The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
We are thrilled to announce the availability of YoYo Games support for building Windows Store games
YoYo Games was founded in 2007 by a group of leading Games and Entertainment industry executives. The company, headed by CEO, Sandy Duncan (ex-Vice President of Xbox Europe), was created to support the founders' belief that a new generation of games development talent and devices was emerging and there was an opportunity to incubate and showcase some of the very best of this talent on these new and existing platforms.
GameMaker is available today under a variety of licensing tiers, including a free tier, from the YoYo Games website (www.yoyogames.com) and has been downloaded more than 5 million times since 2007. In addition, GameMaker is the teaching product of choice for more than 5,000 schools and Universities worldwide. In September 2011, YoYo Games introduced GameMaker:HTML5, unleashing the games development talent of hundreds of thousands of gamers on the web. YoYo Games estimates that over 130,000 games have been developed using the YoYo Games platform.
YoYo Games announcement - http://www.yoyogames.com
YoYo Games Windows 8 Opportunity - http://www.yoyogames.com/gamemaker/studio/multiformat/windows8
YoYo Games Windows 8 Contest - http://www.yoyogames.com/competitions/windows-8
Download - http://www.yoyogames.com/gamemaker/studio
Are you teaching gaming or web development?
Modern ‘Atari Arcade’ Experience Features Fresh Graphics, Social Connectivity and Tablet Touch Gameplay, Play Now for Free at Atari.com
Atari, one of the world’s most recognized publishers and developers of interactive entertainment, has developed a partnership with Internet Explorer to launch the Atari Arcade. The browser-based portal is a next-generation collection of Atari’s classic games reimagined in HTML5 with fresh graphics, gameplay and integration with Facebook and Twitter.
Atari Arcade shines in Internet Explorer, but also works well in other modern browsers. Because of the quality of the IE experience, an ad-free version is made available to all Internet Explorer customers when they play Atari Arcade.
In celebration of Atari’s 40 year anniversary and the upcoming launch of Internet Explorer 10, classic games like Asteroids, Pong, Lunar Lander, Missile Command, Centipede, and others have been developed with new graphics and gameplay features. Like the arcades that first popularized gaming, players can go head-to-head with friends in competitive, real-time battles for high scores and leaderboard placement in the next evolution of Atari fan favourites like Super Breakout and Combat.
Atari Arcade demonstrates what’s possible when you couple HTML5 along with a fast and fluid browser that is perfect for touch, which is precisely what you get with Internet Explorer 10. Now together with Internet Explorer and HTML5, we get to see some of our favourite games jump into the next generation of gaming on the web – which is pretty fantastic.”
Atari’s new platform will grant developers access to CreateJS, a suite of tools for creating cross-browser, cross-device HTML5 gaming and media experiences. This new offering will give developers a platform to publish and monetize games with the ability to utilize features like Facebook integration.
Atari has released a promotional video for the event in which game industry luminaries Nolan Bushnell and Grant Skinner provide their perspective on 40 years of video games and HTML5’s impact on future development. The video may be viewed at: http://youtu.be/3qaF9-W2Dvg.
Visit the Atari Arcade now at Arcade.Atari.com.
For more information about Atari games and the latest news: - Visit our website: www.atari.com - Like us on Facebook: www.facebook.com/atari - Follow us on Twitter: www.twitter.com/atari - Subscribe to our YouTube Channel: www.youtube.com/atari
For more on Internet Explorer, please visit http://www.beautyoftheweb.com/
For developers http://atari.com/arcade/developers/
This is a great starter kit developed by one of my colleague Petri Tapio Wilhelmsen who is a member of the Microsoft Western Europe team.
Petri has created an excellent HTML5 Game starter kit that will help you set up a new Windows 8 game project in short time, this is ideal for schools, colleges and University who teach game development with HTML5.
By using this starter kit you can get most of this functionality ready, for more details see http://digitalerr0r.wordpress.com/2012/10/08/html5-game-starter-kit-for-windows-8/ or look at the following quick guides below.
Here is a quick video to using the HTML5 Starter kit
5 Step Guide to Bulding HTML5 games with the HTML5 Starter Kit
Step 1a. You need to have Visual Studio 2012 installed on a Windows 8 device to use this. If you are a student and have access to Dreamspark.com (MSDNAA) or a MSDN Subscription you can download both products from there.
