Blog - Title

  • Ben Armstrong

    Hexxagon under Virtual PC

    • 1 Comments
    Hexxagon is a simple little game - and is a derivation of a very old game (other derivations are known as reversi, othello, attacks, etc...). I do not know why but for some reason I have always enjoyed playing this particular game - as it is a very nice...
  • Ben Armstrong

    Using COM Ports for logging under Virtual PC / Virtual Server

    • 1 Comments
    One interesting feature of Virtual PC / Virtual Server is the ability to map one of the virtual machines COM ports to a text file on the host computer. This can be very handy for logging information on automated tests / batch jobs running inside of virtual...
  • Ben Armstrong

    Edit --> Copy under Virtual PC

    • 2 Comments
    A while ago now I posted about the Edit --> Paste feature of Virtual PC - but I forgot to mention it's sibling - Edit --> Copy. Once you have a running virtual machine under Virtual PC you can go to the Edit menu of the virtual machine and select...
  • Ben Armstrong

    One year blogging anniversary

    • 9 Comments
    Well - exactly one year ago today I wrote my first post to this blog. 52 weeks and 227 posts later (at an average of 4.365 posts per week) we find ourselves here. I thought that this would be a good chance to answer some of the common questions I get...
  • Ben Armstrong

    Virtual Networking and Wireless network adapters

    • 7 Comments
    Some people have noticed that our support for virtual networking when using a physical wireless network adapter is a bit hit and miss. The reason for this is because in order to perform our virtual networking - we implement an OSI layer 2 filter driver...
  • Ben Armstrong

    Red Baron under Virtual PC

    • 0 Comments
    Red Baron is one of those classic DOS games where the original owner has been kind enough as to release it as freeware - so that all of us classic gaming aficionados can appreciate it. Red Baron is a great plane flight simulator set in the World War I...
  • Ben Armstrong

    More details on new server licensing plan...

    • 0 Comments
    Well - a bunch of folks have had questions about the nitty gritty details of yesterday's virtualization licensing announcement - so I thought I would share some helpful resources on this. First there is a 10 page licensing breif available here: http...
  • Ben Armstrong

    Microsoft anounces new virtualization friendly licensing

    • 15 Comments
    Woo Hoo! I love days like today :-). Today we have announced new licensing plans for our server software which is much more virtualization friendly. I quick summary of the changes is as follows: New virtualization use rights for Windows Server...
  • Ben Armstrong

    Playing Galactix under Virtual PC

    • 1 Comments
    Here is a game that I had forgotten about - but used to love. It is a relatively simple space ship shooting game - but some of the things I like about it are: It has a surprisingly intuitive mouse interface It has the interesting feature of having...
  • Ben Armstrong

    Nice KB Article on troubleshooting network performance / connectivity issues

    • 4 Comments
    I am constantly helping people to resolve network connectivity issues and just the other day I found out that we have a really nice KB article already written on this issue: http://support.microsoft.com/kb/888750/ Cheers, Ben
  • Ben Armstrong

    Worms Armageddon under Virtual PC

    • 4 Comments
    Wrapping up on the Worms series of games we come to Worms Armageddon . This game is very similar to Worms World Party - but once again with slightly better graphics and slightly more polish. Worms Armageddon can run just fine under Windows 2000 / Windows...
  • Ben Armstrong

    Configuring NAT via using the Microsoft Loopback Adapter and Internet Connection Sharing

    • 14 Comments
    In previous posts I have mentioned using the Microsoft Loopback Adapter for advanced networking scenarios. Today I am going to talk about how to team up the Microsoft Loopback Adapter with the Internet Connection Sharing capabilities of Windows to construct...
  • Ben Armstrong

    Worms World Party under Virtual PC

    • 2 Comments
    Worms World Party was released two years after Worms II. Apart from sporting support for DirectX 7.0 the general graphics of this game are eerily similar to Worms II. The biggest difference between Worms II and Worms World Party is the addition of a number...
  • Ben Armstrong

    Scripting launch dependencies under Virtual Server

    • 3 Comments
    With more complex virtual machine configurations you might find that you have dependencies on the order in which virtual machines should be launched (for instance one virtual machine may be a domain controller - while the other virtual machines are members...
  • Ben Armstrong

    Worms II under Virtual PC

    • 2 Comments
    Worms II takes the typical computer game sequel approach of taking the original concept and duplicating it with nicer graphics and more options. And this time the result is quite nice. Worms II is a Windows application - and runs well under Virtual PC...
  • Ben Armstrong

    Configuring restricted access under Virtual Server

    • 1 Comments
    It is possible (though not well documented / understood) to configure Virtual Server such that a restricted user can interact with / control only a subset of the virtual machines on a given installation of Virtual Server. The first step is to launch the...
  • Ben Armstrong

    Securely configuring virtual machines

    • 4 Comments
    When it comes to configuring virtual machines in a secure fashion - the most important thing to keep in mind is that you need to treat virtual machines just like they are separate physical machines. This includes dealing with the following issues: ...
  • Ben Armstrong

    Worms under Virtual PC

    • 3 Comments
    Now here is one heck of a game. Worms is a fun little game made by the guys at Team 17 . It takes the original 'Artillery' game concepts and adds the interesting twist that rather than manning tanks that are trying to blow each other up - you are controlling...
  • Ben Armstrong

    Sizing memory for virtual machines appropriately

    • 9 Comments
    For some of you reading this - this post will seem like I am stating the obvious - however the question of how to determine the correct amount of memory for a virtual machine is one that gets asked of me quite regularly. To answer this question I am going...
  • Ben Armstrong

    Solar OS under Virtual PC

    • 2 Comments
    It is always nice to get some time to play around with a completlely new operating system. Recently a friend of mine pointed me toward Solar OS . This is an interesting little OS completely written in assembly and designed to be simple yet elegant. ...
  • Ben Armstrong

    Virtual PC vs. Power Management

    • 11 Comments
    It seems that people are constantly running into problems running Virtual PC on laptop systems with advanced power management. The reason for this is that Virtual PC is very demanding on hardware and has very strict timing requirements - and as each new...
  • Ben Armstrong

    Virtual PC / Virtual Server and Antivirus programs on the host computer

    • 8 Comments
    Occasionally we hear reports of customer seeing bad interactions between Virtual PC / Virtual Server and antivirus programs on their host operating system. This seems to happen because Virtual PC / Virtual Server are making large amounts of changes to...
  • Ben Armstrong

    Virtual Server 2005 now in MSDN!

    • 7 Comments
    Woo Hoo! As of today Virtual Server 2005 Standard will be included in all MSDN Enterprise and Universal Subscriptions. This is great news for all developers out there! Have fun with it :-) (details at: http://www.microsoft.com/windowsserversystem...
  • Ben Armstrong

    Getting ready for PDC...

    • 0 Comments
    I must apologies for the dearth of posting this week - but it is for good reason. I am busy getting ready to head down to PDC05 . As we speak I am polishing my collection of demonstration virtual machines that I will be using in my presentation. Believe...
  • Ben Armstrong

    Quake II under Virtual PC

    • 3 Comments
    Quake II ( http://www.idsoftware.com/games/quake/quake2/ ) was one of the first games to truly take advantage of hardware support for 3D acceleration - in fact I purchased my first 3D video card because of Quake II (it was an 8mb Creative Voodoo II card...
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