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  • Blog Post: GPU Usage tool in Visual Studio 2013 Update 4 CTP1

    After shipping a number of improvements to Graphics Diagnostics in Visual Studio 2013 Update 3 RC , the team has been working to bring you more profiling tools for DirectX applications. In Visual Studio 2013 Update 4 CTP1 that released yesterday (Download here ), you will find a brand new GPU Usage tool...
  • Blog Post: DirectX Graphics Development with Visual Studio 2013 and Update 2

    Hello, everyone! My name is Rong Lu, a program manager on the Visual C++ team. Last week at BUILD conference, I gave a talk on “DirectX Graphics Development with Visual Studio 2013 and Update 2” in which we walked through a couple of exciting new features in Visual Studio 2013 Update 2 (...
  • Blog Post: DirectX 12

    For Friday, how about more information about DirectX 12 announced at GDC earlier this week? DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more...
  • Blog Post: Kinect for Windows C++ Samples

    Kinect for Windows enables developers like you to create applications that allow users to interact naturally with the computer by gesturing and speaking. You probably already know this. But did you know there are plenty of samples written in C++ using Direct 3D and Direct 2D and other DirectX stuff?...
  • Blog Post: How is your experience developing graphics apps?

    Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand...
  • Blog Post: New Channel 9 video on the Visual Studio 3D Starter Kit now online

    If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit . This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

    Welcome back to our third and final post on using the Visual Studio 3D Starter Kit ! If you read our previous posts in this series ( here and here ), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

    A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

    As we promised a few weeks ago , welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit . During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process...
  • Blog Post: Visual Studio 3D Starter Kit – Now for Windows Phone 8

    Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates...
  • Blog Post: The Metro style apps with C++ event is now a live webcast

    As I mentioned a couple of weeks ago, we announced the Metro style apps with C++ event. Since we announced the camp, there were a lot of requests for a live webcast. Thanks to Jaime who just posted on this blog, the event will be broadcasted live! Quoting Jaime: Event sold out within a few days...
  • Blog Post: Building Windows 8 Metro style apps with C++ Windows camp

    Hello all, We’re hosting a one day, free technical event in Redmond on May 18, 2012 intended for developers who want to write Metro apps for Windows 8 with C++ . Details: Location: Redmond WA, Microsoft campus, bldg 92. Date: May 18th, 2012 Time: 9 AM to 5 PM for sessions, Q&A and...
  • Blog Post: Developing Windows Applications in C++ (Articles Series)

    We got just published “ Developing Windows Applications in C++ ”, an article series created by C++ Most Valuable Professional Kate Gregory . This material is aimed at C++ developers who want to learn how to write Windows applications. It won’t teach you C++, or how to use Windows as...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

    Read in this issue : Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 20 (May 14, 2011)

    Read in this issue : Boris Jabes: Rock Hard: C++ Evolving Raymond Chen: A function pointer cast is a bug waiting to happen Viva64: How to make fewer errors at the stage of code writing. Part N2 ACCU 2011: Scott Meyers on Move Semantics, Perfect Forwarding, and Rvalue references DirectCompute Lecture...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 19 (May 7, 2011)

    Read in this issue : Converting An MFC Ribbon To Designer Format (ACCU 2011) Farewell to Disks: Efficient Processing of Obstinate Data ConcRT Sample Pack: Download today DirectCompute Lecture Series 110: Memory Patterns (Code Project) A Notepad for Regular Expressions Herb Sutter Shares Perspectives...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 18 (Apr 30, 2011)

    Read in this issue : Advanced STL, Part 4 Concurrency Runtime: Transporting Exceptions between Threads DirectCompute Lecture Series 101: Introduction to DirectCompute (C++ and Beyond) Adventures in Perfect Forwarding (InformIT) Ten Techniques to Reduce the Size of Your Classes, Part I MS11-025 Visual...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011)

    Read in this issue : [Herb Sutter] Session Announcement: C++ and the GPU… and Beyond [Kate Gregory] Application Restart and Recovery on Windows 7 [Channel 9] Boris Jabes on Game Development and Other Demons [ConcRT blog] The Concurrency Runtime and Visual C++ 2010: Rvalue References [Anthony Williams...
  • Blog Post: Visual Studio 2010 Service Pack 1 General Availability

    If you guys follow Jason Zander’s (Visual Studio corporate Vice President) blog, you learned two days ago that the Visual Studio 2010 Service Pack 1 whose Beta had been released last December achieved final release stage. Today is generally available (last Tuesday was only for MSDN subscribers...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 3 (Jan 15, 2011) Is Out

    We just released the third issue of The Visual C++ Weekly . For technical reasons, from the original list of articles, there are two that weren’t caught and got lost but we’ll make sure to include them in the fourth issue (to appear next Saturday, January 22). This issue contains an Intel...
  • Blog Post: A 101 on GPU-Accelerated Apps in the Windows Platform

    In the last Professional Developer Conference (PDC) , a few months ago, Chas Boyd –PM Architect with Windows Graphics at Microsoft- delivered a general overview of the Windows Graphics architecture , its different APIs and the application types they are intended to. It’s a 100-level session...
  • Blog Post: Issues with F1-Help in C++ Projects

    Hi! My name is Ulzii Luvsanbat and I’m a Senior Test Lead with the Visual C++ team. Diego told me about some feedback received in a recent post regarding the accuracy and usefulness of the F1-Help command when working on C++ projects. First of all, I want to start by thanking all of you guys...
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