The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
Get hands-on with the Kinect for Windows v2 sensor
The lovely folk at Microsoft have given us access to a whole bunch of hardware, room to play and promise to keep you fed and watered while you have fun learning, hacking, voice commanding and gesticulating with the incredible Kinect for Windows v2 sensor and latest SDK.
What to expect
The event will take place at Microsoft HQ in London, Cardinal Place (Victoria, London) 5 mins walk from Victoria Train Station
We'll provide the food and drink (and some really cool giveaways) so you can have unadulterated hacking focus to build your Kinect based apps, games or anything else in whatever ways you dream up.
Event Start: Saturday 21st March 10:00am Event End: Sunday 22nd March 18:00pm
What do I need?
To use the official Microsoft Kinect for Windows v2 SDK you'll need a Windows PC with the following minimum requirements.
It is advised you download and install the SDK prior to the event available here
Everyone is welcome with the hardware/platform of your choice but the main expertise available will be on the official Windows SDK.
Space is limited to grab your ticket now!
Register Now http://www.eventbrite.co.uk/e/kinecthack-london-tickets-15373679088
For the next four weeks. Make a potentially life-changing commitment to yourself, to us, and to your friends, family, and colleagues, sit down every day, and learn.
We want you to know your stuff, so the challenge is chock full of great courses spread across eight different learning challenges. Pick an area that interests you, regardless of your job title. Dive right in on Day One with the introductory stuff and, by the end of February, you'll possess some serious eye-opening knowledge.
We want you to show off your training. You can easily share your involvement through social channels, like Twitter, LinkedIn, and Facebook. Each learning challenge comes with a badge you can use, and we have a full set of forums you can join. Oh, and I should mention both regional and technology leaderboards! Plus, Know it. Prove it. learning challenges are full of MVA courses, and you get the digital certificate of completion for each course you finish. Get involved, show your success, get help if you’re stuck, and rock it.
Well, what are you waiting for? Grab this opportunity to launch your year off right. Join the challenge to better your technology skills. Don’t lose yourself to the day-to-day forever! Be a rock star in the KiPi Band!
See you on launch day, February 1! Register now so you’re ready. See you there!
An Introduction to Red Dog Racing from Alan Smith http://geekswithblogs.net/asmith/Default.aspx
You can watch this video introduction to Red Dog Racing is a 3D driving game that makes use of back-end services hosted in Microsoft Azure. Sector and lap time data and telemetry data is send from the game to the Azure Service Bus.
A Microsoft Azure worker role worker role is used to de-queue and process the data and store it as entities in Windows Azure Table Storage. Telemetry data is also sent to Windows Azure Blob Storage to provide the game with a replay function that displays ghost cars for the fastest laps driven by other players. The best lap times, overall standings, and driver telemetry data can be viewed on a website.
I have used the game as one of the scenarios in my recently published PluralSight course Windows Azure Storage In-Depth, to show how I use Queues, Table Storage and Blobs to process and store lap time, telemetry data and replay data from the game.
Here an overview of the various Azure Storage Solution http://channel9.msdn.com/Series/Developing-Microsoft-Azure-Solutions/05
If you want to learn more about telemetry processing or implementing game services in Windows Azure, or would be interested in a Windows Azure training course please feel free to contact me though this blog.
As your aware Microsoft open-sourced .NET Core which is now hosted on GitHub as its home.
The GitHub Student Developer Pack is a great free offer for those students, with terrific tools and services from GitHub partners Microsoft has now included Visual Studio Community 2013 into the GitHub Student Developer Pack,
In addition to Visual Studio Community, students will also find additional tools and services including:
At the same time, we’re inviting GitHub-loving students to try out Microsoft DreamSpark great free tools, including SQL Server and Windows Store developer accounts, as well as great free training courses on Microsoft Virtual Academy.
Microsoft Virtual Academy has hundreds of courses from game development using 3rd party tools and middleware and to how to get started with GitHub in Visual Studio.
So give it a try and ensure you use the very best IDE with the best Open Source, source control repository and tools!
Here the full Agenda of the days
Mary jo foley has covered the tech industry for more than 30 years for a variety of publications and web sites, and is a frequent guest on radio, tv and podcasts, speaking about all things microsoft-related. on zdnet, she blogs at allaboutmicrosoft.com. she is the author of microsoft 2.0: How Microsoft plans to stay relevant in the post-Gates era (John Wiley & Sons, 2008). Foley also is the co-host of the Windows Weekly podcast on the TWiT network.
Theme: Client, Devices & Mobility
NOTE: All sessions are approx. 35-minutes. There is a 15-minute changeover between sessions and a 45-minute lunch break.
Jeffrey Snover is a Distinguished Engineer and the Lead Architect for the Windows Server Division. Snover is the inventor of Windows PowerShell, an object-based distributed automation engine, scripting language, and command line shell. Snover joined Microsoft in 1999 as divisional architect for the Management and Services Division, providing technical direction across Microsoft’s management technologies and products. Snover has over 32 years of industry experience with a focus on management technologies and solutions. He was an architect in the office of the CTO at Tivoli and a development manager at NetView. He has worked also as a consulting engineer and development manager at DEC, where he led various network and systems management projects. Snover held 8 patents prior to joining Microsoft, and has registered 30 patents since. He is a frequent speaker at industry and research conferences on a variety of management and language topics.
Theme: Server & Cloud
Scott is a web developer who has been blogging at http://hanselman.com for over a decade. He works in Open Source on ASP.NET and the Azure Cloud for Microsoft out of his home office in Portland, Oregon. Scott has three podcasts, http://hanselminutes.com for tech talk, http://thisdeveloperslife.com on developers' lives and loves, and http://ratchetandthegeek.com for pop culture and tech media. He's written a number of books and spoken in person to almost a half million developers worldwide.
