The one things that never changes when it comes to “the wonderful world of cloud computing” is… that everything keeps changing.

I have previously posted about my negative first experience with the OnLive service for delivering Windows based games (Cloud Computing is full). Ultimately I never did get on with OnLive – but to be fair to OnLive, the only Windows games I play are first person shooters where the difference between 50ms and 200ms of lag and 30 frames per second and 60 is the difference between winning and losing. However I was incredibly impressed with the tech behind OnLive – delivering rich graphical interfaces to users instantly from a wide spectrum of Windows applications and retaining state correctly between sessions. All wrapped up in an attractive experience....

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