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 Since I’ve been concentrating on specific VB functionality, you may have noticed that the one topic I haven’t really drilled into yet is game logic, and yet it’s central to what a game is all about. Games have</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title> The Visual Basic Team Coding a Euchre Game Part 7 Total Logic Matt | pool toys</title><link>http://blogs.msdn.com/b/vbteam/archive/2007/03/22/coding-a-euchre-game-part-7-total-logic.aspx#9774126</link><pubDate>Thu, 18 Jun 2009 11:36:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9774126</guid><dc:creator> The Visual Basic Team Coding a Euchre Game Part 7 Total Logic Matt | pool toys</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://pooltoysite.info/story.php?id=2881"&gt;http://pooltoysite.info/story.php?id=2881&lt;/a&gt;&lt;/p&gt;
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