the Windows 8 and Windows Phone Store.

    .

  • Microsoft UK Faculty Connection

    Tools of the trade A Interview with Windows Games Ambassador Gary Lloyd and his favourite tool SketchFab

    • 0 Comments


    Interview with @GaryLloyd89 Artist at @Sketchfab and @HyperSlothGames . Windows Games Ambassador.

    I've been completely obsessed with pretty much all things related to 3d-art for four or five years now. I love being immersed in 3d worlds and my time at University, along with working in games for the past two years, has enabled me to work on some pretty awesome projects with some great visuals. However, there always comes the dilemma of building up a portfolio to show off to new clients or employers. Traditionally, myself and other artists have used 2d images, which usually consist of beauty and wireframe renders, along with a breakdown of the texturing process applied to the asset. This is still a great method, but times are changing and the future is here right now as a standard for every major web browser out there.

    It was almost two years ago I was introduced to Sketchfab: a platform and community for sharing 3d content. I was really interested and immediately started testing their service. The absolute brilliance of the Sketchfab viewer is that it can be embedded into pretty much any website, forum or portfolio. With a few clicks the actual upload process for 3D content is quick, easy and painless. Rather than viewing 3d content in 2d through renders, you can now interact with and manipulate the content in real time, without any sort of plug-in, through the power of WebGL.

    Necromancer Altar by Gary Lloyd on Sketchfab

    Currently, the site supports over 27 different 3d file formats and has dedicated exporters for 3d software packages, such as Maya, 3ds Max and Blender, which makes it perfect for any aspiring game artists or developers to quickly share content with followers and friends. Best of all, they offer free unlimited uploads to all users, as well as access to their premium 'Pro' features for students! (As long as your college/university has signed up. Read more about that here if you're interested: https://sketchfab.com/students 
     
    The applications for Sketchfab relate to pretty much anything that can be displayed in 3D: game art, architectural visualisation, 3d scanning and more. There's a huge variety of content on there but I think it's a particularly awesome service to help game developers and artists really show off their assets in a unique way. There are a variety of game developers on Sketchfab who are using the service to aid with their PR and Kickstarters, or as a tool to just share content with their communities.


    With recent additions, such as post-processing and Physically-Based Rendering, on the way to browsers, I think Sketchfab is the perfect tool for showcasing 3d content and a unique opportunity for users to showcase their work to everyone in an interactive way. Check out the video below and get involved in the community. The staff at Sketchfab are very active on social media and are only an e-mail away for any questions or help.

    Discover Sketchfab from Sketchfab on Vimeo.

  • Microsoft UK Faculty Connection

    Adding Xbox controller support and input to your Unity3d game

    • 1 Comments

     

    xboxoc

    Xbox One Wireless Controller can work with your PC if you download one of the following driver packages:

    Note To use your Xbox One controller with your console after using it with a PC, you must re-sync the controller to the console. You can do this by using the wireless sync button or a USB cable. For details, see Connect a wireless Xbox One controller to your console.

    If you want to use an Xbox 360 Controller with your computer, you can use an Xbox 360 Controller for Windows. Or, you can use an Xbox 360 Wireless Controller together with an Xbox 360 Wireless Gaming Receiver for Windows.

    Adding controller support to a brand new Unity project.

    Start up Unity, and go to File > New Project.

    Setting Up the Input Manager

    In order to set up Unity so we can easily access controller inputs from scripts, we need to properly set up the Input Manager.

    Go to Edit > Project Settings > Input to open the Input Manager.

    inputmanager

    There are 20 total input buttons and axes on an Xbox controller, but for this demo we will only add the 4 face buttons, A, B, X, and Y, and the two joysticks. This is the most tedious part of the process, so if you’d like to skip it, I’ve provided a completed InputManager.asset file to download and use here:

    Add 8 new axes to the Input Manager by changing the size value. The first 4 inputs will represent the 4 face buttons. Open the dropdown menu for the first new Axis, and change the values to the following settings for the A button:

    axis

    For the next 3 inputs, input the same settings for the other 3 face buttons, except for “Name” and “Positive Button”. The button settings should reflect the values on the Unity3D Xbox Controller wiki:

    http://wiki.unity3d.com/index.php?title=Xbox360Controller

    NOTE: Windows, Mac, and Linux all have different button values for the Xbox controller, as seen on the Wiki page. To make the process of switching between these platforms easy, the InputManager.asset file found in the Project Settings folder in your Unity project folder stores your input settings. If you create a separate InputManager.asset file for each platform, and store them in another folder, you can switch them in and out by replacing the file in your Unity project folder with the one for the desired platform.

