Xbox LIVE Community games is Live!
Today at 8am, we are excited to announce the release of XNA Game Studio 3.0 and Creators Club Online (http://creators.xna.com). This joint release marks the culmination of a three year initiative to democratize game development and distribution for academics, hobbyists, and indie game developers.
When we released XNA Game Studio Express 1.0 in December 2006, we had a feeling it would be an important development. After all, we were solving a set of common problems faced by all game developers. By offering a managed code framework and by empowering community members to run code safely on their Xbox 360 consoles, we made it easier for creators to write games.
With the release of XNA Game Studio 2.0, we added multiplayer support over Xbox LIVE and made several other improvements. We enhanced our tools with a steady stream of samples, articles, mini-games, and other types of content that are posted at the Creators Club Online throughout the year. As the community embraced XNA Game Studio, we saw that we were redefining who could be a game developer. The response of the creator community to XNA Game Studio has been overwhelmingly positive.
Beginning today, creators from around the world will create games that can target Windows, Zune devices, and Xbox 360 consoles. Creators can then use the Creators Club Online website to submit and sell their Xbox 360 games to more than 10 million Xbox LIVE members via the NXE and Xbox LIVE Community Games.
Dues: parts of this were taken from a Gamasutra article from Dax Hawkins - XNA Community Dev Manager