NOTE: All sessions are approx. 45-minutes. There is a 10-minute changeover between sessions and a 45-minute lunch break.
A challenge for most of us is simply wanting to work out the odds of something happening in a game or an app..
Well here a nice technical solution from Microsoft Research to help with answering that challenge..
Welcome to Infer.NET
Infer.NET is a framework for running Bayesian inference in graphical models. It can also be used for probabilistic programming as shown in this video.
You can use Infer.NET to solve many different kinds of machine learning problems, from standard problems like classification, recommendation or clustering through to customised solutions to domain-specific problems.
Infer.NET SDK Download:
NuGet (Compiler and Runtime binaries only):
Website (everything you need to know about Infer.NET):
Infer.NET is a framework for probabilistic programming and running Bayesian inference in graphical models.
Blog : http://blogs.msdn.com/b/infernet_team_blog/
User Guide: http://research.microsoft.com/en-us/um/cambridge/projects/infernet/docs/default.aspx
There’s a new trend in gaming called cloud gaming. What’s cloud gaming all about? Think of the cloud. Now, thing of gaming. During the day we will discuss the true opportunity of Cloud Gaming : Simplicity for the world of multi-platform, multi-game, multi-player, multi-device development.
The goal if cloud games is to provide gamers with the ultimate gaming experience and we will outline some of the best practice from across UK indies, Studios and research.
The UK is a hotbed for great games innovation, and Microsoft is committed to helping start-ups and independent games developers accelerate their route to market.
During the day we will share with you guidance on cloud services, developer tools, and support and prove that we are making it easier than ever for game developers to quickly grow their businesses. Building games with the cloud can help them quickly scale their reach across platforms, tap into the massive computing power of the cloud on demand, and immediately gain global reach without having to invest in building their own costly infrastructure.
Microsoft will share details of the $1.2 M innovation fund which enables iOS, Android, Windows, Xbox game developers to benefit from cloud computing, so would you be interested in getting 3 month Microsoft Azure Cloud for up to 20 cores free for up to $100 usage per month. Independent game developers across the UK can apply to receive substantial benefits from the fund including free cloud services from Microsoft Azure, Visual Studio development tools, other software, plus access to Microsoft's Technology Advisory team to support indie game studio development.
Register for this FREE event here https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032609327&Culture=en-GB&community=0
The UK is a hotbed for great games innovation, and Microsoft is committed to helping start-ups and independent games developers accelerate their route to market. By offering free cloud services, developer tools, and support from our team, we are making it easier than ever for game developers to quickly grow their businesses. Building games with the cloud can help them quickly scale their reach across platforms, tap into the massive computing power of the cloud on demand, and immediately gain global reach without having to invest in building their own costly infrastructure.
So would you..
Be interested in getting 3 month Microsoft Azure Cloud for up to 20 cores free for up to $100 usage per month.
Free game data storage and $1.2 M innovation fund enables iOS, Android, Windows, Xbox game developers to benefit from cloud computing
Independent game developers across the UK can apply to receive substantial benefits from the fund including free cloud services from Microsoft Azure, Visual Studio development tools, other software, plus access to Microsoft's Technology Advisory team to support indie game studio development.
Register here http://aka.ms/gamedevoffer
Want to save time and money by offloading developer and IT administration tasks to the cloud? Take part in the Cloud Hero Challenge, submit your entry by Friday 19 December 2014 and win an exclusive t-shirt. Just complete ONE of the challenges listed below and submit your Azure Subscription ID & web URL in the entry form by Friday 19 December 2014, then you will get a free t-shirt sent to you.
Set up a virtual machine in less than 10 min
Provision a develop & test workstation with Visual Studio in less than 10 min
Provision a highly available, scalable website in less than 1 hour
Your free t-shirt will be sent to you when you’ve submitted your entry and it is as simple as that.
If you are keen and fancy a chance Surface Pro 3, a weekend holiday getaway or an XBOX ONE console, then take a step further and share your experience in participating in the challenge. Share in no more than 500 words your experience and you will get the chance to win either a Surface Pro 3, a weekend holiday getaway or an XBOX ONE console.
Tell us about your experience by 24th December for a chance to win* a great prize and to be featured as “Cloud Hero” of the month.
Ready to go? Click here to get started & good luck!
Today Microsoft Advertising released ‘house ads,’
Well what are house ads?
Basically House ads are a new capability that enables developers that have two or more Windows or Windows Phone apps in the Store, to promote one of the apps in the other apps, using the Microsoft Ad SDK.
So simply put its an awesome portfolio cross promotion tool, allowing you to promote your content apps/games from one apps to another..
For example, let’s say you have a 2 games..
game1, and game2. Both games use the Microsoft Ad SDK, and there are times when the Ad SDK cannot deliver an add or you may want to simply say for every 100 paid ads add 1 of my ads.
So you can be promoting your game1 within game2, and the game2 within game1, without any changes to your code.
So what do you need to do to implement this..
You must have at least two apps in the Store using the Microsoft Ad SDK, running either standalone or as part of Windows ad mediation.
How do you create a House Ad?
To create a house ad, go to the Microsoft pubCenter, create an ad campaign, select ‘House’ in campaign type, and enter the app that you want to promote. You can start and stop the campaign any time you want. House ad campaigns have no time boundaries and are provided at no cost to you.
When choosing to use house ads, you will need to balance promotion vs revenue. Windows ad mediation helps deliver the highest fill rate possible, with revenue generating ad networks. Using house ads reduces the inventory of ads available to your app to monetize, shifting your advertising focus to app promotion.
Read more about house ads in the Microsoft Advertising blog.
Our recommendations are give house ads a try if you have multiple apps in the Store, in addition to using Windows ad mediation to help increase your Windows Phone ad revenue.