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  • Blog Post: Seasonal apps – are they worth the effort?

    by Gary Pretty , Technical Strategist at Mando I'm a big fan of both Windows 8 and Windows Phone and I’ve developed apps for both platforms. It’s almost the holiday season again and back when I started developing for Windows Phone, the first app I wrote was Christmas Presents , a seasonal...
  • Blog Post: Unity3D - Getting Started on Building/Porting to Windows 8 and Windows Phone 8

    Getting started with the basics for Unity The Unity Getting Started guides cover everything you need to know: configurations, SDKs, general considerations and first steps Getting started on Windows Phone (663 KB) Getting started on Windows Store (720 KB) Porting to Windows tips Once...
  • Blog Post: UK's Largest Unity Porting Day 29th Nov 2013 Microsoft/Nokia/Unity

    Nokia, Microsoft along with Unity are hosting one of the largest Unity porting events in the UK and they would love to see you there! By attending this free one day event you’ll receive a whole host of rewards, the latest Nokia devices and app store marketing. Over the last 12 months we have seen the...
  • Blog Post: The Internet of Things

    There’s a lot of buzz about the “Internet of Things” (IoT) One of the key areas I get asked most questions about in regards to students projects is the internet of things. This is a great topic for student and researchers based at Microsoft we have  huge passion for the Internet of Things over the...
  • Blog Post: Cloud Gaming Opportunity Unleashed

    Traditional cloud gaming has been associated with streaming of game content only - well, things have really changed with the advent of apps. Many of today’s top apps and games have been truly unleashed as a result of today’s mobile platforms. For an app to be truly successful they need...
  • Blog Post: Great news for Cocos2D and XNA developers Cocos2d-XNA

    Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime...
  • Blog Post: DirectX immediate mode rendering in your C#/XAML app using the SharpDx library.

    Last week we had a huge Microsoft representation at Eurogamer ranging  from Xbox360, XboxOne, Windows Phone and Windows 8 demonstrating our devcies, services and latest titles. During the event I had a lots of interesting discussions with game devs, educators and students, one of the key themes...
  • Blog Post: Creating a Great User Experience

    By Gemma Yussuf , Microsoft Technical Evangelist As a developer, you need to consider the importance of user experience, it is not all about how an app looks within its design but more around how the user navigates and interacts with the application, put the user first considering how they feel whilst...
  • Blog Post: Testing and Publishing your GameSalad created Games/Apps to Windows 8

    GameSalad Creator is a 2D object oriented tool that allows you to create completely original games using a drag and drop interface, enabling you (the user) to create applications for Windows 8, iOS, Android, HTML5, and even for the Mac Platform without typing a single line of code so perfect for those...
  • Blog Post: Get your non technical students Publishing a Windows Phone App

    Great new app ideas aren’t worth much if you don’t get them out there. There is nothing more important to students than being to develop a suitable portfolio to get them ahead in future career aspirations. So with student getting back to University this week its key that they make the most of the FREE...
  • Blog Post: Getting started building Windows Phone Games with Unity

    With the release of Unity 4.2, you can now take your Unity games and quickly port them to Windows Phone 8 and extend your reach to Windows users. Getting started building a Windows Phone 8 game with Unity To develop, compile and submit a Unity game to the Windows Phone store, you will need: ...
  • Blog Post: Design tips for Windows 8.1 apps

    This week I have been at Campus Party in the TheO2 which is pretty specular location for any event. During the week I have been discussing apps and game development with 1000s of students. One of the most popular questions I have had was what are the to main 8.1 changes? This lead into lots of discussions...
  • Blog Post: Increase opportunity – Build for Windows Phone and Windows

    A well-designed and built Windows Phone 8 app can be a great start for building a Windows 8 app. You can leverage the same programming language skills like C# and XAML, and powerful development tools, such as Visual Studio 2012, to accelerate your development, testing and publication time. By building...
  • Blog Post: GDC/GamesCom 2013 Cologne

