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Microsoft announced that new Kinect for Windows hardware and accompanying software will be available on February 1. The announcement was made at Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World.
Kinect for Windows will be available in 12 countries (United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, United Kingdom), at a suggested retail price of US $249.
Kinect for Windows hardware will be available, in limited quantities at first, through a variety of resellers and distributors. The price includes a one-year warranty, access to ongoing software updates for both speech and human tracking, and our continued investment in Kinect for Windows-based software advancements.
Later this year, we will offer special academic pricing (planned at US $149) for Qualified Educational Users.
An SDK and the runtime will be available free to developers and end-users. “As an independent developer, IT manager, systems integrator, or ISV, you can innovate with confidence knowing that you will not pay license fees for the Kinect for Windows software or the ongoing software updates, and the Kinect for Windows hardware you and your customers use is supported by Microsoft”, according to the post.
Get the SDK from Kinect for Windows. The Kinect for Windows SDK includes APIs, sample code, and drivers. Developers can create rich experiences by using Kinect sensor technology on computers running Windows 7 and Windows 8 developer preview (desktop apps only).
At the heart of the Kinect experience lies sophisticated software that meaningfully deciphers the images and gestures captured by the 3D sensor as well as the voice commands captured by the microphone array from someone much further away than someone using a headset or a phone. More importantly, Kinect software can understand what each user means by a particular gesture or command across a wide range of possible shapes, sizes, and actions of real people.
How ISVs Are Using Kinect
This proliferation of creative and imaginative new ideas for Kinect, which we call the Kinect Effect, will expand even further with our commercial release of Kinect for Windows.
For more information about how the beta versions licenses transfer and other details, see Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World.
Bruce D. Kyle ISV Architect Evangelist | Microsoft Corporation