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  • Blog Post: New Channel 9 video on the Visual Studio 3D Starter Kit now online

    If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit . This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

    Welcome back to our third and final post on using the Visual Studio 3D Starter Kit ! If you read our previous posts in this series ( here and here ), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

    A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

    As we promised a few weeks ago , welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit . During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process...
  • Blog Post: Hello ARM: Exploring Undefined, Unspecified, and Implementation-defined Behavior in C++

    With the introduction of Windows RT for ARM devices, many Windows software developers will be encountering ARM processors for the first time. For the native C++ developer this means the potential for running afoul of undefined, unspecified, or implementation-defined behavior--as defined by the C++ language...
  • Blog Post: C++/CX Part 4 of [n]: Static Member Functions

    See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at static member functions and how they are supported by the Windows Runtime. A Windows Runtime reference type (also called...
  • Blog Post: C++/CX Part 3 of [n]: Under Construction

    See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at the how runtime classes are constructed. We'll use the following Widget runtime class throughout this article: public...
  • Blog Post: Project Austin Part 3 of 6: Ink Smoothing

    Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog...
  • Blog Post: Project Austin Part 2 of 6: Page Curling

    Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post...
  • Blog Post: C++/CX Part 2 of [n]: Types That Wear Hats

    See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. The hat ( ^ ) is one of the most prominent features of C++/CX--it's hard not to notice it when one first sees C++/CX code. So, what exactly is a ^ type? A hat type is a smart pointer type that (1) automatically manages the...
  • Blog Post: C++/CX Part 1 of [n]: A Simple Class

    See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. In this article we'll consider the basics of C++/CX by looking at a simple Windows Runtime class; we'll skim over some of the details, but don't worry: we'll come back and cover them in future posts. The code in this post...
  • Blog Post: C++/CX Part 0 of [n]: An Introduction

    Hello; I'm James McNellis, and I've recently joined the Visual C++ team as a libraries developer. My first encounter with the C++/CX language extensions was early last year, while implementing some code generation features for the Visual Studio 2012 XAML designer. I started off by hunting for some example...
  • Blog Post: Follow the Windows 8 Metro style event live

    We are getting ready to start the event right now. Follow the twitter feed here: https://twitter.com/#!/search/%23ch9live The event will also be streaming live here: http://channel9.msdn.com/Events/Windows-Camp/Developing-Windows-8-Metro-style-apps-in-Cpp Thanks, Vikas. VisualC++ PM
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