    Last week I had a hectic week in the city of Cologne, Germany. Why Cologne well simply because Cologne was serving as host to both GDC Europe and Gamescom 2013. I had the opportunity to meet many of my European colleagues and represent the UK developer ecosystem on the ground for two of the...
  • Blog Post: Updating your app from Windows 8 to Windows 8.1

    Updating your apps to Windows 8.1 Preview provides significant benefits. · Numerous performance improvements in common scenarios, including app startup time and panning within large data collections · Improved rendering of animations · New and improved controls · More flexible app layouts and Window...
  • Blog Post: New Windows Phone SDK 8.0 update for GDR2 - good for thorough testing

    by Andy Wigley , Microsoft Technical Evangelist This is the first of a regular monthly column by Windows Phone Technical Evangelist Andy Wigley. For those of you who don't know Andy, he helps developers build apps for Windows Phone devices and tablets, slates and other mobile computers running Windows...
  • Blog Post: Beware the perils of async/await in application lifecycle event handlers (in fact in *any* event handlers)

    Many developers are, quite rightly, adopting the use of async and await when writing Windows Phone and Windows 8 Store apps. It’s the right thing to do, as it allows long-running operations such as network calls and file i/o to complete efficiently without any risk of inadvertently locking up the UI...
  • Blog Post: NV Interactive pioneer HTML5 and JavaScript for native apps

    If you’re a cricket fan you probably already use Cricinfo, whether via the website , iOS app, or Windows Phone and Windows 8 . The Windows 8 app is billed as ‘the most beautiful way yet to follow cricket’, but NV Interactive , the team who built the app, had to face the huge challenge...
  • Blog Post: Adding Ads to Windows 8 and Windows 8.1 with Microsoft Ad SDK

    We released a new version of the Ad SDK during //Build 2013 Greetings from BUILD! Announcing New Tools to Help Developers Boost Monetization in Windows 8 We have a new version for 8.0 and another for 8.1 that is now included in Visual Studio 2013. The new SDK can be obtained at http://adsinapps.microsoft...
  • Blog Post: Prompting for Feedback within your Windows Phone or Windows 8 app/game

    Getting feedback for your apps and increasing your download number is a key way of increasing your ranking of your Windows 8 and Windows Phone application or game. So here is a quick guide to how to increase the numbers of feedback rating you can receive, by simply asking people to review your app after...
  • Blog Post: Unity3d competition over $100,000 in cash and prizes to be won in our new Windows and Windows Phone contest

      Unity and Microsoft are inviting Unity developers to enter a new contest by submitting beautifully crafted, high-quality new or existing games or content for the upcoming Windows Store Apps and Windows Phone 8 platforms. Over $100,000 in cash and prizes will be awarded to a number of talented...
  • Blog Post: A run down of essential presentations from Build 2013

      We know people like to know what to watch so they can optimise their time. Paul Tallett, Microsoft’s Application Development Architect has put together a brief synopsis of the following sessions with a timeline (index) so you can skip to parts that interest you. This is also useful if you want...
  • Blog Post: Using middleware to reduce development time or cost

    by Microsoft Evangelist Lee Stott Developing high quality professional games can be costly. Developing games for multiple platforms can be complex, error prone, and even more costly. Many established game studios build tools and develop production technologies that make up their game development process...
  • Blog Post: Building apps for Windows devices using Microsoft Open Source Technologies http://msopentech.com/

    Are you are a mobile developer and want to extend your reach and your customer base? Do you want to make your mobile app available on more stores? Are using open source technologies? Well lets look at the opportunity of using open source technologies to build apps for Windows Phone and the Windows...
  • Blog Post: Learn how to write a 3D Software Engine from scratch in C#/WinRT & in HTML5 using TypeScript or JavaScript.

    With the announcement and availability of Windows 8.1 its now the perfect opportunity for game developers to build games in HTML5 WebGL for IE11.  HTML5 and JavaScript are excellent starting point for Windows App developers , simply because if your game works in IE 11 then the Windows Store app...
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