• Microsoft UK Faculty Connection

    Getting Started with Unity3d/Construct2 – Using a Game Template

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    We all love gamejams or hackathons but sometimes not all the participants have any prior knowledge of middleware or where to start with a game.

    Over the past year we have done lots of work with unity3d and construct2 would like to share some game templates to help you get started building amazing gamejam games on Windows Phone and Windows 8.

    Windows Game Starter Kitsunity c2

    Windows Game Starter Kits

    Here a selection of Unity3D game templates:

    https://github.com/jasonrwalters/Unity-3DRunner Game reference here:  http://aka.ms/hypernaut

    C2_Trivia_Template Construct 2 Trivia Template

    TopDown2D_UnityKit Unity 2D Starter Kit. Top down adventure kit. Use the skeleton to destroy all the spiders invading your dungeon. Use this kit to add more levels, powers, characters etc.

    C2GameWorkbooks Workbooks and Slides for Construct 2 Windows Game Workshop
    MatchNBAEdition Construct 2 Game Starter kit
    JumbleArtEdition Construct 2 Starter Kit
    ISpySuperheroEdition Construct 2 Game Starter Kit

    SteamLandsUnity Unity Game Starter Kit for Windows 8 and Windows Phone

    SoundBoard Construct 2 Starter Kit

    EightFacts Construct 2 Starter Kit

    MatchGame Construct 2 Starter Kit
    FeedTheCritter Construct 2 Starter Kit
    Construct2Win8Templates Construct 2 Project Templates updated to support Widows 8 Features

    More resources

    http://github.com/wingamekits Full set of ImpactJS, JavaScript Unity and Construct2

  • Microsoft UK Faculty Connection

    Debugging Crashes of your apps and games on Windows Phone 8

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    One of the questions I get from game developers  is around debugging of a App/Game after they see reported crashes

    Here is a quick guide to how to debug the crash logs from the WP8 dev center

    Firstly you need to download and analysis the crash logs

    Login to https://dev.windowsphone.com
    Click Dashboard
    Click Reports
    Select Crash Count
    Click Export Strack Traces
    This will download a .cab

    If you then look up specific error numbers at https://dev.windowsphone.com/ and http://msdn.microsoft.com a specific link to Debugging on Windows Phone http://dev.windowsphone.com/en-US/OEM/docs/Debugging/Debugging_Windows_Phone

    To Analyse the log

    You need to save the .cab then right click and extract it.

    Then double click on the mini dump file and open into VS.

    They will see something similar to below.

    clip_image002

    This gives limited info because the debug symbols are missing.

    Getting symbols

    The symbols are located in two places. To install all available symbols, do the following two steps:

    1. Run the provided symbols installers from the WDK download on the Windows Connect site http://msdn.microsoft.com/en-us/library/windows/hardware/ff557573(v=vs.85).aspx.

    2. Run setup.exe from the Windows Phone download on the Connect site. Check the desired boxes for Debugger Symbols, and click the Next button.

      Add the paths of the symbols to the symbol path. For example, you can use .sympath inside the debugger to add folder locations. For more information, see Symbol path.

      For a large workgroup, consider creating a symbol server. For more information, see Symbol stores and symbol servers.

    You can then load them in using the links on the right.

    If you don't install the symbols “Debugging with native only “ gives the limited call stack:

    clip_image004

  • Microsoft UK Faculty Connection

    Getting Started with Marmalade and Building Windows Phone Games

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    Marmalade

    Marmalade is a popular C++ toolkit and gaming engine for 2D and 3D games that is used by a wide range of pro and indie developers to build games such as Lara Croft and the Guardian of Light, Godus, Vector, and Draw Something. In this hands on lab, you will learn how to create a basic game framework, add and use 3D resources, interact with objects and deploy the game to Windows Phone and Store devices.

    Instructions

    Download the source code

  • Microsoft UK Faculty Connection

    Building Cloud Based Games – A look into how they did it with Wordament

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    word1

    Wordament is a multiplayer, original word puzzle game and is available cross platform Xbox Live title with over 1,000,000 players which was developed by two indie developers.

