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April, 2010
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Visual C++ Team Blog
Custom Build Steps, Tools, and Events
Posted
over 2 years ago
by
vcblog
6
Comments
In VS 2008, Visual C++ had a couple of the simple scenarios called Custom Build Step and Custom Build Tool. This post will discuss a couple of the simple build extension options you have, and how they’ve changed since VS 2008. Andrew Arnott discusses...
Visual C++ Team Blog
Quick Help on VS2010 Custom Build Rule
Posted
over 2 years ago
by
vcblog
40
Comments
Hi my name is Li Shao. I am a Software Design Engineer in Test for the C++ team. In my earlier blog “Visual Studio 2010 C++ Project Upgrade Guide”, I have mentioned about the change of Custom build Rules in VS2010. In this post, I would like to explain...
Visual C++ Team Blog
Visual Studio 2010 is Now Available
Posted
over 2 years ago
by
vcblog
70
Comments
I am very happy to announce that Visual Studio 2010 is now officially available! The formal announcement can be found on Soma’s blog and you can download VS 2010 from here . Visual Studio 2010 is a great release for C++ developers. Top reasons you...
Visual C++ Team Blog
Tweet your Questions on Channel 9 Live: DevConnections VS2010 Launch
Posted
over 2 years ago
by
vcblog
6
Comments
Today at 11am (PST), Charles Torre will be interviewing Kate Gregory and Richard Campbell for C9 Live at DevConnections Las Vegas to dig into improvements in the native stack in Visual Studio 2010. All native developers are encouraged to tune in and tweet...
Visual C++ Team Blog
C++0x Core Language Features In VC10: The Table
Posted
over 2 years ago
by
vcblog
40
Comments
When we announced that the Visual Studio 2010 Release Candidate Is Now Available For Download , a reader, Igor, asked us to provide a table summarizing which C++0x Core Language features are implemented in VC10. So, here it is! It's derived from, but...
Visual C++ Team Blog
VC++ Tip: Get detailed build throughput diagnostics using MSBuild, compiler and linker
Posted
over 2 years ago
by
vcblog
4
Comments
We know that build throughput for applications are a time crunch on developer productivity. We have spent some time on improving linker throughput and other areas in VS2010, and will continue to investigate improving overall build throughput in future...
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