    The last 4 inputs will represent the 2 axes on the 2 joysticks. For the first one, change the values for the following settings for the X axis on the left joystick:

    joystick

    Input the same values for the next 3 inputs, for the left joystick Y axis, and the right joystick X and Y axes. Again, refer to the Xbox controller page on the Unity3D Wiki to find the correct axis values:

    http://wiki.unity3d.com/index.php?title=Xbox360Controller

    Setting Up a Scene

    For this example we will create a simple scene to move a character around in. Add a plane with a collider as a floor, and add a capsule on top of it as a player. If the capsule has a capsule collider on it, remove the capsule collider and instead add a character controller component. Make sure there is a camera in the scene, and it is pointed at the objects in the scene. Finally, add a light into the scene so we can see our objects properly.

    scene

    Coding the Player Movement

    Next we will write a script to control our player. Create a new C# script called PlayerMovement, and open it in your editor of choice. Write the following code:

       1: using UnityEngine;
       2:  
       3: using System.Collections;
       4:  
       5: public class PlayerMovement : MonoBehaviour
       6:  
       7: {
       8:  
       9: private Vector3 movementVector;
      10:  
      11: private CharacterController characterController;
      12:  
      13: private float movementSpeed = 8;
      14:  
      15: private float jumpPower = 15;
      16:  
      17: private float gravity = 40;
      18:  
      19: void Start()
      20:  
      21: {
      22:  
      23: characterController = GetComponent<CharacterController>();
      24:  
      25: }
      26:  
      27: void Update()
      28:  
      29: {
      30:  
      31: movementVector.x = Input.GetAxis("LeftJoystickX") * movementSpeed;
      32:  
      33: movementVector.z = Input.GetAxis("LeftJoystickY") * movementSpeed;
      34:  
      35: if(characterController.isGrounded)
      36:  
      37: {
      38:  
      39: movementVector.y = 0;
      40:  
      41: if(Input.GetButtonDown("A"))
      42:  
      43: {
      44:  
      45: movementVector.y = jumpPower;
      46:  
      47: }
      48:  
      49: }
      50:  
      51: movementVector.y -= gravity * Time.deltaTime;
      52:  
      53: characterController.Move(movementVector * Time.deltaTime);
      54:  
      55: }
      56:  
      57: }

    Finally, add this script as a component to your Capsule, and press play to test out your game.

    Adding Player Number 2

    Adding support for multiple controllers is a great way to include local multiplayer in your game. To add more controller inputs, add more axes to the Input Manager. Repeat the same process as before, except when entering the “Positive Button” values, include the number of the joystick. For example, instead of “joystick button 0”, write “joystick 2 button 0”. Similarly, for the left and right joystick axes, change the “Joy Num” dropdown value to reflect the correct joystick number. Finally, when writing the “Name” value for the buttons and joystick axes, add a suffix which denotes the joystick or player number. For example, instead of “LeftJoystickX”, write “LeftJoystickX_P2”. Remember to change all of these settings for your first set of inputs as well.

    2joys

    After changing all of the input settings, you will have to make some changes to the PlayerMovement script as well. Make the following changes.

