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With the release of Microsoft’s most daring OS ever – Microsoft Windows 8, this revolutionary OS is considered to be a major milestone for Microsoft in regards to the shift from in-the-box computing to cloud computing. Adding to it, Windows 8 is one of the 3 key elements in the Microsoft vision on what a total Eco-system should be like – an Eco-System that starts with PCs and moves to smart phones (Windows 8 Mobile) and personal tablets (Windows 8 Tablet).

Understanding Windows 8 Games development in the curricular

Microsoft UK is pleased to announce the launch of this awareness seminar aiming to introduce the latest technology released by Microsoft and the curricula resources and 3rd party frameworks available to be used within your teaching and learning of games development.

We will highlight the new changes PC users should expect from games developed in Windows 8, the new cool features available and the new integrated services in the OS and partner frameworks.

You will hear from academics already using these frameworks within the curricular, and gain an understanding of how these and Windows 8 are ideal for teaching game development to students.

Date: March 26th 2013

Time: 9am – 5 pm

Location:

Birmingham City University
Faculty of Technology, Engineering and the Environment
Millennium Point
Curzon Street
B4 7XG

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Draft Agenda

9.00 -9.10 Introduction to the day

09.30 – 10.00 The Opportunity of Windows 8

10.00 -11.00 The Opportunity of Widows Phone 8 (Nokia)

11.00 – 11.15 Morning Break

11.15 –  11.45 Getting to Grips with Frameworks Seminar 1

11.45 - 12.15 Getting to Grips with Frameworks Seminar 2 Scirra Construct2 Andrew Wilson, Birmingham City University

12.15 – 1.15 Lunch

13.15 - 2.15 Getting to grips with Frameworks Seminar 3 MonoGame and XNA Rob Miles, University of Hull

2.15– 3.15 Getting to grips with Frameworks Seminar 4 GameMaker Jacob Habgood, Sheffield Hallam University

3.15 – 4.15 Overview of available resources

4.15 – 5.00 Partnering and case studies