UPDATE - March 2, 2012: the range-based for-loop and override/final v1.0 have been implemented in VC11 Beta.
There's a new C++ Standard and a new version of Visual C++, and it's time to reveal what features from the former we're implementing in the latter!
Terminology notes: During its development, the new C++ Standard was (optimistically) referred to as C++0x. It's finally being published in 2011, and it's now referred to as C++11. (Even International Standards slip their release dates.) The Final Draft International Standard is no longer publicly available. It was immediately preceded by Working Paper N3242, which is fairly close in content. (Most of the people who care about the differences are compiler/Standard Library devs who already have access to the FDIS.) Eventually, I expect that the C++11 Standard will be available from ANSI, like C++03 is.
As for Visual C++, it has three different version numbers, for maximum fun. There's the branded version (printed on the box), the internal version (displayed in Help About), and the compiler version (displayed by cl.exe and the _MSC_VER macro - this one is different because our C++ compiler predates the "Visual" in Visual C++). For example:
VS 2005 == VC8 == _MSC_VER 1400VS 2008 == VC9 == _MSC_VER 1500VS 2010 == VC10 == _MSC_VER 1600
The final branding for the new version hasn't been announced yet; for now, I'm supposed to say "Visual C++ in Visual Studio 11 Developer Preview". Internally, it's just VC11, and its _MSC_VER macro is 1700. (That macro is of interest to people who want to target different major versions of VC and emit different code for them.) I say VC10 and VC11 because they're nice and simple - the 11 in VC11 does not refer to a year. (VS 2010 == VC10 was a confusing coincidence.)
If you read C++0x Core Language Features In VC10: The Table last year, the following table will look familiar to you. This time, I started with GCC's table again, but I reorganized it more extensively for increased accuracy and clarity (as many features went through significant revisions):
Here's a quick guide to this table, but note that I can't explain everything from scratch without writing a whole book, so this assumes moderate familiarity with what's in C++11:
Rvalue references: N1610 "Clarification of Initialization of Class Objects by rvalues" was an early attempt to enable move semantics without rvalue references. I'm calling it "rvalue references v0.1", as it's of historical interest only. It was superseded by rvalue references v1.0, the original wording. Rvalue references v2.0, which is what we shipped in VC10 RTM/SP1, prohibits rvalue references from binding to lvalues, fixing a major safety problem. Rvalue references v2.1 refines this rule. Consider vector<string>::push_back(), which has the overloads push_back(const string&) and push_back(string&&), and the call v.push_back("meow"). The expression "meow" is a string literal, and it is an lvalue. (All other literals like 1729 are rvalues, but string literals are special because they're arrays.) The rvalue references v2.0 rules looked at this and said, string&& can't bind to "meow" because "meow" is an lvalue, so push_back(const string&) is the only viable overload. This would create a temporary std::string, copy it into the vector, then destroy the temporary std::string. Yuck! The rvalue references v2.1 rules recognize that binding string&& to "meow" would create a temporary std::string, and that temporary is an rvalue. Therefore, both push_back(const string&) and push_back(string&&) are viable, and push_back(string&&) is preferred. A temporary std::string is constructed, then moved into the vector. This is more efficient, which is good! (Yes, I'm ignoring the Small String Optimization here.)
The table says "v2.1*" because these new rules haven't been completely implemented in the VC11 Developer Preview. This is being tracked by an active bug. (Indeed, this is a Standard bugfix.)
Rvalue references v3.0 adds new rules to automatically generate move constructors and move assignment operators under certain conditions. This will not be implemented in VC11, which will continue to follow VC10's behavior of never automatically generating move constructors/move assignment operators. (As with all of the not-yet-implemented features here, this is due to time and resource constraints, and not due to dislike of the features themselves!)
(By the way, all of this v0.1, v1.0, v2.0, v2.1, v3.0 stuff is my own terminology, which I think adds clarity to C++11's evolution.)