       1: using UnityEngine;
       2:  
       3: using System.Collections;
       4:  
       5: public class PlayerMovement : MonoBehaviour
       6:  
       7: {
       8:  
       9: private Vector3 movementVector;
      10:  
      11: private CharacterController characterController;
      12:  
      13: private float movementSpeed = 8;
      14:  
      15: private float jumpPower = 15;
      16:  
      17: private float gravity = 40;
      18:  
      19: public int joystickNumber;
      20:  
      21: void Start()
      22:  
      23: {
      24:  
      25: characterController = GetComponent<CharacterController>();
      26:  
      27: }
      28:  
      29: void Update()
      30:  
      31: {
      32:  
      33: string joystickString = joystickNumber.ToString();
      34:  
      35: movementVector.x = Input.GetAxis("LeftJoystickX_P" + joystickString) * movementSpeed;
      36:  
      37: movementVector.z = Input.GetAxis("LeftJoystickY_P" + joystickString) * movementSpeed;
      38:  
      39: if(characterController.isGrounded)
      40:  
      41: {
      42:  
      43: movementVector.y = 0;
      44:  
      45: if(Input.GetButtonDown("A_P" + joystickString))
      46:  
      47: {
      48:  
      49: movementVector.y = jumpPower;
      50:  
      51: }
      52:  
      53: }
      54:  
      55: movementVector.y -= gravity * Time.deltaTime;
      56:  
      57: characterController.Move(movementVector * Time.deltaTime);
      58:  
      59: }
      60:  
      61: }

    After changing the script, duplicate your player object, and move it to the side a bit, so it’s not overlapping the first player. Select the first player, and look at your PlayerMovement component in the inspector. Because we made joystickNumber a public integer, we should be able to change it directly in the inspector. Change one player’s joystickNumber to 1 in the inspector, and change the other player’s to 2. This should allow you to control each player separately with 2 controllers.

  • Microsoft UK Faculty Connection

    A start-up is not a Game! Some help.. to get started on your game dev journey

    • 1 Comments

    So are you new Game Developer? what type of startup do you want to be?

    Type 1 - Ambitious: want to be worth £20M+ minimum in 3 years.

    Type 2 - “Game Changing”

    Type 3 - Build/leverage new technology/ business model innovations

    So what type of games do you make?

    G1

     

    So where are you in the Start-up journey?

    G2

    How Start-Up Funding Works ?

    G3

    So what's required to become and investable start-up?

    Team, Tech & resources that is FIT for the task of creating an awesome company

    Product that is the best solution FIT for the target customers problems.

    Business Model that is FIT to be scaled.

    Team, Tech & resources that is FIT for the task of creating an awesome company

    Product that is the best solution FIT for the target customers problems.

    Business Model that is FIT to be scaled.

    Sources of Help

    Microsoft BizSpark http://www.bizspark.com

    Microsoft Venture https://www.microsoftventures.com/accelerators/london

    Capital Enterprise; www.capitalenterprise.org

    Meet-up - http://www.meetup.com

    Mobile Academy- http://themobileacademy.org.uk/

    Makers Academy- http://www.makersacademy.com/

    GoGowo- http://www.gocowo.com

    Skills Matter- http://skillsmatter.com/

    Start- up Britain - http://www.startupbritain.org

    British Library- www.bl.uk/bipc

    General Assembly- https://generalassemb.ly/locations/london

    Innovation Warehouse- http://www.theiw.org

    IC Tomorrow - https://connect.innovateuk.org/web/ictomorrow

    UCL Decide- https://www.ucl.ac.uk/decide

    Start-up Weekend- London- http://london.startupweekend.org/

    Launch 48- http://launch48.com/

    Mobile Collective http://mobilecollective.wordpress.com

    3 Beards- http://www.3-beards.com/

    Tech Hub- http://www.techhub.com/events/

    Dreamstake- http://www.dreamstake.net/events

    Capital List Get Together- http://www.capitallistblog.co/our-monthly-monday-get-together/

    Funding Games Development & Beta Testing

    Grants & Awards General

    Technology Strategy Board ( R&D Funding) - http://www.innovateuk.org - http://www.innovateuk.org/content/competition/grant-for-rd-single-business.ashx

    Knowledge Transfer Networks- www.innovateuk.org

    Abertay Prototype Fund - http://prototypefund.abertay.ac.uk/

    Skillset - http://www.creativeskillset.org/games/

    IC Tomorrow- https://connect.innovateuk.org/web/ictomorrow

    NESTA- http://www.nesta.org.uk/

    London European Enterprise Network- http://www.een-london.co.uk

    E Funding for SME R&D - http://www.eurostars-eureka.eu/what.do

    EU Funding for R&D collaborations: http://ec.europa.eu/research/participants/portal/page/calls

