The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
The Back button – Windows Phone requires handset manufacturers to implement a hardware back button for a consistent user experience. Because of this, your game should behave similar to the guidance below in order to pass certification.
Here’s a code sample of handling the back button
in Unity the back button can be handled by the Escape Key Mapping
Today Microsoft Education UK have launched our much anticipated, brand new Computer Science e-book! The e-book explores everything from coding, debugging, gaming and developing for the web, to providing links to prestigious Computer Science communities that schools and teachers can join, and links to our own Microsoft Computer Science resources. With the new Computer Science curriculum being implemented in September, there is a huge demand from teachers for information and practical guidance on delivering Computer Science.
So please share your thought and comments on Twitter @microsofteduk You can download it by clicking on the 'Save' dropdown at the top of the e-book and learn more about Microsoft Schools at http://blogs.msdn.com/ukschools
Developer you can update your personal phone(s) to run Windows Phone 8.1 using the Windows Phone Preview for Developers program.
Along with the tooling delivered in Visual Studio 2013 Update 2 RC, developers can now get everything they need to start building and testing Windows Phone apps and universal Windows apps. Even better, Windows Phone Store is also starting to accept app submissions and to enable app linking today – enabling you to bring the universal Windows app experience to your beta users and consumers.
To update your Windows Phone 8 device to 8.1, you will need to download the app and opt into the program (the process is outlined on the Windows Phone Dev Center); if your phone is already opted in, then all you should need to do is head over to your phone’s settings and check for an update.
The Windows Phone Preview program gives our developer community access to prerelease builds of Windows Phone updates before the operating system updates are made generally available to consumers.
Participation requirements for the Windows Phone Preview program is simple, you must meet one of the following three criteria:
(a) you’re a registered developer on the Windows Phone Dev Center, or
(b) you’re a registered developer with Windows App Studio, or (c) your phone is developer unlocked (which anyone can do using the developer phone registration tool, which is included as part of the Windows Phone tooling).
As mentioned above, check out the Windows Phone Preview Program for Developers page for full details. If you have any further questions or encounter an issue while updating your phone, we have a team of update experts monitoring the program’s support forums – ask a question in the support forum, and someone should be able to help you out.
Update your Windows Phone to 8.1 update your phone
Watch the Build 2014 Windows Phone Resources session content available
BAFTA, in partnership with Burberry, is looking for the next generation of British talent in Film, TV and Games. If you're working professionally in these industries and making a name for yourself in your chosen field – or you know someone who is – then we want to hear from you.
Up to 20 talented newcomers will be selected by a stellar industry Jury to take part in this year-long mentoring and guidance programme, kicking off with an evening reception at Burberry's Regent Street flagship store and a day of in-depth career guidance and mentoring from leading industry figures at BAFTA headquarters. BAFTA supports each Breakthrough Brit by working with them to tailor a programme of support, mentoring and career development. Successful Breakthrough Brits will also receive non-voting membership of BAFTA for a year, giving them free access to BAFTA events and screenings and to our members' space at 195 Piccadilly.
Applicants in Games
You will have been involved with a piece of work that has been, or will be, released or published in the UK between August 2013 and August 2014. In addition, the project on which you undertook your first lead or impactful role will be in a playable state by August 2014. One project might fulfil both of these criteria.
In other words, we would like to hear from people who have made a real difference to the successful completion of a project and who are making a name for themselves in games. This may include more junior team members who have demonstrated exceptional promise and gone above and beyond to drive the success of a project.
Do you know a Breakthrough Brit?
Breakthrough Brits aims to champion creative individuals who may not be household names in their field yet but have already shown incredible promise. Applications are now open for the initiative and if someone you know is working professionally in the Film, Television or Games industry and making a name for themselves in their field then please encourage them to apply. You can also email firstname.lastname@example.org with the name and contact details of your suggested candidates and we will get in touch with them directly. All candidates must fully complete the application form in order to be considered for the initiative.
Applications close 10am, Monday 9 June 2014
For more information, please visit bit.ly/Breakthrough-Brits or contact email@example.com.