Lambdas: After lambdas were voted into the Working Paper (v0.9) and mutable lambdas were added (v1.0), the Standardization Committee overhauled the wording, producing lambdas v1.1. This happened too late for us to implement in VC10, but we've already implemented it in VC11. The lambdas v1.1 wording clarifies what should happen in corner cases like referring to static members, or nested lambdas. This fixes a bunch of bugs triggered by complicated lambdas. Additionally, stateless lambdas are now convertible to function pointers in VC11. This isn't in N2927's wording, but I count it as part of lambdas v1.1 anyways. It's FDIS 5.1.2 [expr.prim.lambda]/6: "The closure type for a lambda-expression with no lambda-capture has a public non-virtual non-explicit const conversion function to pointer to function having the same parameter and return types as the closure type’s function call operator. The value returned by this conversion function shall be the address of a function that, when invoked, has the same effect as invoking the closure type’s function call operator." (It's even better than that, since we've made stateless lambdas convertible to function pointers with arbitrary calling conventions. This is important when dealing with APIs that expect __stdcall function pointers and so forth.)
decltype: After decltype was voted into the Working Paper (v1.0), it received a small but important bugfix at the very last minute (v1.1). This isn't interesting to most programmers, but it's of great interest to programmers who work on the STL and Boost. The table says "v1.1**" because this isn't implemented in the VC11 Developer Preview, but the changes to implement it have already been checked in.
Strongly typed/forward declared enums: Strongly typed enums were partially supported in VC10 (specifically, the part about explicitly specified underlying types), and C++11's semantics for forward declared enums weren't supported at all in VC10. Both have been completely implemented in VC11.
Alignment: Neither VC10 nor VC11 implement the Core Language keywords alignas/alignof from the alignment proposal that was voted into the Working Paper. VC10 had aligned_storage from TR1. VC11 adds aligned_union and std::align() to the Standard Library.
Standard-layout and trivial types: As far as I can tell, the user-visible changes from N2342 "POD's Revisited; Resolving Core Issue 568 (Revision 5)" are the addition of is_trivial and is_standard_layout to <type_traits>. (N2342 performed a lot of surgery to Core Language wording, but it just makes stuff well-defined that users could have gotten away with anyways, hence no compiler changes are necessary.) We had these type traits in VC10, but they just duplicated is_pod, so I'm calling that "No" support. In VC11, they're powered by compiler hooks that should give accurate answers.
Extended friend declarations: Last year, I said that VC10 partially supported this. Upon closer inspection of N1791, I've determined that VC's support for this is essentially complete (it doesn't even emit "non-Standard extension" warnings, unlike some of the other Ascended Extensions in this table). So I've marked both VC10 and VC11 as "Yes".
override and final: This went through a short but complicated evolution. Originally (v0.8) there were [[override]], [[hiding]], and [[base_check]] attributes. Then (v0.9) the attributes were eliminated and replaced with contextual keywords. Finally (v1.0), they were reduced to "final" on classes, and "override" and "final" on functions. This makes it an Ascended Extension, as VC already supports this "override" syntax on functions, with semantics reasonably close to C++11's. "final" is also supported, but under the different spelling "sealed". This qualifies for "Partial" support in my table.
Minimal GC support: As it turns out, N2670's only user-visible changes are a bunch of no-op Standard Library functions, which we already picked up in VC10.
Reworded sequence points: After staring at N2239's changes, replacing C++98/03's "sequence point" wording with C++11's "sequenced before" wording (which is more useful, and more friendly to multithreading), there appears to be nothing for a compiler or Standard Library implementation to do. So I've marked this as N/A.
Atomics, etc.: Atomics, strong compare and exchange, bidirectional fences, and data-dependency ordering specify Standard Library machinery, which we're implementing in VC11.
Memory model: N2429 made the Core Language recognize the existence of multithreading, but there appears to be nothing for a compiler implementation to do (at least, one that already supported multithreading). So it's N/A in the table.
