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XNA Community Games Platform team has delivered the first community technology preview (CTP) of XNA Game Studio 3.0, enabling developers to build games for Zune. XNA Game Studio 3.0 allows all game developers to create unique and imaginative games for the entire family of Zune media devices. This feature gives game developers access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience.
Using these tools, developers will have the capability to develop once for all three platforms: the Xbox 360, Windows, and Zune in the final release of XNA Game Studio 3.0. Developers can write one game and target any platform, however, cross-platform networking between all three platforms is not supported. In the CTP version, only Windows and Zune platforms are supported.
This preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site, with a final release scheduled for the holiday 2008 season. In addition, there's a discussion group: Zune game development with XNA Game Studio 3.0 Discussion Thread.
My latest in a series of the weekly, or more often, summary of interesting links I come across related to Visual Studio. Via Steve Pietrek : Heath Stewart explains the usage of the Collect Utility to gather log information for Visual Studio . Greg Duncan