You can use the free version of Visual Studio 2012 (express) and can be downloaded here: http://www.microsoft.com/visualstudio/eng/downloads
The Release Preview can be downloaded for free here: http://windows.microsoft.com/en-US/windows-8/release-preview
Step 1b. Download HTML5 Game Starter Kit for Windows 8
Click on File->New->Project…
Give your project a name (here: Mitt Spill) and press OK.
A new project is generated and the structure will look like this:
Step 3. What we will do now is to add the HTML5 Game Starter Kit files to the newly created project. We just copy the content of the HTML5 Game Starter Kit folder to the project folder.
So, copy thse files from the HTML5 Game Starter Kit:
Navigate to your new game soludtion and open the project folder. Paste the files here, and replace if asked:
The project folder will look somewhat like this:
Step 4. Go back to your Visual Studio 2012 project and update if needed:
Step 5. Include the new files in your project. The last thing you need to do is to include the new files in your project structure from Visual Studio 2012.
Click on the button highlighted in the red circle below. It will show the files that exist in the filestructure but not in the project structure(dark gray).
Select the following files (hold control and click them):
Right click one of the files and select “Include in project”:
6. Test if it works. Congratulations, you are now having a working game project! Run the app and test that it works.
Whats in the starter kit?
Full screen mode
Snap view mode
Full screen with other app in snap view.
Remember! The example game is using CreateJS. It’s located under js/CreateJS. You can remove this folder if it’s not needed in your project. But if you do so, the example game will not compile.
Six Steps to Windows Azure – Starts on 8th and 9th November:
Six Steps to Windows Azure programme which offers a series of free technical events and online sessions on the Windows Azure Platform. The programme aims to guide developers and IT professionals currently building apps or considering the cloud on how to take full advantage of Windows Azure.
Our upcoming events will cover both the technical and commercial aspects of adopting Windows Azure.
We will be launching a brand new web site with the full list of details and registration. Register now for the following events.
Windows Azure in the Real World - 8th November 2012
Get started with Windows Azure by seeing how companies have implemented real world solutions for different types of Azure workload. Join us if you currently building applications, considering moving to the Cloud and want to understand how to take full advantage of the Windows Azure Platform.
Advanced Topics in Windows Azure - 9th November 2012:
Join us to tour the latest features of Windows Azure from Media and Mobile services to Windows Azure Active Directory. The day will explore the opportunities Windows Azure offers with Windows 8 and the latest Phone Toolkits (iOS, Android and Windows Phone).
What’s next? Here are the upcoming themes. Registration will open shortly.
Windows Azure - Architecture and Design (13 November)
Integration with Mobile and the New World of Apps (4 December)
Open Source Development (15 January)
HPC (4 February)
Big Data (24 February)
For more details of Azure in education including FREE Curricula see http://www.windowsazure.com/education
Microsoft Research Redmond is seeking applications from EMEA for the 2013 Faculty Fellowship Program (targeted at early career faculty members nominated by their institution).
Each year since 2005, Microsoft Research has recognized innovative, promising new faculty members from a number of research institutions to join the ranks of Microsoft Research Faculty Fellows. This program now encompasses more than 50 academic researchers whose exceptional talent for research and innovation in computer science identifies them as emerging leaders in their fields. The selected professors are exploring breakthrough, high-impact research that has the potential to help solve some of today’s most challenging societal problems.
In April 2013, the Microsoft Research Faculty Fellowship grant recipients will be selected from applicants from four regions: Latin America and the Caribbean; Europe, the Middle East, and Africa; the United States and Canada; and Australia and New Zealand.
The road to tenure can be a bumpy one for early career professors in any field. Most find their first few years filled with a seemingly endless process of writing grant proposals. For the professors who are selected as Microsoft Research Faculty Fellows each year, this “overhead” is considerably lessened, allowing them to concentrate on the business of pursuing their research with minimal distractions. Microsoft Research selects a handful of top early-career professors in the field of computer science and provides them each with a cash award.
Microsoft Research seeks nominees who are advancing computing research in novel directions with the potential for high impact on the state of the art, and who demonstrate the likelihood of becoming thought leaders in the field.
