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Blog Post:
Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3
Roberto Sonnino - MSFT
Welcome back to our third and final post on using the Visual Studio 3D Starter Kit ! If you read our previous posts in this series ( here and here ), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and...
on
11 Apr 2013
Blog Post:
Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3
Roberto Sonnino - MSFT
A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order...
on
2 Apr 2013
Blog Post:
Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3
Roberto Sonnino - MSFT
As we promised a few weeks ago , welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit . During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process...
on
26 Mar 2013
Blog Post:
Visual Studio 3D Starter Kit – Now for Windows Phone 8
Jennifer Leaf [MSFT]
Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates...
on
13 Feb 2013
Blog Post:
The Metro style apps with C++ event is now a live webcast
vcblog
As I mentioned a couple of weeks ago, we announced the Metro style apps with C++ event. Since we announced the camp, there were a lot of requests for a live webcast. Thanks to Jaime who just posted on this blog, the event will be broadcasted live! Quoting Jaime: Event sold out within a few days...
on
7 May 2012
Blog Post:
Building Windows 8 Metro style apps with C++ Windows camp
vcblog
Hello all, We’re hosting a one day, free technical event in Redmond on May 18, 2012 intended for developers who want to write Metro apps for Windows 8 with C++ . Details: Location: Redmond WA, Microsoft campus, bldg 92. Date: May 18th, 2012 Time: 9 AM to 5 PM for sessions, Q&A and...
on
24 Apr 2012
Blog Post:
Developing Windows Applications in C++ (Articles Series)
vcblog
We got just published “ Developing Windows Applications in C++ ”, an article series created by C++ Most Valuable Professional Kate Gregory . This material is aimed at C++ developers who want to learn how to write Windows applications. It won’t teach you C++, or how to use Windows as...
on
25 Jul 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)
Diego Dagum - MSFT
Read in this issue : Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public...
on
11 Jun 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 20 (May 14, 2011)
Diego Dagum - MSFT
Read in this issue : Boris Jabes: Rock Hard: C++ Evolving Raymond Chen: A function pointer cast is a bug waiting to happen Viva64: How to make fewer errors at the stage of code writing. Part N2 ACCU 2011: Scott Meyers on Move Semantics, Perfect Forwarding, and Rvalue references DirectCompute Lecture...
on
14 May 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 19 (May 7, 2011)
Diego Dagum - MSFT
Read in this issue : Converting An MFC Ribbon To Designer Format (ACCU 2011) Farewell to Disks: Efficient Processing of Obstinate Data ConcRT Sample Pack: Download today DirectCompute Lecture Series 110: Memory Patterns (Code Project) A Notepad for Regular Expressions Herb Sutter Shares Perspectives...
on
7 May 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 18 (Apr 30, 2011)
Diego Dagum - MSFT
Read in this issue : Advanced STL, Part 4 Concurrency Runtime: Transporting Exceptions between Threads DirectCompute Lecture Series 101: Introduction to DirectCompute (C++ and Beyond) Adventures in Perfect Forwarding (InformIT) Ten Techniques to Reduce the Size of Your Classes, Part I MS11-025 Visual...
on
30 Apr 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011)
Diego Dagum - MSFT
Read in this issue : [Herb Sutter] Session Announcement: C++ and the GPU… and Beyond [Kate Gregory] Application Restart and Recovery on Windows 7 [Channel 9] Boris Jabes on Game Development and Other Demons [ConcRT blog] The Concurrency Runtime and Visual C++ 2010: Rvalue References [Anthony Williams...
on
23 Apr 2011
Blog Post:
Visual Studio 2010 Service Pack 1 General Availability
Diego Dagum - MSFT
If you guys follow Jason Zander’s (Visual Studio corporate Vice President) blog, you learned two days ago that the Visual Studio 2010 Service Pack 1 whose Beta had been released last December achieved final release stage. Today is generally available (last Tuesday was only for MSDN subscribers...
on
10 Mar 2011
Blog Post:
The Visual C++ Weekly Vol. 1 Issue 3 (Jan 15, 2011) Is Out
Diego Dagum - MSFT
We just released the third issue of The Visual C++ Weekly . For technical reasons, from the original list of articles, there are two that weren’t caught and got lost but we’ll make sure to include them in the fourth issue (to appear next Saturday, January 22). This issue contains an Intel...
on
15 Jan 2011
Blog Post:
A 101 on GPU-Accelerated Apps in the Windows Platform
Diego Dagum - MSFT
In the last Professional Developer Conference (PDC) , a few months ago, Chas Boyd –PM Architect with Windows Graphics at Microsoft- delivered a general overview of the Windows Graphics architecture , its different APIs and the application types they are intended to. It’s a 100-level session...
on
13 Jan 2011
Blog Post:
Issues with F1-Help in C++ Projects
vcblog
Hi! My name is Ulzii Luvsanbat and I’m a Senior Test Lead with the Visual C++ team. Diego told me about some feedback received in a recent post regarding the accuracy and usefulness of the F1-Help command when working on C++ projects. First of all, I want to start by thanking all of you guys...
on
15 Dec 2010
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