Extended integer types: N1988 itself says: "A final point on implementation cost: this extension will probably cause no changes in most compilers. Any compiler that has no integer types other than those mandated by the standard (and some version of long long, which is mandated by the N1811 change) will likely conform already." Another N/A feature!
That covers the Core Language. As for the Standard Library, I don't have a pretty table of features, but I do have good news:
In VC11, we intend to completely support the C++11 Standard Library, modulo not-yet-implemented compiler features. (Additionally, VC11 won't completely implement the C99 Standard Library, which has been incorporated by reference into the C++11 Standard Library. Note that VC10 and VC11 already have <stdint.h>.) Here's a non-exhaustive list of the changes we're making:
New headers: <atomic>, <chrono>, <condition_variable>, <future>, <mutex>, <ratio>, <scoped_allocator>, and <thread>. (And I've removed the broken <initializer_list> header that I accidentally left in VC10.)
Emplacement: As required by C++11, we've implemented emplace()/emplace_front()/emplace_back()/emplace_hint()/emplace_after() in all containers for "arbitrary" numbers of arguments (see below). For example, vector<T> has "template <typename... Args> void emplace_back(Args&&... args)" which directly constructs an element of type T at the back of the vector from an arbitrary number of arbitrary arguments, perfectly forwarded. This can be more efficient than push_back(T&&), which would involve an extra move construction and destruction. (VC10 supported emplacement from 1 argument, which was not especially useful.)
Faux variadics: We've developed a new scheme for simulating variadic templates. Previously in VC9 SP1 and VC10, we repeatedly included subheaders with macros defined differently each time, in order to stamp out overloads for 0, 1, 2, 3, etc. arguments. (For example, <memory> included the internal subheader <xxshared> repeatedly, in order to stamp out make_shared<T>(args, args, args).) In VC11, the subheaders are gone. Now we define variadic templates themselves as macros (with lots of backslash-continuations), then expand them with master macros. This internal implementation change has some user-visible effects. First, the code is more maintainable, easier to use (adding subheaders was a fair amount of work), and slightly less hideously unreadable. This is what allowed us to easily implement variadic emplacement, and should make it easier to squash bugs in the future. Second, it's harder to step into with the debugger (sorry!). Third, pair's pair(piecewise_construct_t, tuple<Args1...>, tuple<Args2...>) constructor had "interesting" effects. This requires N^2 overloads (if we support up to 10-tuples, that means 121 overloads, since empty tuples count here too). We initially observed that this (spamming out so many pair-tuple overloads, plus all of the emplacement overloads) consumed a massive amount of memory during compilation, so as a workaround we reduced infinity. In VC9 SP1 and VC10, infinity was 10 (i.e. "variadic" templates supported 0 to 10 arguments inclusive). In the VC11 Developer Preview, infinity is 5 by default. This got our compiler memory consumption back to what it was in VC10. If you need more arguments (e.g. you had code compiling with VC9 SP1 or VC10 that used 6-tuples), there's an escape hatch. You can define _VARIADIC_MAX project-wide between 5 and 10 inclusive (it defaults to 5). Increasing it will make the compiler consume more memory, and may require you to use the /Zm option to reserve more space for PCHes.
This story has a happy ending, though! Jonathan Caves, our compiler front-end lord, investigated this and found that something our tuple implementation was doing (specifically, lots of default template arguments), multiplied by pair's N^2 overloads, multiplied by how much pair tends to get used by STL programs (e.g. every map), was responsible for the increased memory consumption. He fixed that, and the fix is making its way over to our STL branch. At that point, we'll see if we can raise the _VARIADIC_MAX default to 10 again (as I would prefer not to break existing code unnecessarily).
Randomness: uniform_int_distribution is now perfectly unbiased, and we've implemented shuffle() in <algorithm>, which directly accepts Uniform Random Number Generators like mersenne_twister.
