The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
We all use apps or games on daily basis.. we usually just download these from a apps store on the device we own, but how many of you actually share your experience or feedback with developers or with other consumers.
Here some quick reason why feedback and ratings are so important in today app culture.
From a Developer Perspective
Download the quick guide for developers http://aka.ms/Xfdfgv
You won’t always get a reaction like this! However taking user feedback on board and updating your app accordingly will enhance the overall app experience and attract more downloads. Walking in the shoes of your user is not always easy so use the feedback function to gain insights and knowledge which you may not be able to foresee.
Download the Rate my App code
From a Consumer Perspective
Download the quick guide for consumers http://aka.ms/Gr6dse
Microsoft UK Azure Evangelist Steve Plank is running a webinar every week called Azure Weekly.
The event runs every Tuesday from 12:30 – 13:30 (UK timezone) and is aimed at the techie who has not yet had any/much exposure to Azure but who just wants a leg-up to get started.
This is a more practically focused session than a theoretical/architectural session and is mostly based around the following demos:
* Creating a Microsoft Azure WordPress website
* Creating a Microsoft Azure ASP.Net website
* Creating a Microsoft Azure Virtual Machine
* Creating a Microsoft Azure Mobile Services (with Android client)
* Creating a Microsoft Azure Cloud Service
* How to sign up for a free Microsoft Azure Trial subscription
If you miss it one week – just come the next week.
You can ask questions throughout and there will be a short slow at the end for Q&A as well.Note: Unfortunately, we’re not in a position to deal with detailed individual problems. For example if you are getting an unexplained exception or error message and it’s not something that is immediately apparent, we encourage you to use the usual channels – Internet searches, blog-posts, MSDN/TechNet documentation, YouTube, Channel9.msdn.com, Vimeo, Microsoft support and other technical resources.
Later the same day, any relevant questions that were asked, plus the answers, will be sent out by email and for those that can’t wait that long – they will also be tweeted.
Click here to register for the FREE seminar.
Fortumo is making carrier billing on Windows Phone and Windows 8 available to more app developers.
Fortumo have launched a custom version of our Windows in-app purchasing SDK for developers using Unity to build their apps.Integrating carrier billing to your Windows Phone or Windows 8 app built with Unity is now much faster, with no additional development effort needed. Here’s what you need to do to start accepting mobile payments with Fortumo in your app:
Sign up at our homepage and create a Windows in-app purchasing service (note that the same service can be used for both Windows Phone & Windows 8 apps);
Once you have created a service, download the Windows billing library for Unity from your Dashboard;
Integrate the Fortumo Windows in-app purchasing SDK into your app. You can find the guidelines in our Developers Portal;
Make some test payments – if everything works, you’re good to go!
Fortunio are also offering developers up to $25,000 to cover your integration costs.
You can also check out the campaign that Unity is running to get additional benefits for bringing your apps to Microsoft platforms.
If you have any feedback or questions regarding carrier billing on Windows Phone and Windows 8, get in touch with Fortumo via email@example.com
prime, one of the most popular providers of plug-ins for Windows and Windows Store, make it easier for you to implement in app-purchases, use Live Tiles, monetize via ads, and connect to Azure storage. Starting today, through June 2015, you will be able to get all these plug-ins for FREE:
Windows Store 8.0 and 8.1
Windows Phone 8.0 *
Handling trial and in-app purchases
To get Live tiles, toast notifications
Metro Essentials plug-in
To give you access to the Microsoft Ad SDK
Microsoft ads plug-in
For easy access to Azure storage
Microsoft Azure plug-in
*Note that Windows Phone 8.1 support and corresponding free plug-ins will be coming soon.
To take advantage of this offer and get your free plug-ins, visit the prime website; free plug-ins will be marked as ‘Download Now.’ Please provide your name and email so prime can send you the license, then just import the plug-in into your Unity project.
You can see installation and other information at Plug-in Documentation. Also visit the prime YouTube Channel for videos on how to get set up. For technical questions and support, please use the prime support forums.
Don’t forget about the Unity Developer contest with over $100K USD in prizes. Game submissions will be accepted through July 20, so be sure to download your prime plug-ins and publish your game to have an opportunity to win.
The Unity 5.0 lowdown
There’s plenty to look forward to in Unity 5. Thanks to UNITY Teleporter demo you can see just how versatile our new physically-based shader is. Plus, get an overview of what you can expect from it here.
New GUI this summer
Learn about how the new Unity GUI and with less scripting required.
What’s in the pipeline from UNITY?
Simply subscribe to the UNITY Blog
Microsoft benefits for studios small and large
Want to win up to $50,000? Bring your content to Windows Store or Windows Phone Store and you could. Get going, the deadline for submissions is July 20. Don’t forget we also making free software, devices plus marketing and technical assistance available to Unity devs.