The future of computing in academe rests with its newest faculty. In these early-career professionals lie the seeds of tomorrow’s great innovations. However, while recognized faculty with well-established reputations are able to attract the financial support necessary for substantial research programs, new faculty often struggle to secure adequate support to allow them to realize their full potential. Because new faculty are so vital to the future of academic computer science, the Microsoft Research Faculty Fellowship Program identifies, recognizes, and supports exceptional new faculty members who are engaged in innovative computing research. The objective of this program is to stimulate and support creative research undertaken by promising researchers who have the potential to make a profound impact on the field of computing in their research disciplines.
Microsoft Research will select fellows this year from nominees from four regions: Latin America and the Caribbean; Europe, the Middle East, and Africa; the United States and Canada; and Australia and New Zealand.
Each fellowship includes a cash award. The Microsoft Research Faculty Fellows also have access to other Microsoft resources, such as software, invitations to conferences, and engagements with Microsoft Research. Microsoft awards Microsoft Research Faculty Fellowship grants each year; awardees are selected by April.
The Microsoft Research Faculty Fellowship Awards program provides recipients considerable freedom in planning the focus of their academic research. The funds can be applied to a wide variety of uses to pursue novel research. Examples of possible research areas include, but are not limited to: interdisciplinary research, scientific computing, bioinformatics, computational biology, software engineering, and other areas where computing transforms the discipline and advances the state of the art.
This is a great opportunity and we hope for many strong applications from across EMEA.
Kinect for life
This week we had an event showcasing medical technology innovation in partnership with Kingston University, the University of Surrey, Brunel University and Microsoft.
Given the revolutionary advances made possible with Microsoft’s Kinect for Windows, Medical professionals and researchers are exploring how computer vision and natural user interfaces can enhance healthcare.
Kinect use examples
In Games it’s used to create a representation of your skeleton and in Robotics this is used for example to create a 3d map of a room so that a robot can navigate through it without colliding with objects. All of these features are accessible through the Kinect SDK that lets you access the post processed data (for example skeleton positions) or tap into the raw data if you need to. This is a task that just a few years ago would require months of work, at a PhD level.
Robbosavvy have clever Skeletal functions in the SDK to create a small demo using a Kinect sensor and a small humanoid robot called Robobuilder to demonstrate the capacities of both.
In this sample, we read Kinect’s skeletal data and make a Humanoid Robot mimic the Human’s position.
The flowchart is quite simple:
Step 1- Read the positions of each person’s joint (in our case Shoulder, Elbow and Wrist ) from Kinect
Step 2- With some trigonometry calculate the angles of the body, to determine for example if the arms are raised or not.
Step 3- That information is then sent to the servos (the motors that move the robot), to position them so that the Robot mimics the movements of that person. (The legs are not tracked otherwise the robot would fall off the table.)
In addition, to keep track of the person when they move side to side (L/R), we created a cool gadget that makes Kinect track you wherever you go.
The magic behind it is simple: you look at the person’s head and rotate Kinect so that the Head is always at the center of the Field of View.
This is a preview into a technology that will be used in the future for example to perform remote surgery or to send robots to work in dangerous areas.
More information on our Kinect + Robot project can be found here:http://robosavvy.com/forum/viewtopic.php?t=8026
Microsoft Robotics Studio
Most small robots, use a low power microcontroller similar to Arduino. This is something like a computer, but much less powerful, however suitable to communicate with sensors, control motors, recharge batteries, etc.
There is a huge variety of these microcontrollers, and even when the more usual types are used, the robot manufacturers usually create their own software to operate the robots.
This causes situations where for example when a program is designed for a given robot, it needs to be completely rewritten if another brand of robot is to be used, even if they are nearly identical at an hardware level.
This where Microsoft Robotics Studio steps in and closes that gap. Robot manufacturers, or the users themselves can design small software modules for each robot, that act as a translator between MRDS and the control system for the robots.
This means that in MSRDS a command, for example to make a humanoid robot step forward, is identical across several brands of robots.
With MSRDS, Robots can now talk to each other, talk to sensors from different manufacturers or be supervised by our own master process (hypervisor) that makes sure everything is working as expected. MSRDS also enables interoperability with complex functionalities hosted on the PC such as Speech Recognition.
Another advantage of MRDS is that it is a tool accessible to wide range of users, regardless of their expertise. Beginners can build Robot behaviours using Visual Programming Language and Advanced users can work with textual programming (any .Net language) to make the most out of MSRDS.
As an example, with one of our most sold robots called Robobuilder, we are able to control it using Voice commands, by using Windows built in Voice Recognition. This is achieved by simply dragging a few boxes in MSRDS Visual Programming Tool. Once all boxes are connected our Robot becomes capable of understanding what we tell him to do.
So this week has been really busy, I have been presenting at events the length and breadth of the UK. On Thursday and Friday I has the pleasure of attending Euro Gamer 2012, to represent Microsoft at the Games Industry Fair. During Euro gamer event we demonstrated Windows 8 and the games from the Train 2 game World Record gameathon teams, we also demoed new games from number of UK Indie development studios who will be launching new titles aimed specifically for the Windows 8 platform for the Launch of Windows 8.
On Friday I attend the Careers & Education panel discussions representing Microsoft on the Game in Education discussion panel which took place in front of hundreds of eager students and graduates who want to get into the industry. The video recording of the panel discussion will be available at http://www.gamesindustry.biz/fair#home
One of the key questions the panel received was how do you get into the industry? Well the simply answer from all the members was to get yourself noticed!
To help provide some guidance have a look at the following presentation which highlights some of the opportunities for building games and entering competitions such as Microsoft’s Imagine Cup or UK specific competition such as Search for a Star. For guidance on the skills you need for development take a look at this post.
Another question was ‘How do I make my app/game shine/standout in the marketplace?’
Here a deck to guide you through some great examples of functionality you should add to a Windows 8 game
The following are a simply checklist of features you should consider and test in the development of your Windows 8 application or game.
Windows 8 life cycle
It's important to understand the life cycle process of Windows 8 and handle this in your code. When a user taps on an application to launch it, it is activated and enters Running mode. If the user closes the application it will be terminated. But what if the user user hits the Windows key and launches another application, or simply navigates to another application? In this case, the previous application will go to Suspended mode. In suspended mode, the application does not consume any CPU,but it will lose state, so you may need to add code to remember state when the app enters the suspended state. You will also want to add code in the Activated event handler to reload state when the user returns to the application
Implement search contract Let your users quickly search through your app's content from anywhere in the system, including from within other apps. And vice versa. For more info, see Adding search.
Implement Share contract Let your users share content from your app with other people through other apps, and receive shareable content from other people and apps, too. For more info, see Adding share.
Implement Play To contract Let your users enjoy audio, video, or images streamed from your app to other devices in their home network.For more info, see Streaming media to devices using Play To.
File picker and file picker extensions Let your users load and save their files from the local file system, connected storage devices, HomeGroup, or even other apps. You can also provide a file picker extension so that other apps can load your app's content.
For more info, see App contracts and extensions.
Full Screen View - App fills entire screen
Snap View - App is snapped to a narrow region of the entire screen
Fill View - App fills remaining screen area not occupied by the app in the snapped state.
For more info, see Supporting multiple views and Choosing a layout.
Toast notifications Let your users know about time-sensitive or personally relevant content through toast notifications and invite them back to your app even when your app is closed.Learn more about tiles, badges, and toast notifications. move to the 3rd app
Secondary tiles Promote interesting content and deep links from your app on the Start screen, and let your users launch your app directly into a specific page or view.Learn more about secondary tiles.
App tiles Provide fresh and relevant updates to entice users back into your app.Learn more about app tiles. more up
Animation Use our library of animations to make your app feel fast and fluid. Help users understand context changes and tie experiences together with visual transitions. Learn more about animating your UI.
Settings contract Let your users create the experience they want by saving app settings. Consolidate all of your settings under one roof, and users can configure your app via a common mechanism that they are already familiar with.Learn more about Adding app settings.
Roaming Create a continuous experience across devices by roaming data that lets people pick up a task right where they left off, and preserves the UX they care most about, regardless of the device they're using. Make it easy for users to use your app everywhere, from their kitchen family PC to their work PC to their personal tablet, by maintaining settings and states with roaming.Learn more about Managing application data and see Guidelines for roaming application data.
User tiles Make your app more personal to your users by loading their user tile image, or let the users set content from your app as their personal tile throughout Windows.
Touch gestures Let your users connect devices, by physically tapping them together, to light up experiences where you expect multiple users to be physically nearby (multiplayer games). Learn more about proximity and tapping.
Cameras and storage devices Connect your users to their built-in or plugged-in cameras for chatting and conferencing, recording vlogs, taking profile pics, documenting the world around them, or whatever activity your app is great at. Learn more about Accessing content on removable storage.
Accelerometers and other sensors Devices come with a number of sensors nowadays. Your app can dim or brighten the display based on ambient light, or reflow the UI if the user rotates the display, or react to any physical movement. Learn more about sensors.
Geolocation Use geolocation information from standard web data or from geolocation sensors to help your users get around, find their position on a map, or get notices about nearby people, activities, and destinations.Learn more about geolocation.
Semantic zoom if you have more than 4-5 groups. Semantic zoom makes scanning and moving around a view fast and fluid, especially when the view is a long panning list.
Offline mode Users to have better experience using your app, then your app should supports an offline mode where your application will load previous data.
Commands for a particular view/ page are in the App bar The app bar contains transient access to commands relevant to a particular view.
Scale to different screens resolution Design an app UI that looks great on devices of various sizes—from a small tablet screen, to a medium laptop screen, and all the way up to a large desktop or all-in-one screen. See Guidelines for scaling to screens.
For more information on what to consider when designing a Windows 8 app refer to the Detailed UX guidelines for Windows 8 style apps.
If you would like to attend a FREE Windows 8 training camp please see http://www.microsoft.com/uk/msdn/windows8/
On Friday 26th October Windows 8 students and all consumers will have the opportunity to purchase Windows 8 and new Windows 8 PC’s. So the statement of ‘Post PC era’ may be killed overnight by a wide array of amazing new devices. If you are teaching development, gaming or architecture Windows 8 has a number of major changes.
So if your building an app for Windows 8 – or porting your existing app across – then make sure you get up to speed and attend one of our FREE camps and events.
Here’s a short ‘trailer’ on why you should be part of the Windows 8 journey…
GameSalad are another game creation company who has confirmed support for Windows 8 App Store publishing via GameSalad Creator Pro.
Once GameSalad Creator for Windows 8 is released, you will find a new "Windows 8" publishing target integrated directly into the web publishing flow, allowing you to quickly and easily publish any previously developed game or application to the Windows 8 Store.
GameSalad and Microsoft will be hosting a joint webinar for any developer (basic or pro users) interested in Windows 8 Store publishing on Friday, September 28th at 1:00PM CST. Please register here: https://www4.gotomeeting.com/register/452117663 - Introduction to the Windows Store.
Students now have lots of options when it comes to language, framework and tools for creating their projects and assessments and this is now true for developing a game for Windows 8.
GenerationApp provides design and technical consultations, video tutorials and technical articles that will help you each step of the way to getting your app in the store. We are here to help you take full advantage of this lucrative opportunity.
You can download a evaluation version of Windows 8 below
Download Windows 8
Downloads Visual Studio 2012
Or if you have a DreamSpark Premium account you can download the fill version of Windows 8 and Visual Studio for FREE
Unity announced support for Windows 8 at their annual Unite conference. We are all waiting for more details to emerge but in the mean time lets learn a little about Unity.
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. MonoGame allows XNA developers on Windows & Windows Phone to port their games to the iOS, Android and now Windows 8. Using MonoGame for Windows 8 you can take your XNA code and with a recompile along with some additional code to support store requirements create a game for the Windows 8 store. ARMED! which is currently available for downloads from the Windows 8 Store is a great example of what is possible using MonoGame.
Follow this 3 part blog series on MonoGame that takes you step by step through the process from getting your development environment setup to getting your game Windows 8 Store Ready.
HTML5/JS using Canvas
The HTML5 canvas is great for creating games. In a game you generate or display graphics in real time and then change them at regular intervals based on user interaction or through physical properties that you encode into the logic.
Dave Isbitski has a great video post on the basics around creating a casual 2D game using HTML5/JS and the Canvas element. If you have HTML5/JS skills then you have what it takes to create basic games that draw and animate sprites, keep score and play sound.
Cut the Rope was the first example of an HTML5/JS game ported to Windows 8. Download the game and try it out.
More great content from Dave
YoYo Games, a Scottish startup based in Dundee announced that GameMaker: Studio, its cross-platform games development environment, will support Microsoft Corp.’s launch of Windows 8 and Windows Phone 8. GameMaker: Studio allows developers to create games in a single code base and then easily export with one button click and run them natively on multiple formats including HTML5, Facebook, Android, iOS, Windows and OS X. GameMaker: Studio for Windows 8 will be available for developers prior to October 26 while GameMaker: Studio for Windows Phone 8 will be available following device availability later this year.
