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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx</link><description>You may already know Pete Brown but if you don’t, I’ll briefly introduce him here: he’s, like me, a Community Program Manager with Microsoft but while I’m focused on C/C++ languages and the Visual C++ tool, he’s devoted to client-side development technologies</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10140644</link><pubDate>Mon, 14 Mar 2011 12:03:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10140644</guid><dc:creator>Cougar</dc:creator><description>&lt;p&gt;Things are starting to move? &lt;a rel="nofollow" target="_new" href="http://www.pocketgamer.biz/r/PG.Biz/Windows+Phone+7/news.asp?c=28033"&gt;www.pocketgamer.biz/.../news.asp&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10140644" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10137713</link><pubDate>Mon, 07 Mar 2011 17:09:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10137713</guid><dc:creator>Jonny</dc:creator><description>&lt;p&gt;Maybe Microsoft is not seeing the big opportunity here. My argumentation:&lt;/p&gt;
&lt;p&gt;- Native Code for iOS is very difficult because the majority of Devs need to learn Objective-C &amp;nbsp;(I am not a big fan of Objective-C - code looks so ugly)&lt;/p&gt;
&lt;p&gt;- Android has fragmentation issues so you can&amp;#39;t use any deep optimizations.&lt;/p&gt;
&lt;p&gt;-&amp;gt; WP7 could allow real clean C++. I promise, I will not overuse pointers ;)&lt;/p&gt;
&lt;p&gt;A man can dream ?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10137713" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10137711</link><pubDate>Mon, 07 Mar 2011 16:59:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10137711</guid><dc:creator>Gerald S.</dc:creator><description>&lt;p&gt;I have written a couple of apps for WP7. I have to say the performance really is disappointing (Have apps on other platforms). I would truly love a Native Code for my apps. It would be easier to port my existing apps to WP7!&lt;/p&gt;
&lt;p&gt;Thanks for your effort!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10137711" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10137499</link><pubDate>Mon, 07 Mar 2011 04:00:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10137499</guid><dc:creator>Diego Dagum - MSFT</dc:creator><description>&lt;p&gt;Thanks you all for the comments, guys, and please keep speaking up. The decision of enabling native development in Windows Phone, as well as for games, are to be taken by other teams but in saying this I&amp;#39;m not saying &amp;quot;not my business.&amp;quot; I just tell that to let you know that we (the VC++ team) are working with other teams in making that possible. Definitively, your voice is fundamental.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10137499" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136904</link><pubDate>Fri, 04 Mar 2011 13:01:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136904</guid><dc:creator>Sammy</dc:creator><description>&lt;p&gt;Please, some love for Native Code on Windows Phone! Silverlight for the UI and native code to do the &amp;quot;dirty&amp;quot; stuff :)&lt;/p&gt;
&lt;p&gt;Also, Game Engines will greately benefit from native code. The Xbox branding on WP7 should be more then just the name. MSFT has the one of the most popular consoles of all times but iPhone is getting all the attention when it comes to games! Please, either step-up the game with XNA or give us more control. If you don&amp;#39;t like the result - don&amp;#39;t approve the app. That&amp;#39;s what your Certification Process is made for!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10136904" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136760</link><pubDate>Fri, 04 Mar 2011 03:39:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136760</guid><dc:creator>Rude4000</dc:creator><description>&lt;p&gt;Somebody know the actual reason why WP7 does not include C++ language support?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10136760" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136759</link><pubDate>Fri, 04 Mar 2011 03:38:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136759</guid><dc:creator>Rude4000</dc:creator><description>&lt;p&gt;Somebody know the actual real, WP7 does not include C++ language support?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10136759" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136211</link><pubDate>Wed, 02 Mar 2011 22:14:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136211</guid><dc:creator>Mr Cleanest</dc:creator><description>&lt;p&gt;I don&amp;#39;t ever see WpX allowing Win32 API access (as in, calling CE OS APIs). &amp;nbsp;Maybe native code, but with restricted access to any API, or perhaps no API access at all: pure code only. &amp;nbsp;However this was done before - getting managed memory to native code, and back, would have to be improved. &amp;nbsp;Maybe better MMUs have come about since those days.&lt;/p&gt;
&lt;p&gt;That would be doable in my opinion, provided the rest of the API (i.e., Silverlight) was complete. &amp;nbsp;Right now, the networking API is sub-par, for one.&lt;/p&gt;
&lt;p&gt;Three in a row?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10136211" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136208</link><pubDate>Wed, 02 Mar 2011 22:07:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136208</guid><dc:creator>Mr Cleaner</dc:creator><description>&lt;p&gt;PS. Started to do a mini-app-server in C++ (again). &amp;nbsp;No WPF designer. &amp;nbsp;Thought again and stopped. &amp;nbsp;We ain&amp;#39;t doing maths here, and we got 8 freakin&amp;#39; cores laying around slumming at 3 billion clocks a second (that&amp;#39;s 24 billion if you line them up in a row, you know). &amp;nbsp;That&amp;#39;s 24x 10^9 / 1x10&amp;amp;6 = 24 x 10^3 faster (clocks alone) that the 6502. &amp;nbsp;Factor in 8-bit registers vs 64-bit, a FP mul in a clock or two instead of 1000s, and, well, you see where I&amp;#39;m heading. &amp;nbsp;Sometimes, in the blink of an eye is fast enough.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10136208" width="1" height="1"&gt;</description></item><item><title>re: C++ Renaissance: First Symptoms of Contagion in Traditionally Non-Native Teams</title><link>http://blogs.msdn.com/b/vcblog/archive/2011/02/24/10133517.aspx#10136199</link><pubDate>Wed, 02 Mar 2011 21:59:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10136199</guid><dc:creator>Mr Clean</dc:creator><description>&lt;p&gt;SkuzEmWa&lt;/p&gt;
&lt;p&gt;The tedious part in his case was to copy/paste titles with some special format, while eliminating some tracking stuff in the companion URL. That for each of the 25 links he includes per week.&lt;/p&gt;
&lt;p&gt;I think an Apple II running at about 1 MHz could tackle that in ye olde funky Gates&amp;#39; BASIC and still require attention before one got around to even thinking about getting up to make coffee. &amp;nbsp;Or, to think of it another way, well, go ahead. &amp;nbsp;Who designed the 6502 anyway?&lt;/p&gt;
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