All you have to do is apply…
Unite 2014 early-bird ending soon
You need to hurry if you want to secure your 15% discount on tickets to Unity conference in Seattle. If you’re planning to attend, don’t forget to check out the porting lab events Microsoft are running in conjunction with the event.
The effects of climate change are moving from the realm of simulation to stark reality. Understanding, managing and mitigating these effects is a critical endeavour for the global research community.
To support this effort, Microsoft Research is offering 40 Azure Awards, each with 180,000 core hours of cloud compute and 20 terabytes of cloud storage to help climate researchers. The deadline for our Climate Data Initiative call for proposals is 15th June 2014, and we’re soliciting researchers to simply submit a short (3-page) proposal online with the first word of your proposal being ‘CDI’. As part of this we are also offering our FetchClimate environmental information cloud platform for researchers to deploy, and customise, for making their own data as easy to access as finding a hotel or coffee shop on a map.
Our regular bi-monthly call for proposals next deadline is also 15th June, and can be from any domain. We are delighted to be supporting over 200 projects worldwide which are now exploring how Microsoft Azure can help in environmental science, machine learning, social sciences, life sciences, humanities, computer vision, urban computing, big data, streaming data and internet of things projects. We awarded 47 new projects in our April round of proposals, so we’re looking forward to your new proposals. Be sure to read the FAQ for extra tips and apply online.
You can keep in touch about our Azure for Research programme on LinkedIn & Twitter (@azure4research), to see if cloud computing can help you with your research - www.azure4research.com.
Today, there are millions of people out there are just waiting to press the download button.
So the questions you now need to ask yourself are..
So how are you going to grab their attention?
How will you convince them to download your app?
Here are some great links
We have additionally put together some low-to-no-cost tools and tips that can help you market and sell your app.
Great way of showing your windows phone games and app projects to your fellow students well with Windows Phone 8.1 you now have the option of projecting your screen either via miacast or via a USB.
Here are the steps for setting up your phone to project via the project my screen app via USB
By using the Project my Screen app on a PC you simply need to connect your Windows Phone 8.1 devices to your PC running Windows 7, Windows 8 or Windows 8.1 with a USB cable
How to install it To make use of the Project my Screen app, you need to do the following:
There is a limited number of commands available in the application to control the demo experience. The table below summarizes the commands available to you (you can get this list in app by hitting F1):
View the help screen <F1>
Quit to windowed mode <ESC>
Toggle background image on/off B
Toggle the expanded screen mode E
Toggle full-screen mode F or <Alt>+<Enter>
Toggle the phone shell image P
Toggle visibility of ‘touch dots’ T
Display the current [desktop] frame rate R
Force orientation to landscape left Left arrow key
Force orientation to landscape right Right arrow key
Force orientation to portrait up Up arrow key
Force orientation to portrait down Down arrow key
Reset orientation to match phone <spacebar>
If you don’t get a prompt on your phone and the Project my Screen app remains blank/black, you may have old driver so you need to uninstall these via device manager.
To do this, do the following steps, keeping the Phone plugged in:
One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing?
However here some quick guides and links to get you started no matter what level of experience you have.
This list has been a collation of resources from the community and tips and tricks so thanks to Simon Jackson and the Windows Games Ambassadors who have been helping me with www.unityportinguk.com and collating and sharing these great resources with the attendees.
Tools for Visual Programming:
TechEd Europe is Microsoft’s premier technology conference for IT Professionals and Enterprise Developers, providing the technical education, product evaluation, and community resources to plan, architect, deploy, manage and secure a connected enterprise.
We are excited to announce that TechEd Europe will be held October 28-31 at Fira Barcelona in Barcelona, Spain. We hope you will join us to increase your technical expertise through deep hands-on learning, sharing of best practices and interaction with Microsoft and a variety of industry experts.
Find out more about the TechEd agenda.
Discount pricing options – limited time only
Cocos2D-x is a great open source C++ cross-platform gaming engine for building games for mobile devices. Microsoft Open Technologies is contributing code to the open source project for the Windows devices support.
Cocos2D-x. Cocos2D-X is originally based on OpenGL ES. Microsoft Open Technologies contributing support for Windows Devices
In order to port Cocos2D-X to Windows Devices MS Open Tech have used the Angle project, The Angle Project simply translates OpenGL ES 2 API calls to DirectX API calls.
To learn more about MS Open Tech's work with the Angle Project, check out our blog post.
To participate/contribute/just check out our work, you can visit our GitHub repo.
To learn how to port your existing iOS or Android Cocos2D-x game to Windows Store or Windows Phone, check out this white paper.
Six Top Tips for Poring your Cocos2dx Game to Windows
These tips in a white paper that details the 6 main steps required to port games to Windows on Cocos2D-x and are happy to share it broadly on our projects page.
Here is a quick overview of the six steps which are required to get your existing code to run on Windows Phone and/or Windows Store: