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  • Blog Post: C++ Runtime for Sideloaded Windows 8.1 apps

    A while ago we posted about how the distribution and deployment of C++ Runtime as a dependency was handled through the Windows Store. That mechanism works for apps that are themselves distributed through the Store. However, there are cases in which you need to build apps that don't ship through the Windows...
  • Blog Post: Building 8.1 apps (Windows Phone and Windows Store) using Visual Studio “14” CTP2

    We recently released the CTP2 for Visual Studio “14”. Through this blog post we wanted to inform you and solicit feedback about a change we have made in the way building C++ apps for down-level platforms is handled. Everything mentioned below is relevant only for Windows Store and Windows...
  • Blog Post: Weathr, a 3D Weather App now on CodePlex

    Welcome to 2014. May all your C++ code run perfectly! Thomas Petchel wanted really to explore the intersection among C++, DirectX, and XAML in the context of a Windows Store app. The result? Weathr , a 3D weather app for windows 8.1. It is a smooth, responsive app that shows weather information...
  • Blog Post: Asynchronous programming in C++ using resumable functions and await

    As you know we recently released the Visual C++ Compiler November 2013 CTP . One of the many features in this CTP is the support for resumable functions and await. In this blog post, I want to touch upon some examples where these features make the experience of programming with asynchronous API much...
  • Blog Post: Using Windows Azure Mobile Services from C++ Windows Store apps

    Most good apps these days provide some kind of connected experience whether it is the ability to connect to existing popular web services (like Facebook, Twitter, SkyDrive etc.) or building their own custom backend based somewhere in the cloud. Visual Studio 2013 provides support for both these scenarios...
  • Blog Post: New Channel 9 video on the Visual Studio 3D Starter Kit now online

    If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit . This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

    Welcome back to our third and final post on using the Visual Studio 3D Starter Kit ! If you read our previous posts in this series ( here and here ), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

    A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app. Now we’re going to take the app one step further, by adding some animation. If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order...
  • Blog Post: Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

    As we promised a few weeks ago , welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit . During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process...
  • Blog Post: Hello ARM: Exploring Undefined, Unspecified, and Implementation-defined Behavior in C++

    With the introduction of Windows RT for ARM devices, many Windows software developers will be encountering ARM processors for the first time. For the native C++ developer this means the potential for running afoul of undefined, unspecified, or implementation-defined behavior--as defined by the C++ language...
  • Blog Post: C++/CX Part 4 of [n]: Static Member Functions

    See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at static member functions and how they are supported by the Windows Runtime. A Windows Runtime reference type (also called...
  • Blog Post: C++/CX Part 3 of [n]: Under Construction

    See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at the how runtime classes are constructed. We'll use the following Widget runtime class throughout this article: public...
  • Blog Post: C++ Runtime for Windows 8 Store apps

    Background If you have shipped software built using Visual C++, you probably have had to think about deploying C++ Runtime DLLs. If your binaries dynamically link to the C++ Libraries, then your desktop apps probably deploy C++ Runtime using VCRedist , merge modules or by copying C++ Runtime DLLs...
  • Blog Post: C++/CX Part 2 of [n]: Types That Wear Hats

    See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. The hat ( ^ ) is one of the most prominent features of C++/CX--it's hard not to notice it when one first sees C++/CX code. So, what exactly is a ^ type? A hat type is a smart pointer type that (1) automatically manages the...
  • Blog Post: C++/CX Part 1 of [n]: A Simple Class

    See C++/CX Part 0 of [N]: An Introduction for an introduction to this series. In this article we'll consider the basics of C++/CX by looking at a simple Windows Runtime class; we'll skim over some of the details, but don't worry: we'll come back and cover them in future posts. The code in this post...
  • Blog Post: C++/CX Part 0 of [n]: An Introduction

    Hello; I'm James McNellis, and I've recently joined the Visual C++ team as a libraries developer. My first encounter with the C++/CX language extensions was early last year, while implementing some code generation features for the Visual Studio 2012 XAML designer. I started off by hunting for some example...
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