“If I am honest I normally skim read emails to this account, even those from Microsoft (shock horror!) The email regarding the MVA facility however really caught my eye. It is really nice to not only gain more knowledge on the latest Microsoft technologies but also have something material to show for it. Very much looking forward to completing the outstanding modules and work towards gaining more usable knowledge in the work place.” – John, IT Pro
Microsoft Virtual Academy is a online MOOC platform that offers technical training resources available on demand and at NO cost to Students, Educators, Developers and IT Professionals around the world.
So take part and join a community of Developers and IT Professionals who want to take control of their careers and go above and beyond to become a workplace hero, and a hero of their career
WIN PRIZES! Become a member of the MVA Super Six!
Complete the MVA courses within a ‘badge’ to earn the technical powers of an MVA Hero – there are six super heroes to collect, collect the whole set!
Anyone can become a hero of their IT career!
Help us spread the word, share the below social media at your schools, colleges and Universities and get your peers and students to start their training!
Discover your inner IT warrior, get skilled up, win prizes and become an #MVAHero! http://aka.ms/mvaherotw
Follow #MVAHero and register at http://aka.ms/mvaherotw
You there, IT extraordinaire! Seems like you know your stuff, but do you have what it takes to become a true champion? Register for the Microsoft Virtual Academy, take on the MVA Heroes and your endeavours will be generously rewarded: http://aka.ms/mvaherofb
Are you the leader of the pack, a knight in shining armour? We think you should be. That’s why we’re inviting you to take up arms and become a true MVA Hero! Complete the training to earn your stripes, and some cool superhero swag: http://aka.ms/mvaherofb
I have had a few questions from Game developers asking about the use of networking classes in System.Net
Some of the name spaces they are trying to utilise are simply not available on in .Net for Windows Phone or they have to changed from Windows 8 to WinRT. The following Unity project sample below includes complete implementations for System.Net.TCPClient using Windows.Networking.Sockets WinRT namespace: /UnityPorting/tree/master/PlatformerPlugin/MyPluginUnity/Legacy/System/Net WinRT has new sockets APIs in Windows.Networking namespace and you should be able to extend on the approach demonstrated in the sample project functionality.
Unity Windows Phone Game Sample https://github.com/windowsgamessamples
If your porting from Windows 8 to Windows Phone then each platform utilise different name spaces so you will need to find alternatives using windows. namespaces from WinRT.
Here is a nice table of mappings http://msdn.microsoft.com/en-us/library/windows/apps/br230302.aspx
The following has been taken form the guidance for education which has been published at http://technet.microsoft.com/library/dn645494.aspx?ocid=wc-nl-insider
The guide includes details for deploying the Windows 8.1 operating system in an educational environment
This includes some high level talking points on the following which include:-
1. Benefits for IT 2. Benefits for faculty 3. Benefits for students
There is additional support information and guidance for the following
Well here is the perfect tool!
Microsoft Virtual Machine Converter 2.0
Microsoft® Virtual Machine Converter (MVMC) is a Microsoft-supported, stand-alone solution for the information technology (IT) pro or solution provider who wants to convert virtual machines and disks from VMware hosts to Hyper-V® hosts and Windows Azure™.
MVMC can be deployed with minimal dependencies. Because MVMC provides native support for Windows PowerShell®, it enables scripting and integration with data center automation workflows such as those authored and run within Microsoft System Center Orchestrator 2012 R2. It can also be invoked through the Windows PowerShell® command-line interface. The solution is simple to download, install, and use. In addition to the Windows PowerShell capability, MVMC provides a wizard-driven GUI to facilitate virtual machine conversion.
New Features in MVMC 2.0 MVMC 2.0 release of MVMC includes the following new features:
Standard MVMC Features
In addition to the new features previously identified, MVMC provides the following functionality:
Important MVMC takes a snapshot of the virtual machine that you are converting before you uninstall VMware Tools, and then shuts down the source machine to preserve state during conversion. The virtual machine is restored to its previous state after the source disks that are attached to the virtual machine are successfully copied to the machine where the conversion process is run. At that point, the source machine in VMware can be turned on, if required. Important MVMC does not uninstall VMware Tools in an offline conversion. Instead, it disables VMware services, drivers, and programs only for Windows Server guest operating systems. For file conversions with Linux guest operating systems, VMware Tools are not disabled or uninstalled. We highly recommend that you manually uninstall VMware Tools when you convert an offline virtual machine.
