For Friday, how about more information about DirectX 12 announced at GDC earlier this week?
DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn't just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.
Visit the DirectX Developer Blog and read the DirectX 12 article for much, much more.
What about it's dependency on OS version?
@Chris: Windows 8.1 (update 2?), Windows 9... For Windows 7, well they didn't port WDDM 1.2 and DXGI 1.2, the new runtime will require new versions of DXGI and WDDM (it looks like the video driver now runs only in user mode for better multithreading and avoiding HAL context with to kernel mode..).. so..
Separately, can you guys collaborate with IE team to catch up with WebGL standards?
IE11 (edge revision) is at WebGL v0.9.2, while FF, Chrome and Safari are at v1.0.3. How hard it is to write a wrapper on top of DX12 when IE only runs on WindOS!! Also the APNG file format support please...
IE being the oldest living browser is always late at party. Its kind of a trademark.. for instance its 16th year of MATHML (since April 98, when its v1 was published at W3C) and IE doesn't support it till date.
IE is the main actor in giving bad rep to Microsoft in last two decades.
i was afraid something like this might happen hold your horses guys
this is great news but i wonder what will happen to my 300 bucks
dx11 shiny GPU just recently bought:(
pet29, don't worry. OpenGL will work just fine with your graphics card.