We are pleased to announce that we have released version 1.5 of the Kinect for Windows runtime and SDK.
Additionally, Kinect for Windows hardware is now available in Hong Kong, South Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional countries: Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, South Africa, Sweden, Switzerland and the United Arab Emirates. When this wave of expansion is complete, Kinect for Windows will be available in 31 countries around the world.
Go to our Kinect for Windows website to find a reseller in your region.
We have added more capabilities to help developers build amazing applications, including:
We have continued to expand and improve our skeletal tracking capabilities in this release:
Seated Skeletal Tracking is now available. This tracks a 10-joint head/shoulders/arms skeleton, ignoring the leg and hip joints. It is not restricted to seated positions; it also tracks head/shoulders/arms when a person is standing. This makes it possible to create applications that are optimized for seated scenarios (such as office work with productivity software or interacting with 3D data) or standing scenarios in which the lower body isn’t visible to the sensor (such as interacting with a kiosk or when navigating through MRI data in an operating room).
We have made performance and data quality enhancements, which improve the experience of all Kinect for Windows applications using the RGB camera or needing RGB and depth data to be mapped together (“green screen” applications are a common example):
New capabilities to enable avatar animation scenarios, which makes it easier for developers to build applications that control a 3D avatar, such as Kinect Sports.
A video introduction to v1.5 is live on Channel 9
The Kinect for windows website has been significantly updated, including new and updated developer resources:
Updated docs which are now 100% on MSDN
Human Interface Guidelines which helps developers get started with NUI interaction design
Video how-to’s for an easy introduction to the SDK capabilities
Download the SDK here
Thank you all for your interest, enthusiasm, questions, and feedback – your contributions are a key part of making the product great.
Originally posted on Microsoft UK Faculty Connection