The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
All student now get Pluralsight, simply go to Dreamspark.com and then go to download software. At the bottom of the screen, all by itself is Pluralsight, with a bunch of training modules.
There are modules available on C++ programming. HTML5 ,XAML and many more .
This weekend 17th – 18th Nov. I will be at supporting and judging at the UK’s Uni Game Jam 2012, #UJ2012 hosted at the Nottingham Trent University.
A number of teams from across the UK will hopefully using the event to have a great time but also start developing and refining their personal portfolios and CVs. There will be lots of ideas following over the 24 hours and hopefully a good number will become entries into this years gaming category for the www.imaginecup.com
Student game jams are great fun and a great way of getting experience, CV and portfolio materials development and may be even a amazing game into a store or marketplace. So I am looking forward to a few hours of sleep and no doubt a NERF shoot out or two and seeing what can be achieved.
So keep an eye out on the blog and at www.devsoc.co.uk/game-jam for updates throughout the weekend.
For teams entering the Windows 8 and Windows Phone category don't forget lots of great resources at http://dev.windows.com and http://dev.windowsphone.com and all the SDK Can be downloaded from DreamSpark http://www.dreamspark.com
Windows 8 is great gaming across all hardware and you can use lots of 3rd party frameworks and middleware so you could enter multiple categories.
With the launch of GameMaker: Studio Windows 8
GameMaker allows school and college students to become part of the App Generation with Windows 8 and GameMaker: Studio.
By creating Windows Store ready applications, GameMaker: Studio allows you to integrate with the new fast and fluid Start screen, with access to Live Tiles, Snap View and Charms as well as allowing you to target multiple Windows 8 devices, from tablets to laptops to all-in-one devices.
Windows is still by far the largest platform in the world. There are over a billion Windows PCs in current use, including 500m Windows 7 devices as of last December and with the majority of Windows Licenses sold with a new PC, Windows 8 offers developers a huge opportunity.
From Tablets to Laptops to desktops and All-in-Ones, Windows 8 users get a unified experience across all devices and
GameMaker offers developers a complete game development solution including support of Windows 8 features; Live Tiles, Snap View and the Share Charm.
Several popular games in the Windows Store have been developed using GameMaker these include: Mr.Karoshi, Pulloshot, Froad, Reflexions, SimplySolitairePro.
So Get Started with GameMaker http://www.yoyogames.com/gamemaker/studio/multiformat/windows8
Or visit GameMaker site and dedicated Windows 8 resources http://www.yoyogames.com/gamemaker/studio/multiformat/windows8
Over the past few days I have been at a number of events and had a lot of questions of what’s new in Windows Phone 8.
So here a quick video of what’s new.
Here a quick video on Windows Phone speech integration
For more details of Windows Phone see http://www.windowsphone.com don't forget you can get the SDK from www.dreamspark.com and we have specific Windows Phone competition in the www.imaginecup.com
For detail technical content see the following WindowsPhone content from http://www.Buildwindows.com
At /build a number of open source communities announced their support for Windows Phone 8 SDK availability, along with other partners.
There are several open source frameworks to choose from today.
The Windows Phone team and Microsoft Open Technologies, Inc. engaged early in the process with open source communities to enable Windows Phone 8 in these popular open source and cross platform frameworks.
Its is important that developers have choices and can reuse their skills and code to build Windows Phone 8 applications and this is extremely important within academia as we don't want you having to make drastic changes to your approved curricula.
This added support for Windows Phone 8 in diverse open source and cross platform frameworks was made possible thanks to new features in Windows Phone 8: native C++ programming and Internet Explorer 10 expanded HTML5 support.
Developers who have applications based on these frameworks can publish them to the Windows Phone Store in record time. And this applies to various domains, like gaming with
What the industry is saying?
“Nearly 50% of Sencha customers have expressed interest in building apps for Windows Phone 8 in the next 6-12 months. Supporting Windows Phone 8 is a natural choice for Sencha to enable our customers to build universal apps for mobile devices.” - Abraham Elias, CTO Sencha Inc.
Craig Walker, CTO at Xero commented on the new support for Windows Phone 8 in Sencha Touch: “Using web standards-based technologies such as Sencha Touch and Apache Cordova for our mobile accounting software application Xero Touch helped us target a wide range of platforms so our customers could focus on their business, not the underlying technology. Support for these technologies in Windows Phone 8 tools made it an easy Xero Touch build for our dev team, and a smart addition for our customers who need flexibility managing their business on the go.”