Resistance to overloaded address-of operators: C++98/03 prohibited elements of STL containers from overloading their address-of operator. This is what classes like CComPtr do, so helper classes like CAdapt were required to shield the STL from such overloads. During VC10's development, while massively rewriting the STL (for rvalue references, among other things), our changes made the STL hate overloaded address-of operators even more in some situations. (You might remember one of my VCBlog posts about this.) Then C++11 changed its requirements, making overloaded address-of operators acceptable. (C++11, and VC10, provide the helper function std::addressof(), which is capable of getting the true address of an object regardless of operator overloading.) Before VC10 shipped, we attempted to audit all STL containers for occurrences of "&elem", replacing them with "std::addressof(elem)" which is appropriately resistant. In VC11, we've gone further. Now we've audited all containers and all iterators, so classes that overload their address-of operator should be usable throughout the STL. Any remaining problems are bugs that should be reported to us through Microsoft Connect. (As you might imagine, grepping for "&elem" is rather difficult!) I haven't audited the algorithms yet, but a casual glance indicated to me that they aren't especially fond of taking the addresses of elements.
We're also going beyond C++11 in a couple of ways:
SCARY iterators: As permitted but not required by the C++11 Standard, SCARY iterators have been implemented, as described by N2911 "Minimizing Dependencies within Generic Classes for Faster and Smaller Programs" and N2980 "SCARY Iterator Assignment and Initialization, Revision 1".
Filesystem: We've added the <filesystem> header from the TR2 proposal, featuring super-cool machinery like recursive_directory_iterator. Note that the 2006 proposal (before work on TR2 was frozen due to C++0x running extremely late and turning into C++11) was derived from Boost.Filesystem V2. It later evolved into Boost.Filesystem V3, but that will not be implemented in VC11.
Finally, in addition to numerous bugfixes, we've performed a major optimization! All of our containers (loosely speaking) are now optimally small given their current representations. This is referring to the container objects themselves, not their pointed-to guts. For example, vector contains three raw pointers. In VC10, x86 release mode, vector was 16 bytes. In VC11, it's 12 bytes, which is optimally small. This is a big deal if you have 100,000 vectors in your program - VC11 will save you 400,000 bytes. Decreased memory usage saves both space and time.
This was achieved by avoiding the storage of empty allocators and comparators, as std::allocator and std::less are stateless. (We'll activate these optimizations for custom allocators/comparators too, as long as they're stateless. Obviously, we can't avoid storing stateful allocators/comparators, but those are quite rare.)
Here are all of the sizes for x86 and x64. (32-bit ARM is equivalent to x86 for these purposes). Naturally, these tables cover release mode, as debug mode contains checking machinery that consumes space and time. I have separate columns for VC9 SP1, where _SECURE_SCL defaulted to 1, and for VC9 SP1 with _SECURE_SCL manually set to 0 for maximum speed. VC10 and VC11 default _SECURE_SCL to 0 (now known as _ITERATOR_DEBUG_LEVEL).
Stephan T. Lavavej Visual C++ Libraries Developer
After reading this post I am no longer sure what exactly Microsoft means by "C++ Renaissance"... You are going to infuse new power into C++, but you refuse to allocate the resources to actually support it?! Huh?
What a disappointment.
@Stephan: Great job. Even though I wish Microsoft put more effort in C++11! Proceed in doing things right as you do!
Does WinRT Metro C++/CLI code absolutely require /clr:safe mode ? Is it possible to compile WinRT-based applications with Mixed (/clr) or Pure (/clr:pure) options ?
shows a C++ hello World application using the Metro Windows Runtime.
void MainPage::TapMe_Tapped( Platform::Object^ sender, Windows::UI::Xaml::Input::TappedEventArgs^ e )
Platform::String^ platformHello= "Hello world";
Greeting->Text = platformHello;
Suppose I want to do:
std::wstring stdcpp_wstring= L"Hello world";
Greeting->Text = stdcpp_wstring; // No suitable conversion from std::wstring to Platform::String ^ exists.
Greeting->Text->CopyTo( (wchar_t *)stdcpp_wstring.c_str(), stdcpp_wstring.size() ); // Link error
So how do I use the Standard C++ strings with WinRT ?