Supports Windows Server and Linux guest operating system conversion. For more details, see the section “Supported Configurations for Virtual Machine Conversion” Includes Windows PowerShell capability for offline conversions of VMware-based virtual hard disks (VMDK) to a Hyper-V–based virtual hard disk file format (.vhd file). Note The offline disk conversion does not include driver fixes.
Download for FREE at http://www.microsoft.com/en-us/download/details.aspx?id=42497&WT.mc
Download the PDF, the Mobi, the ePub, as well as the companion content.
Kraig began updating the first edition exactly a year ago, and when you examine the new ebook’s Table of Contents you’ll quickly see how much work he has done to share his deep understanding of Windows Store app building. Even in the simplest sense—new pages added to this edition: 478—Kraig’s effort and generosity are impressive. Thank you, Kraig, and enjoy, app builders! The following excerpt from Kraig’s introduction to the ebook shares our goals for the title:
Introduction from the Author
Work on this second edition began almost as soon as the first edition was released. (I’d make a quip about the ink not being dry, but that analogy doesn’t work for an ebook!) When Windows 8 became generally available in the fall of 2012, work on Windows 8.1 was already well underway: the engineering team had a long list of improvements they wanted to make along with features that they weren’t able to complete for Windows 8. And in the very short span of one year, Windows 8.1 was itself ready to ship.
At first I thought writing this second edition would be primarily a matter of making small updates to each chapter and perhaps adding some pages here and there on a handful of new features. But as I got deeper into the updated platform, I was amazed at just how much the API surface area had expanded! Windows 8.1 introduces a number of additional controls, an HTML webview element, a stronger HTTP API, content indexing, deeper OneDrive support, better media capabilities, more tiles sizes (small and large), more flexible secondary tile, access to many kinds of peripheral devices, and more options for working with the Windows Store, like consumable in-app purchases. And clearly, this is a very short list of distinct Windows 8.1 features that doesn’t include the many smaller changes to the API. (A fuller list can be found on Windows 8.1: New APIs and features for developers.)
Who should read this book?
I'm also assuming that your interest in Windows has at least two basic motivations. One, you probably want to come up to speed as quickly as you can, perhaps to carve out a foothold in the Windows Store sooner rather than later. Toward that end, Chapter 2, “Quickstart,” gives you an immediate experience with the tools, APIs, and some core aspects of app development and the platform. On the other hand, you probably also want to make the best app you can, one that performs really well and that takes advantage of the full extent of the platform. Toward this end, I've also endeavoured to make this book comprehensive, helping you at least be aware of what's possible and where optimizations can be made.
Let me make it clear, though, that my focus in this book is the Windows platform. I won’t talk much about third-party libraries, architectural considerations for app design, and development strategies and best practices. Some of these will come up from time to time, but mostly in passing. Nevertheless, many insights have come from working directly with real-world developers on their real-world apps. As part of the Windows Ecosystem team, myself and my teammates have been on the front lines bringing those first apps to the Windows Store. This has involved writing bits of code for those apps and investigating bugs, along with conducting design, code, and performance reviews with members of the Windows engineering team. As such, one of my goals with this book is to make that deep understanding available to many more developers, including you!
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I always get the following the following question from lots of students ‘I want to start to learn Unity where should I start?’
Well if Unity isn't part of your course then the options are to grab a book, jump on you tube or watch a interactive learning series.
Well Unity know this is a problem so they have set up a live training series which take place online with Unity experts you can query live? . Unity hold a number of Live seminar style sessions where tutor will take you through a particular project, topic, or number of topics.
And here are the archives:
Which includes the following courses which are a great starting point for anyone interested in game design or game development
Persistence - Saving and Loading Data
PIT - Scene Composition
Scripting Primer and Q&A - Continued (Again)
Lets Make a Game: Infinite Runner
2D Character Controllers
Scripting Primer and Q&A - Continued
PIT - Cinematic Explosions
Fun with Explosions!
Scripting Primer and Q&A
Models and Materials