For developers using jQuery Mobile, Sergey Grebnov from Akvelon, who previously published a jQuery Mobile theme for Windows Phone 7.5 is releasing a new jQuery Mobile theme for Windows phone 8.
So what’s NEW?
This is the first time so many open source and cross platform frameworks are on board with Windows Phone on the first day of a new SDK version release. It is great to see how much communities are eager to work with Windows Phone.
And today is just the beginning. We want to continue this effort to help open source developers enable their frameworks on Windows Phone 8. It’s important for developers to reuse their skills, expand the market opportunity to make money on our devices, and build the next generation of apps. Imagine the possibilities.
Go check out the various frameworks and more details at the Windows Phone Team Blog
To book attendance at a devcamp, UX workshop or App clinic
To book a App Lab visit
Windows Phone 8
Register here for 14th https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032536241&Culture=en-GB
Register here for 15th https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032536242&culture=en-gb
Register here for six steps of Azure http://www.microsoft.com/uk/msdn/azure/default.aspx
For more other sessions see http://www.microsoft.com/en-gb/techdays/events.aspx
IT Pro Events
Covering Windows 8, Windows Server, SQL Server
Register Here http://www.microsoft.com/en-gb/techdays/events.aspx
For all other UK Technical events and road shows and Webinar sessions
Register click here
For the last few days, I have been touring gaming departments of University's in the North West of England.
As part of the tour we have been hosting a number of presentation including employability, CV and portfolio development guidance by the team from Aadrvark Swift Recruitment and then I have been discussing and demoing the opportunity of Windows 8, Windows Phone, Windows Azure. Finishing the events with awareness of competitions such as Search for a Star and the Imagine Cup.
A number of questions, students have been asking are around the use of 3rd party frameworks vs. native game development and the opportunity on the new Windows platform. I have done a number of blog posts about the opportunity on Windows 8 see here.
As your all aware Native code offers a number of benefits related to code reuse, and it opens up opportunities for game engines, physics, animation, audio libraries, and more.
The following organizations are announcing Windows Phone 8 support:
If your interested in Windows Phone 8 development check out the following Video from Build.
· Designing awesome XAML apps in Visual Studio and Blend for Windows 8 and Windows Phone 8
· How to Leverage your Code across WP8 and Windows 8
· Windows Phone 8: HTML5/IE10 for Developers
· Windows Phone 8: Application Model
· Windows Phone 8: Native C/C++ Game Development
· Windows Phone 8: XAML Application Development
· Windows Phone 8: In App Purchase & Developer Center
· Windows Phone 8: Critical Developer Practices for Delivering Outstanding Apps
· Windows Phone 8: Networking, Bluetooth, and NFC Proximity for Developers
· Windows Phone 8: Making Money with Your Application on Windows Phone
· Windows Phone 8: Maps, Location, and Background Execution for Developers
· Windows Phone 8: Performance & Optimization for Developers
· Windows Phone 8: Photo and Lens Apps
· Windows Phone 8: Tiles, Lock Screen, and Notifications
· Windows Phone 8: Using C++ in your Applications
· Windows Phone 8: Using the Speech API
· Windows Phone 8: Wallet and Deals for Developers
· Windows Phone 8: App to App Communication
Interested in more details re Windows Phone see http://blogs.windows.com/windows_phone/b/wpdev/archive/2012/10/30/new-tools-for-windows-phone-8-save-developers-time-and-money.aspx
If your interested in Windows 8 Development
· Bringing existing C++ code to Windows Store apps
· Developing a Windows Store app
· It’s all about performance: Using Visual C++ 2012 to make the best use of your hardware
· Graphics at the core of Windows 8 and your app
· The Future of C++
· Powering your apps with Microsoft accounts
· Core technologies for Windows 8 games
· The power of C++ - Project Austin app
· Designing awesome XAML apps in Visual Studio and Blend for Windows 8 and Windows Phone 8
· Xbox Live on Windows 8 Deep Dive
· Developing a Windows Store app using C++ and DirectX
· DirectX Graphics Development with Visual Studio 2012
·· Graphics with the Direct3D11.1 API made easy
· Diving deep into C++ /CX and WinRT
·· Performance tips for Windows Store apps using DirectX and C++
· Tips for building a Windows Store app using XAML and C++: The Hilo project
· From zero to hero! Building a Windows Store game in HTML5
· Building mixed-language apps
Resources for iOS developers available at http://msdn.microsoft.com/en-us/library/windows/apps/jj680134
Last week at Build, Aaron Hillegass, an existing well known iOS developer, who has worked for Apple and is the founder of Big Nerd Ranch an iOS training and consulting company, presented tips for iOS developers.