    To help you understand the opportunity of cloud connected games we have developed a three part series on MSDN,

    The series goes into all the details on how the Wordament developers made this happen, using Azure as a backend, and Xamarin to take their native C# projects to other platforms.

    Part I. Anywhere, anytime, any device: Wordament’s cloud architecture
    Part II. Developing a cross platform app
    Part III. Running a business

  • Microsoft UK Faculty Connection

    Capturing and analysing your Graphics with Visual Studio 2013 Graphics Diagnostic tools now available in Visual Studio 2013 Update 3 and DXCap.exe

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    Command line tool for capturing and playing back frames

    As game developers were looking a providing the best experience across all our devices and many of you want to get results from devices which do not have Visual Studio installed.

    To enable this we are  now shipping a command line tool called DXcap which is a great tool for  capturing and playback which is included in the Windows SDK.

    If your a Visual Studio user Windows SDK comes with Visual Studio.

    You can use this tool to capture frames from desktop apps, store apps, and phone apps.

    Once you installed Visual Studio 2013 Update 3 RC (Download) or standalone Windows SDK (Download). You can find dxcap.exe in C:\Windows\System32 and C:\Windows\SysWOW64. Simply pass in -c and the name of the exe to capture and –p to playback the most recent captured log.

    A quick example:

    DXCap.exe is a command-line tool for graphics diagnostics capture and playback. It supports Direct3D 10 through Direct3D 11.2 across all feature levels.

    DXCap.exe [-file filename] [-frame frames | -period periods | -manual] -c app [args...]
    DXCap.exe -p [filename] [-debug | -warp | -hw] [-config] [-rawmode]
    DXCap.exe –p [filename] –screenshot [-frame frames]
    DXCap.exe –p [filename] –toXML [xml_filename]
    DXCap.exe –v [–file filename] [-examine events] [-haltonfail | -exitonfail] [-showprogress]
    DXCap.exe -e [search_string]
    DXCap.exe -info
    

    So to capture frame 100 from a desktop app: dxcap.exe –frame 100 -c "C:\TestProjects\MyApp.exe"

    To playback: dxcap.exe -p

    You can find details in DXCap's help information (Dxcap /?) or MSDN document Command-Line Capture Tool .

    Using Visual Studio 2013 – simply Configure capture options in TOOLS->Options->Graphics Diagnostics

    We are now exposing a number of options for capture which you can find by opening TOOLS->Options->Graphics Diagnostics page in Visual Studio 2013 Update 3.

    2500_070214_1657_GraphicsDia4
  • Microsoft UK Faculty Connection

    Checking the impact of Shader code without having re run your games – Visual Studio 2013 Update 3 enhancements PixelShader

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    Visual Studio 2013 Update 3 has made significant cnages to the shader editing experience.

    One of the great new features is that ability to Edit and Apply a new shader  as well as a side by side view of shader source code and compiler output.

    You can access the new features by simply clicking on the shader file name in the Pipeline Stages window or the Pixel History window.

    This will open the shader editor what is cool, is that the pixel shader shows both the source code and disassembly code generated by HLSL Shader Compiler.

    This allows you to directly make changes in the source code, and once the tool detects differences in output, the Apply button at the will be enabled.

    You simply need to click Apply to apply the changes to the current vsglog file and you can view how the changes impact the rendering result immediately, including..

    1. Render Target view
    2.  Pipeline Stages
    3. Pixel History windows

    Some additional great resources/features

    The source code which you edit will be keep it in a temporary location (the path is underneath the window) and changes are only applied to the vsglog file and does not affect your original source.

    Therefore you can use the vsglog file as a "playground" to try out different shader effects and view their impacts.

    If your not keen on the changes or they have a detrimental impact to performance the changes can be easily reverted back to when the frame was captured by clicking the Reset button.

    However if you like the changes and want to move the changes to the original source, you can use the Copy to… button which brings up a dialog where you can specify the location of the source file we should copy these changes to.

    Ability to make live changes during debug

    During shader debugging, you can make changes to the shader code, but the Apply button will only be enabled after debugging is stopped which is another nice feature.