    Knowledge Transfer Partnerships funding support- http://www.ktponline.org.uk/ktp-what-will-it-cost-my-business

    J4B- Portal for grant finding http://www.j4b.co.uk

    Game Competitions

    http://www.daretobedigital.com/

    http://www.imaginecup.com

    Grant to Develop Video Games

    This brand new scheme aims to help independent, European companies to develop either a video game concept or project that has the potential to circulate within the European Union and beyond. http://www.mediadeskuk.eu/funding/ 

    Start-up loans

    Sources of Grants- www.j4b.co.uk

    Competition funding £1000 issued to 10+ businesses per month- http://www.shell-livewire.org

    Princes Trust http://www.princes-trust.org.uk/need_help/enterprise_programme.aspx

    £1000- £20,000 Enterprise Loans for Under 25’s- www.startuploanslondon.co.uk or www.startuploans.com

    New Enterprise Allowance Scheme – Check who delivers the scheme in London by e-mailing Capital Enterprise.

    Community Development Finance Associations- http://www.cdfa.org.uk - Also check out North London Community Finance

     ELSBC Access to Finance – Business Plan support for those looking to raise up to £10K

    Soft loans for Creative Businesses- http://www.creativeindustryfinance.org.uk/

    G4

    Crowd funding Platforms

    Reward based Crowdfunding platforms- will help you to raise funding to build a proto-type and market test a great idea or product.- Great for pre-selling cool tech hardware.

    www.kickstarter.com

    www.indiegogo.com (USA)

    www.peoplefund.it

    www.sponsume.com

    https://www.buzzbnk.org

    www.pleasefund.us

    www.wefund.com

    www.pozible.com

    www.crowdfunder.co.uk

    http://spacehive.com

    https://www.banktothefuture.com

    Accelerators

    Microsoft Venture https://www.microsoftventures.com/accelerators/london

    What they provide?

    Fellow Community of entrepreneurs & supporters

    Runway support & funding (£15-£100K at standardised investment terms. )

    ( 3-6 months on average)

    Physical Space & Facilities

    Mentors ( 1st Industry- 2nd Investors)

    Help to Rapid Field Trail with users & customers.

    Demo days- Introductions to Investors/ customers

    What can they test?

    Product- Assess Functional use/ improve design & UX

    Market Reaction- interest/ usage/revenue - AARRR

    Revenue/ profit Potential- pricing, market timing, LTV/CCA

    Business Model- “To Pivot or Not To Pivot”

    Investor reaction- interest and valuations

    Team- ability to work together and deliver.

    So are you ready for investment?

    g7

    Seed Enterprise Investment Scheme-SEIS http://www.seis.co.uk/

    SEIS is a tax break launched in 2012 for UK tax payers to encourage them to buy shares in start-up companies registered in the UK

    The Facts:

    SEIS investors can input £100,000 in a single tax year rising to a maximum £150,000 over two or more tax years in to a single company

    Investors cannot control the company receiving their capital

    Investors pick up 50% tax relief in the tax year the investment is made, regardless of their marginal rate.

    Ihe business must be a start-up company -registered in the UK within 2 years of claim.

    The company must not employ more than 25 workers.

    The company must have assets of less than £200,000.

    The company has to trade in an approved sector – generally not in finance or investment, for example, a property company raise capital as a SEIS.

    Building the perfect pitch

    G6

    Who to approach?