While I would have liked to get at least variadic templates, after having opened our C++ solution in Visual Studio Developer Preview I'm kind of impressed. Not one error, it just worked without any changes.
I have still seen multi-second goto definition, but it seems that most of the time it's instant.
Also very impressed with the debugger stepping speed. Instant!
I've had some issues with vcpkgsrv.exe crashing, but I guess that is to be expected. Also the editor hangs for a while evaluating "locals" and "autos" while debugging.
Now if I just had DPack extension for open file in solution I could probably use this preview as my main editor.
I have to echo the concerns of @confused_dude. Looking at <msdn.microsoft.com/.../br211380.aspx>, all of the "C++" examples aren't C++, they're C++/CLI. So, with regard to all of the announcements Microsoft is making about WinRT and the Metro style APIs being available through JS, C++, or C#, do they really mean C++, or do they mean C++/CLI?
I wonder why my posts aren't going through...
@Jason: MSDN blogs are broken. There's what seems to be a timeout issue which means that if you submit a comment too long after loading the page (my guess), it just swallows the comment. It isn't posted, you get no confirmation for it, and you can't even click 'back' in your browser to recover it.
If you intend to comment on a MSDN blog, always copy your post to the clipboard before posting it.
As almost everyone else here, I am very disappointed.
The lack of most of the C++11 language features simply means that I cannot learn the new standard using VC++11. While other developers using other compilers will rapidly master C++11, I risk to be left behind, stuck with a compiler that does not even support trivial features such as range-based for-loop.
This is unacceptable for me. I will have to find a valid alternative (GCC seems the most promising one at the present time). I regret to say this because Microsoft products have always been top-quality and Visual Studio is the best IDE ever conceivable by any sentient being in this and all other parallel universes.
THIS IS MY PERSONAL MESSAGE TO MICROSOFT:
if you really care about C++ developer, please do something to recover from this situation quickly . What VC++ really needs is not additional libraries or other IDE features but just the implementation of C++11 core language features. In this situation, I cannot use VC++11 without sacrificing my developer knowledge and skills.
This has to be a joke. I'm hoping tomorrow you'll reveal that this was a late April Fools.
As almost everybody here, I am very very disappointed by WinRT C++ support. I really hope you will change this before VS 11 releases. But if you MS guys believe that C++ is just C# without MSIL, well, C++ devs will use GCC or Objective C..
I see no C++ renaissance at Microsoft. I'd call this the death of C++ at Microsoft. I refuse to write in any code in this retarded invention that they try to call C++, sorry that's not C++. I guess there's no need to even implement C++11 features, there's nothing to do with them when using WinRT. I have invested a lot into C++ and I'm going to make a difficult decision. I'm either switching platforms or switching to C#.
Eric Lawless: Thank you, although the bulk of the credit for the Standard Library improvements mentioned here should go to Dinkumware.
C Programmer> Please, tell me just one thing: is pointer arithmetic supported in VC11 ? Can I use native heap in Win8 ?
That's two things - yes, on both counts.
Jesse> Does this mean we'll never see a final context-sensitive keyword in VC++?
There's no reason why both "final" and "sealed" can't be simultaneously supported.
George Jackson> I haven't seen std::begin(arr) and std::end(arr) in any documentation. Are they standard?
They are indeed Standard, they just haven't made it into MSDN yet. In N3242 linked at the top of this post, see 24.6.5 [iterator.range] which says "In addition to being available via inclusion of the <iterator> header, the function templates in 24.6.5 are available when any of the following headers are included: <array>, <deque>, <forward_list>, <list>, <map>, <regex>, <set>, <string>, <unordered_map>, <unordered_set>, and <vector>." and goes on to specify begin() and end() for containers and arrays.
Visual C++ reference for Windows Runtime
eventually told me the answer:
String^ str9 = ref new String(wstr1.c_str());
VC++11 had been expected.
I am very disappointed.
no longer need to buy.