    7752_070214_1657_GraphicsDia3

  • Microsoft UK Faculty Connection

    Optimising your graphics with Visual Studio 2013 Update 3 - Analysing frames with VSGA Visual Studio Graphics Analyser

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    With the update to Visual Studio with Update 3 there is a new experience for helping you Analyse your Graphics

    Once frames are captured, in the Visual Studio Graphic Diagnostic you can analyse their performance.

    To do this simply double click on any frame in the diagsession file you can also save the diagsession file in Visual Studio or save the vsglog file in VSGA for later inspections. By just clicking on the Frame# link. This will open the frame in another instance of Visual Studio 2013 named Visual Studio Graphics Analyser (VSGA).

    VSGA is a customized VS environment that only contains the necessary components for analysing frames.

    The huge benefit of using VSGA is it's lightweight and has a low memory footprint.

    More importantly the VSGA  provides within a Visual Studio IDE as is a highly focused environment for analysing frames. You also have access to all the familiar features including..

    1. Event List
    2. Pixel History
    3. Pipeline Stage
    4. Objects
    5. Event Call Stack
    6. Debugging shader code.

    You can also configure how VSGA looks so it's easier to distinguish it from your regular VS IDE window by using VIEW->Options page in VSGA.

    For example you can simply change the theme as in the screenshot below where the  VSGA window is using the dark theme while Visual Studio is using the light theme.

    5102_070214_1657_GraphicsDia2

  • Microsoft UK Faculty Connection

    Visual Studio Graphics Analyzer IDE now in Visual Studio 2013 Update 3

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    image

    Visual Studio 2013 Update 3 RC (Download)

    Visual Studio 2013 Update 3 RC (Download)isual Studio Graphics Analyzer IDE is a new feature of Visual Studio 2013 update 3 which is a dedicated space for analyzing graphics frames

    With the updates to Visual Studio 2013 the  Graphics Diagnostics tool is now running in the Performance and Diagnostics hub to provide a consistent view with other diagnostics tools you might be familiar with such as CPU Usage and Memory Usage.

    To access the Graphics Diagnostics tool you need to select the DEBUG menu

    Debug -> Graphics menu.

    In the upper part of the session file, there is one swimlane for Frame time and another one for FPS which would give you an idea of how fast your app is running.

    You can set a threshold value (Red Line in Screenshot below) which you can configure in the dropdown for each swimlane.

    The default threshold value is 60 FPS.

    image

  • Microsoft UK Faculty Connection

    Visual Studio Graphics Diagnostics (VSGD) now in VisualStudio 2013 Update3

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    image

    VSGD is a new is a tool to help diagnose graphics rendering and performance issues in DirectX apps which has been made available with Visual Studio 2013 Update 3 RC (Download)

    So where do you find VSGD

    VSGD is a new option under the DEBUG->Graphics->Start Diagnostics menu or you can quick access the feature by pressing Alt+F5 on the current solution or an exe in VS.

    More details on VSGD

    A must read for Graphics Enthusiast is Graphics Diagnostics Overview  this provides a  high level summary of what's new in VSGD in VS 2013 Update 3 RC but here a quick list of new features.

    1. New Visual Studio Graphics Analyzer IDE: A dedicated space for analyzing graphics frames

    2. Shader Edit and Apply: View the impact of shader code changes in a captured log without re-running the app

    • Configure capture options in TOOLS->Options->Graphics Diagnostics
    • Command line tool for capturing and playing back frames

    If you prefer to watch these features in action, check out the latest Channel9 video I will also be doing some additional blogs about the Visual Studio Graphics Analyser and Visual Studio PixelShader

  • Microsoft UK Faculty Connection

    Try out some of our quick start labs to get building for Windows 8 and Windows Phone on a variety of Open Source and Middleware technologies

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    Universal App

    Universal Apps are the new way to develop Windows Store apps. With a universal project developers are able to share code across Windows 8.1 and Windows Phone solutions. In this challenge you will learn how to create your a XAML/C# Universal app.C# is one of the most popular languages in the industry today. Its managed interface and wide variety of built-in components make developing rapid and efficient. Coupled with XAML, a powerful mark-up language, you can build a great game with very little code! Wordament, from Microsoft Studios is built entirely on-top of C# and XAML!