In his presentation he discusses his Top 10 tips.
1/ You already know how to build apps
2/ Embrace Microsoft design
4/ Lotsa layouts
6/ Model driven
7/ Use contracts
8/ Leverage Trials and Store APIs
9/ Live Tiles
10/ Help is on the way (Windows 8 for iOS developers – Training)
To view this excellent presentation simply click the link http://channel9.msdn.com/Events/Build/2012/3-128 or watch the video below
We pleased to confirm that cocos2d-x for Windows Phone 8 is also now available.
Coco2d-x is one of the most popular and open source 2D game engine worldwide, and used by 570+ game apps crossing iOS/Android/Windows8. A
With cocos2d-x for Windows Phone 8, game developers can quickly develop new game apps, and easily migrate the existing game apps from iOS/Android and Windows 8 to Windows Phone 8. You can download the latest version at here, and please share its broadly to your game partners.
Announcing in Build keynotes: see http://www.buildwindows.com the keynote http://channel9.msdn.com/Events/Build/2012/1-001 includes some lovely demos of the frameworks if your interested in this is 1hour 30 mins in.
Announcing in cocos2d-x community website: http://www.cocos2d-x.org/news/76
This competition is aimed at the growing number of indy game developers in the UK.
The prize structure has been developed around the strategy of supporting the indie game space in the UK and fostering a vibrant and successful industry by giving developers and their titles the best chance of success through profile and discoverability. If your a winner you will get support and assistance in the form of a PR campaign, mentoring with industry leaders & a professionally produced video games trailer.
There will be first and second prizes as detailed below. All ten game app finalists will be invited to an Awards Ceremony hosted at Dolby’s London HQ in January 2013. In addition to the awards ceremony itself; there will be a chance to discover the latest audio technologies and listen to a guest speaker discussing the challenges involved in delivering a great audio experience.
The prize(s) will be as follows:
Timing: Monday November 5th competition opens and closes on December 14th
To be in with the chance of winning one of our fantastic prizes, after successfully submitting your app to the store, follow the steps below to enter the competition.
Send the following details to email@example.com
There is no limit to the number of entries, all entries need to be received by 11.59PM GMT 14th December 2012.
Please see below for all Terms and Conditions and further details at http://www.ubelly.com/power-up-competition/
Don't forget if your a Student game developer then enter your Games in the Imagine Cup
Games are an important part of Imagine Cup. But this year we’re increasing the prizes dramatically and holding Games Local Finals in many countries. Games teams can even be chosen as the National Team for their countries and win a free trip to St. Petersburg, Russia, to compete for the top prizes!
So do you have an idea for a gaming experience that could transform how we play? Imagine Cup is where students can make it happen and share it with the world!
Create a game on your favourite gaming platform: Windows (PC or touchscreen), Windows Phone, Xbox Indie Games, or Kinect SDK. Embrace your love of gaming and show us what you can do.
Be fearless: Use the Microsoft platform to change up an existing genre, make something crazy and new, or deliver a killer new visual style. Let your skills in game design, art direction, and storytelling run wild. Take the first step and you never know what could happen. The future of gaming is in your hands!
Win Bigger with the Windows 8 Boost! If you're one of the three Games Competition winners at the Worldwide Finals in St. Petersburg, and your project includes a Windows 8 Store App, your team will win an extra US$1,000 thanks to the Windows 8 Boost! Please see the official rules for details.
Register now and Get Started! Then join us on Facebook and Twitter to get the latest scoop on our contests and even more ways to win.
2013 Official Rules
1st Place: $50,000 (USD)
2nd Place: $10,000 (USD)
3rd Place: $5,000 (USD)
And a free trip to St. Petersburg for all finalist teams & mentors!
August 30, 2012 Competition begins!
March 15, 2013 Deadline to register your team
April 15, 2013