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  • Blog Post: How is your experience developing graphics apps?

    Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand...
  • Blog Post: New Channel 9 video on the Visual Studio 3D Starter Kit now online

    If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit . This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows...
  • Blog Post: Project Austin Part 3 of 6: Ink Smoothing

    Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog...
  • Blog Post: Project Austin Part 2 of 6: Page Curling

    Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post...
  • Blog Post: Game Debugging in Visual Studio 11

    Hi! I am Amit Mohindra , a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX...
  • Blog Post: Herb Sutter: Heterogeneous Computing and C++ AMP (AFDS Keynote)

    Herb Sutter , Principal Architect with the Visual C++ team, got his keynote posted in Channel 9 . He tells more details in his blog .
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

    Read in this issue : Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public...
  • Blog Post: Boris Jabes on Game Development and Other Demons

    Hi, I’m Charles Torre , Sr. Technographer with Channel 9 . I recently interviewed Boris Jabes , a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C+...
  • Blog Post: The Visual C++ Weekly Vol. 1 Issue 12 (Mar 19, 2011)

    Read in this issue : [Patterns and Practices] Parallel Programming with MS Visual C++ (online guidance) [CodeProject] 3-D Software Rendering Engine – Part I [Viva64] Lessons on Development of 64-bit Applications [Vlad Lazarenko] C++ Exception Handling and Performance [Channel 9] Kate Gregory on Being...
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