    Try it out

    Multi-Device Hybrid development with Visual Studio 2013

    The Multi-Device Hybrid Apps (Preview) extension for Visual Studio 2013 allows to build a same hybrid application across all modern mobile platforms (Android, iOS, Windows and Windows Phone) using a single project based on HTML5 and JavaScript.

    Based on the popular Apache Cordova open source project for hybrid apps development, the extension integrates all the tools you need to extend your reach and build, test and deploy your apps to all major mobile platforms.

    In this lab, you will create a simple Hybrid app and test it on multiple platforms to discover how easy it is!

    Try it out

    Microsoft Advertising SDK

    If you’re building a game, one of the main decisions you will have to make is how you’ll monetize your app. With the Freemium economic strategy continuing to grow, a simple way to make some money is to display ads in your application. You can display ads in your Windows 8.1 app using the Microsoft Advertising SDK for Windows 8.1. Get started by integrating the Microsoft Advertising SDK for Windows 8.1 from within Visual Studio 2013, design ads into your apps, and stay up-to-date with the latest developments. For more information, you can visit this site. Roughly 50% of the revenue brought in on the Windows platform is through the Microsoft Ads SDK!

    Try it out

    WebGL using Babylon.js

    The goal of this challenge is to create a small game using a 3D framework called Babylon.js (and Cannon.js for the physics code).

    Try it out

    Unity

    Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

    Try it out

    Corona SDK

    Corona Labs has a very simple but powerful cross-platform Game Engine – the Corona SDK. The Corona SDK exposes a Lua interface for developers to use but under the covers it is a C++ engines that can take advantage of native capabilities of multiple platforms. Built-in to Corona are extensive libraries which support a large array of features. Using these APIs and the Lua scripting, developers can use very few lines of code to do complex tasks such as apply physics, load images and even apply sounds. This frees up game developers to focus on implementing their ideas, now how to interact with different graphics engines or even different device form-factors.

    Try it out

    LeadBolt

    Leadbolt is an award winning mobile app discovery, advertising and monetization network focused on delivering innovative solutions for Windows Phone 8, iOS and Android app developers and now for Windows Store apps.

    Try it out

    Cocos2D-x for Windows Store Apps

    Cocos2D-X is a popular open source C++ mobile gaming engine adopted by 400,000+ developers to build games such as Castle Clash or other top mobile games. In this hands-on lab, you will learn how to add resources to your game, use those resources in the game, and manage object interactions.

    Try it out

    CMake for Windows Store and Windows Phone Apps

    CMake is a cross-platform project files generator that enables re-use of shared C++ code across multiple IDEs or project systems. CMake has made cross platform app development much easier.

    An early build of CMake that allows you to target your cross-platform code for Windows Store and Windows Phone apps is available on Codeplex here. We are working with Kitware and the CMake community to incorporate feedback and integrate it soon in the public CMake repository.

    Try it out

    Adding touch support in your application using openFramework on WinRT

    In this hands-on lab, you will learn how to add touch support to your application using openFramework on WinRT. Following the exercises, you will create a sample application that uses openFramework to respond a touch event and then modify it to respond to multi-touch events.

    Try it out

    Sharing data between XAML and openFrameworks in WinRT applications

    In this hands-on lab, you will learn how to bind XAML controls so that data is passed from one control to another. You will build on this knowledge to learn how to implement a bindable class that allows you bind an openFramework object to a XAML control.

    Try it out

    HTML5 Portability Challenge

    HTML5 is a very flexible and powerful language that’s continuing to grow in popularity with Game Developers. Part of the reason of the increased interested is the cross-platform ability of the language and the ease in which you can port your game! In this Quick-Start Challenge, we will walk you through how easy it is to port an existing web app to a Windows Store and Windows Phone game.

    Try it out

    Getting Started with DirectX

    DirectX on Windows is a suite of technologies to build extremely high performance 3D and 2D games and multimedia applications. In this challenge, you will be implementing a few simple 3D scenarios with DirectX.