Frameworks are incredibly useful as they supply the infrastructure, scaffolding and utilities that most programs require and they shorten he development lifecycle considerably. For HTML5 game development you may want to consider CreateJS. For an example of the power of CreateJS check out the Atari developer site to see what GSkinner.com, Atari and Microsoft have reimagined using CreateJS.
CreateJS is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5. These libraries are designed to work completely independently, or mixed and matched to suit your needs. The CreateJS Suite is comprised of: EaselJS, TweenJS, SoundJS, PreloadJS, and Zoë.
Here is a short overview of each of the libraries that compromise CreateJS:
Consistant cross-browser support for audio is currently a mess in HTML5, but SoundJS works to abstract away the problems and makes adding sound to your games or rich experiences much easier. You can query for capabilities, then specify and prioritize what APIs, plugins, and features are leveraged for specific devices or browsers.
PreloadJS makes it easy to preload your assets: images, sounds, JS, data, or others. It uses XHR2 to provide real progress information when available, or fall back to tag loading and eased progress when it isn’t. It allows multiple queues, multiple connections, pausing queues, and a lot more.
Zoë is an AIR application that converts SWF animations to sprite sheets. Simply drag a SWF onto the application, and Zoë will automatically detect the required dimensions for the images in your sprite sheet, maintain any frame labels present in your SWF (for controlling playback), and export a sprite sheet. Other advanced features are also included.
Visit the CreateJS website for more information and to download the libraries.
Chris Bowen has written an excellent 4 part tutorial on how to create a 2D casual game using CreateJS. He takes an XNA/C# tutorial called Catapult Wars and ports the game to Windows 8 using Create/JS.
Jesse Freeman, well known for his blog, conference appearances and book on HTML5 Game Development, has recently joined Microsoft as a Technical Evangelist based in NYC. His book on developing HTML5 games using ImpactJS is available on Amazon. Jesse writes on his experience in using ImpactJS for game development on Windows 8 in this blog post.
Construct 2 from Scirra
Construct 2 is a ground breaking HTML5 game engine from Scirra a UK based start up located in London. It lets anyone make games - without any programming experience. Construct 2 is suitable for people who:
Construct 2 is available at 3 price points:
The Free edition has a limited number of sound effects and events and is useful in evaluating the product. The Personal edition is for individual developers. The Professional is for development teams. Those editions do not have any limitations.
Construct 2 supports building games for Windows 8. There is a great tutorial that can help you get started here.
C++ and DirectX development offers the greatest power to developers. A DirectX app typically combines programming logic, the DirectX API, and High Level Shading Language (HLSL) programs, together with audio and 3-D visual assets to present a rich, interactive multimedia experience. Visual Studio includes tools that you can use to work with images and textures, 3-D models, and shaders without leaving the IDE to use another tool.
Epic Games Unreal Engine 3
Unreal Engine 3 is under the hood of many of the best computer and video games. From entertainment software to training simulations, the Unreal Engine provides the platform and tools needed to develop cutting-edge 3D projects.
Epic recently announced the availability of the Unreal Engine 3 for Windows 8 Game development. From the press release:
Epic Games, Inc., in collaboration with NVIDIA, today presented the first public demonstration of Unreal Engine 3 (UE3) running on Windows 8 and Windows RT during Asus’ press conference at the IFA 2012 electronics trade show in Berlin.
Epic Games, Inc., in collaboration with NVIDIA, today presented the first public demonstration of Unreal Engine 3 (UE3) running on Windows 8 and Windows RT during Asus’ press conference at the IFA 2012 electronics trade show in Berlin.
While this is not an exhaustive list, I hope that it gives you a sense of the breadth of support for languages, tools and frameworks available to all developers wishing to take advantage of the huge opportunity that game development offers on Windows 8.
Rapid2D C++ Framework
Rapid2D is the only Game Engine that has been specifically designed for the production of Windows 8 Apps. The Rapid2D engine can be used to produce apps for Windows 8 PC, Tablet and Windows Phone 8.
Rapid2D has a unique GUI interface that makes games production fast and accessible to both the experienced and novice developer. Rapid2D is designed to be intuitive allowing the fast production of Windows 8 and Windows Phone 8 applications. The engine uses the widely uses C++ for scripting.