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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx</link><description>There are several reasons to program in C++, and one of the most important ones is the incredible performance that one can obtain. 
 There are a set of optimizations that the Microsoft Visual C++ compiler offers to perform on your binaries to yield the</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10337296</link><pubDate>Mon, 06 Aug 2012 20:59:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337296</guid><dc:creator>Doug</dc:creator><description>&lt;p&gt;The linker! Parallelize the linker!&lt;/p&gt;
&lt;p&gt;Link time code generation generates really good code, but beyond a toy project, the build performance is terrible. It is exactly one thread and never even creates a thread at all, let alone is it parallelized. Give the option to use memory for build/link performance. Some of us have 24GB dev machines.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337296" width="1" height="1"&gt;</description></item><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10335741</link><pubDate>Wed, 01 Aug 2012 18:07:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10335741</guid><dc:creator>Xero</dc:creator><description>&lt;p&gt;On stackoverflow question mentioned above, the answer from &amp;quot;vulcan raven&amp;quot; is the official Microsoft VS team reply. But how nice would it be if we have such optimizations automatically at compile time.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10335741" width="1" height="1"&gt;</description></item><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10335737</link><pubDate>Wed, 01 Aug 2012 18:04:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10335737</guid><dc:creator>Xero</dc:creator><description>&lt;p&gt;Please entertain this request: &lt;a rel="nofollow" target="_new" href="http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2968768-branch-prediction-optimization"&gt;visualstudio.uservoice.com/.../2968768-branch-prediction-optimization&lt;/a&gt; OP: &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://stackoverflow.com/questions/11227809/why-is-processing-a-sorted-array-faster-than-an-unsorted-array"&gt;stackoverflow.com/.../why-is-processing-a-sorted-array-faster-than-an-unsorted-array&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We need the loop interchange to compete with the Intel compiler.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10335737" width="1" height="1"&gt;</description></item><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10328521</link><pubDate>Tue, 10 Jul 2012 20:22:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10328521</guid><dc:creator>vcblog</dc:creator><description>&lt;p&gt;@grumpy - the survey was designed mainly to gather feedback about optimization, runtime performance and build times. Adam is correct in his assessment. &lt;/p&gt;
&lt;p&gt;However we don&amp;#39;t want to limit any feedback we can gather. Build/compile times are important for us so do feel free to share that feedback in the survey, it is much appreciated. &lt;/p&gt;
&lt;p&gt;Again thanks for taking the time to respond to the survey.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Amit Mohindra&lt;/p&gt;
&lt;p&gt;Code Generation and Optimization team&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10328521" width="1" height="1"&gt;</description></item><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10328357</link><pubDate>Tue, 10 Jul 2012 13:56:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10328357</guid><dc:creator>Adam</dc:creator><description>&lt;p&gt;grumpy: The questions about build times are probably provided because compiler optimizations are frequently a tradeoff between increased runtime performance and increased compile times. &lt;/p&gt;
&lt;p&gt;If your application ran 10% faster, but took 100% longer to compile, is that an acceptable tradeoff? It could be if your build only took a minute or two to begin with. But if your build took over an hour to begin with, you&amp;#39;d probably argue the other way.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10328357" width="1" height="1"&gt;</description></item><item><title>re: Optimizing your binaries with the VC++ compiler for optimum performance (Feedback Requested) 
</title><link>http://blogs.msdn.com/b/vcblog/archive/2012/07/09/10328159.aspx#10328319</link><pubDate>Tue, 10 Jul 2012 10:46:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10328319</guid><dc:creator>grumpy</dc:creator><description>&lt;p&gt;There are a few questions in the survey about build times, but the focus seems to be on optimization and run-time performance. So if we have comments about build times (the speed of the compiler/linker), are they out of scope for this survey?&lt;/p&gt;
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