At Kodu Game Lab, the Koduteam is always on the look out for community members that are doing fun and compelling work. In this edition of Community Spotlight, we catch up with Blake M., the creator of Kodu Galaga, who goes by LEGOManiacBlake on our forums.
Kodu Team: Can you tell us a little about who you are and what you do?
Blake: My real first name is Blake and I am 13 years old. I'm in Year 7 and go to Maitland Grossmann High School in Australia. I don't have a job, but a future job I would like to have after I've finished school is Game Art and Design. My hobbies are LEGO Building, playing video games, creating games with Kodu (of course) and sleeping. My favourite food is Pasta Bake, and my favourite drink is Strawberry Milkshake. My favorite song is "Lullaby" by Nickelback.
KT: How long have you been using Kodu?
B: I've been using kodu for almost 4 months and I joined on Feb 24th 2012.
KT: How did you first learn about Kodu?
B: I learned of it from my mother, who is a school teacher. She learned of it through a school program, and then in turn told me about it.
KT: How did the Galaga Level come about? Did you set out to see if you make a Kodu version of Galaga or did you start by doing something else that ended up morphing into Galaga?
B: The game Galaga came about because I thought that I should turn an old arcade classic into a version on Kodu. The idea for the chosen arcade game came from my dad, who suggested Galaga, so I got to work and created it, and it was a great success!
KT: How long did it take you to make the level?
B: It took me about 5 hours to make Galaga.
KT: What challenges did you encounter and how did you solve them?
B: I encountered a few problems in making Galaga. The first was with the aliens/ jets. I had to time them using a stopwatch to see how long it would take for them to get somewhere (for example, in the 1st level the aliens/ jets stopped halfway). The second problem was creating two saucers next to the other after a certain amount of points. But, all I really had to do was create a copy of the saucer to the left of the first saucer. The third problem was making the levels activate at a certain time. So, I had to keep tweaking everything until I made it so that when all the jets in a certain level are gone, it adds a point, which then triggers the next level.
KT: What’s your next project
B: I'm planning to make a series of games called TechChamber, where you have to solve various puzzles and challenges and get to the end of the chamber. I've also just finished making a new classic arcade game called 1942, where you have to shoot down jets that come down in waves and attack you.
KT: Thanks for taking the time to answer our questions, Blake! Please keep up the great work!
Originally posted on http://www.kodugamelab.com/