    Try it out

    Project Spark

    Project Spark is the ultimate interactive digital playground for gamers of all ages, delivered as a free digital download with many options for enhancing your creative experience. It’s a powerful, yet simple way to build and play your own worlds, stories, and games. Share all of your creations to a dynamic community, and play what the community makes. “Project Spark” brings creation to life and presents endless opportunities for play.

    Find inspiration in creations developed by a global community. Download, play, and even remix games to add new ideas. Enter Crossroads, where players create new games by making simple choices to build their own custom adventures, and then modify them to make them their own. Engage online with a global community of content creators and players, where players can share ideas, and create new ones.

    Try it out

    Apache Cordova for Windows devices 1:1

    image

    Apache Cordova is an open source platform for mobile cross platform development based on Web technologies. It allows to build an application with HTML5, JS and CSS that is wrapped in native apps to be deployed on mobile platforms (iOS, Android, Windows Phone, Windows Store,&ellipsis;).

    Apache Cordova support both Windows Phone 8 and Windows 8. This lab will introduce you to the two main ways of building Cordova apps targeting Windows devices

    Try it out

    Microsoft Open Technologies WebSQL and contact plugins for Apache Cordova and PhoneGap

    image 

    In this hands-on lab, you will learn how to build an Apache Cordova app that will store data in a local database running the same code on Android, iOS, Windows Phone 8 or Windows 8. You will also learn how to use the contacts plugin giving you access to the device’s contacts list in the same way across platforms thanksOpenCV on WPhone Applications to Cordova.

    Try it out

    WinJS + Cordova introduction

    image image

    WinJS is a library of CSS and JavaScript files. It contains JavaScript objects, organized into namespaces, designed to make developing Windows Store app using JavaScript easier. WinJS includes objects that help you handle activation, access storage, and define your own classes and namespaces. It also includes a set of controls such as DatePicker, FlipView, ListView, SearchBox, Menu, NavBar, and more.

    WinJS also provides styling features in the form of CSS styles and classes that you can use or override.

    Initially developed for Windows Web Apps, WinJS has been open sourced by MS Open Tech and can now be used to build Websites.

    You can learn more on the open sourcing of WinJS and what you can do with it reading http://aka.ms/winjsopensource, visiting the http://buildwinjs.com and trying things out on http://try.buildwinjs.com

    In this lab, you will try out WinJS to build a simple Apache Cordova app that has advanced graphical controls.

    Try it out

    OpenCV on Windows Phone Applications

    In this hands-on lab, you will learn how to use OpenCV on Windows Phone. In fact you will use an Interop object between C# and C++. C++ for opencv and C# for the windows phone 8.0 project (there is not C++ project on 8.0, only on 8.1)

    With this interop component you’ll display the camera frames and applied some opencv filters. In the second part of the lab you’ll modify the interop object itself to enabled a new opencv feature. http://opencv.org/

    Try it out

    Python and MongoLab (MongoDB in the Cloud)

    image 

    In this hands-on lab, you will learn how to create a MongoDB database on Microsoft Azure, as well as adding records to the database and reading the records using PyMongo.

    PyMongo is a Python distribution containing tools for working with MongoDB.

    Try it out

    Redis on Windows

    In this hands-on lab, you will learn how to install Redis on Windows and how to access Redis from a Python script running on Windows, through use of the redis-py module. (Redis-py is a popular Python interface to Redis.)
    You will write a script that displays a pattern of text on the screen and publishes that pattern to a Redis channel. You will then write a second script that “listens” on the same Redis channel and prints received messages on the screen.

    Try it out

    Using Kinect v2 sensor with openFrameworks in WinRT applications

    In this hands-on lab, you will learn how to use the Kinect sensor v2 in an openFramework application running on Windows 8. We use an openFramework version available on GitHub, in MSOpenTech repositories

    You will build on this knowledge to learn how to implement a C++ modern class that allows you use the Kinect v2 WinRT object.

    You will learn how to transpose the sensor data (pixel, depth, Body) into openFrameworks graphic classes.

    Try it out

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