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  • Blog Post: SimCity in education

    Originally posted on the Higher Innovation blog On March 5th 2013, Electronic Arts released the highly-anticipated SimCity for Windows PCs everywhere.  SimCity is an interactive and immersive simulation where you are the mayor of a virtual city with people known as Sims that just want to be happy...
  • Blog Post: Give your students the chance to design a Chimpact character for Windows 8 and Windows Phone game

    Here's a chance for your students (or you!) to design a brand new character for the popular game Chimpact . The winner’s character will feature in the next Windows 8 and Windows Phone 8 version of the game and get a credit - but just as importantly, the winner gets bragging rights over all their mates...
  • Blog Post: Marshmallow People and HTML5 come together in new arcade style game

    Back in March at Internet Explorer's Badger Palooza event at the 2012 SXSW Interactive festival Microsoft unveiled an arcade machine running Internet Explorer 9 featuring an HTML5 game based on the popular animated short film “Marshmallow People” from FilmCow . It was so popular, we’ve made the game...
  • Blog Post: Contextual hubs for learning–gaming in education

    Taken from our Playful Learning: Computer Games in Education eBook by Ollie Bray (available to view and download below) What are contextual hubs? I like science fiction but I have to admit never really been into Star Trek. However, I do once remember watching a television program on the history of the...
  • Blog Post: The common language of games

    Taken from our Playful Learning: Computer Games in Education eBook by Ollie Bray (available to view and download below) I’ve seen lots of badly dubbed films but I have never seen a badly dubbed computer game. Yet children play the same games in different languages all over the world. In 2010 I took a...
  • Blog Post: Quality learning environments with computer games in education

    Taken from our Playful Learning: Computer Games in Education ebook (available to view and download below) Quality learning in schools occurs where you have good pedagogy combined with activities that are either interesting or engaging. Gaming is hugely popular in the UK with over 85% of young people...
  • Blog Post: Brandon Generator

    Powered by HTML5, the Windows Internet Explorer Brandon Generator project is written by Edgar Wright, also responsible for the popular films Hot Fuzz and Shaun of the Dead. The interactive animation is a unique graphic novel bought to life with Microsoft's Internet Explorer 9 . The all-star lineup continues...
  • Blog Post: Playful Learning: Computer Games in Education (new eBook)

    We are thrilled to announce the availability of our latest eBook, titled ‘Playful Learning: Computer Games in Education’. Written by leading light in this field, Ollie Bray , this eBook combines thoughts, observations, tools and practical tips to help you understand more about using and making computer...
  • Blog Post: BETT 2012: Using motion capture technology

    Extract from today’s feature in the Guardian on how technology is revolutionising classroom learning. The use of technology in schools marks an increasing convergence of the classroom with children's home lives. Gareth Ritter, a teacher at a Willows high school in Cardiff , has begun using motion capture...
  • Blog Post: BETT 2012: Gaming in Education

    As mentioned earlier this week, a core focus for us at BETT 2012 is gaming in education. With a dedicated showcase area staffed by the K-Team and inspiring daily presentations by the always motivating Ollie Bray , our stand at BETT 2012 promises to be an essential pit stop for those interested in learning...
  • Blog Post: Productivity Future Vision Video

    The future of technology in education means many things to many different people. eBooks, natural user interfaces, touch screens, gaming in education and the consumerisation of IT are all themes that are voiced when the topic comes up for debate. A hot topic, for sure! Gaming in education and the consumerisation...
  • Blog Post: Kinect outside of gaming

    In the space of a year, Kinect for XBOX 360 has come a long way. Quickly becoming the fastest selling consumer electronics device of all time and recently crowned T3 gadget of the year , the innovative device is now used for a wide range of non-gaming applications. The recent release of the Kinect...
  • Blog Post: Gaming in Education: Microsoft Kinect Session from FOTE 11

    Gaming in education is a growing trend across the whole sector and is something that we are going to be exploring more closely over the coming weeks and months. On the subject of gaming in education, or the gamification of learning as it is sometimes referred, Lee Stott from the DPE team here at Microsoft...
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