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1 – Writing the core logic for camera, mesh & device object 2 – Drawing lines and triangles to obtain a wireframe rendering 3 – Loading meshes exported from Blender in a JSON format 4 – Filling the triangle with rasterization and using a Z-Buffer 4b – Bonus: using tips & parallelism to boost the performance 5 – Handling light with Flat Shading & Gouraud Shading
The idea behind this series is to ensure you are ready to use IE 11 WebGL 3D engine.
Microsoft Technical Evangelist , David Catuhe has published recently Babylon.JS and you can test it here: http://www.babylonjs.com in IE11 or in Chrome.
David has also started a tutorial series on his 3D engine:
- Babylon.js: How to load a .babylon file produced with Blender
- Babylon.js: Unleash the StandardMaterial for your babylon.js game