    Seed/ Early stage Investment Platforms

    Crowdfunders.

    www.crowdcube.com

    www.seedrs.com

    www.f6s.com

    Angel Platforms

    www.angel.co

    www.syndicateroom.com

    Top SEIS Funding Syndicates

    1.Jenson Solutions- www.jensonsolutions.com
    2.Ingenious Media- www.ingeniousmedia.co.uk
    3.Ascension Ventures- http://www.ascensionmedia.com/ascension-ventures.php
    4.Start-up Funding Club- http://www.startupfundingclub.com/
    5.Ascot SEIS – www.ascotwm.com

    Top Traditional Angel Syndicates

    1.London Business Angels: http://www.lbangels.co.uk/
    2.E100 (LBS)
    3.Oxford Angels: http://www.oxei.co.uk
    4.Cambridge: http://cambridgeangels.com
    5.Envestors- www.envestors.co.uk
    6. Angels Den- www.angelsden.com

    Super Seed Investors

    1. Playfair Capital- http://playfaircapital.com
    2.Angel Pad http://angellab.co.uk/
    3.Kima Ventures- http://www.kimaventures.com
    4.Boundary Capital - www.boundarycapital.com
    5.Venerex ( Fashion Tech- see Capital List)
    6.Jam Jar Investments- http://jamjarinvestments.com
    7.No 1 Seed - www.number1seed.co.uk
    8.Warner Yard Associates - http://www.warneryard.com
    9.Angel List – www.angel.co

    Specialist funds

    NESTA - www.nesta.org.uk/investments

    Unltd – www.ubltd.org.uk

    Big Society Capital- http://www.bigsocietycapital.com

    Sources of Social Finance- http://www.bigsocietycapital.com/finding-the-right-investment

    Bridges Venture Fund http://www.bridgesventures.com/social-entrepreneurs-fund

    Big Issue Investment- http://www.bigissueinvest.com

    Social Finance- http://www.socialfinance.org.uk

    Social Investment Fund- http://www.thesocialinvestmentbusiness.org

    Stargate Capital- Trapezia- http://www.stargatecapital.co.uk/

    FSE- Incito- http://thefsegroup.com/investors/business-angels/incito-ventures/

    Aspire Fund - http://www.capitalforenterprise.gov.uk/files/Aspire%20Information%20Leaflet%20(v%202)%20Flyer%20brochure.pdf

    Bridges Sustainable Fund- http://www.bridgesventures.com/sustainable-growth-funds

    Ingenious Media- Cleantech Fund http://www.ingeniousmedia.co.uk/investments/investment-opportunities/clean-energy

    Carbon Trust- http://www.carbontrust.com/about-us/our-investments

    Low Carbon Accelerator- http://www.lowcarbonaccelerator.com

    CT Investment Partners- http://www.ctip.co.uk

    Wellington Partners- http://www.wellington-partners.com/wp/index.html

    Games Investors

    London Venture Partners - http://www.londonvp.com/

    DN Capital - http://dncapital.com/

    Initial Capital - http://www.initialcapital.com

    White Star Capital - http://whitestarvc.com/

    Playfair Capital - http://playfaircapital.com

    Profounders- http://www.profounderscapital.com

    Connect Ventures- http://connectventures.co.uk

    Balderton- http://www.balderton.com

    Index- http://www.indexventures.com

  • Microsoft UK Faculty Connection

    How is Microsoft helping UK start-ups and Indies

    • 1 Comments

     

    Microsoft supports your start-up as you grow

    Welcome to Microsoft BizSpark simply select the right program for your business and get started today!

     

    BizsparkH    image

    Free software and services for 3 years

    BizSpark gives startups 3 years of free stuff – software, service, tech support, and Azure cloud services. Your startup qualifies if it is less than 5 years old, is privately held, and earns less than $1M annually. Simply register at www.bizspark.com

    Here are just a few things you get:

    Azure60k

    Taking Your business idea to the next level! with Microsoft Ventures Accelerators

    MSven

  • Microsoft UK Faculty Connection

    Introducing the New FREE Visual Studio Community 2013

    • 2 Comments

    Visual Studio Community 2013

    A full-Featured IDE - Free.
    Start coding the app of your dreams for Windows, Android, and iOS.

    Download Everything you need, all in one place for FREE!

    Community includes..

    ToolsTools Designers, editors, debuggers, profilers - all packaged up in a single environment.

    Languages Languages Code in C++, Python, HTML5, JavaScript, and of course C#, VB, and F#.

    Web Web Extensive web support for ASP.NET, Node.js, and JavaScript

    Devices Devices Tools for Apache Cordova and Unity to reach even more platforms.

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