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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Temple of Apshai under Virtual PC</title><link>http://blogs.msdn.com/b/virtual_pc_guy/archive/2006/03/03/541128.aspx</link><description>Now this is one of the first games I can remember playing (for the record - the first is 'Jumpman'). Temple of Apshai is a good old school graphical adventure game - that plays like a simplified version of Rogue. You get to configure your characters attributes</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Temple of Apshai under Virtual PC</title><link>http://blogs.msdn.com/b/virtual_pc_guy/archive/2006/03/03/541128.aspx#545808</link><pubDate>Wed, 08 Mar 2006 04:10:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:545808</guid><dc:creator>Donnie Russell</dc:creator><description>Ah, early computing memories...&lt;br&gt;&lt;br&gt;I remember first getting this game for the Commodore 64 on cassette tape (along with Jumpman), but then finding out that it would fail to enter the dungeon, giving some kind of error, after a very long loading time. I've never found out what caused that, and it still occurred when I tried once to run it under a 64 emulator. I think I remember once hacking something in the BASIC code to get it to work. I guess it could be that something in the 64's KERNAL (sic) or BASIC ROM was changed in later models, and that broke the game. Looking here:&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://en.wikipedia.org/wiki/Commodore_BASIC"&gt;http://en.wikipedia.org/wiki/Commodore_BASIC&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://en.wikipedia.org/wiki/KERNAL"&gt;http://en.wikipedia.org/wiki/KERNAL&lt;/a&gt;&lt;br&gt;&lt;br&gt;doesn't reveal anything useful, aside from the curious fact that Microsoft licensed their BASIC to Commodore.&lt;br&gt;&lt;br&gt;That was the earlier version, which was a strange hybrid of BASIC and 6502 machine code. The Apshai Trilogy came along later, completely rewritten, and worked fine on the 64, as well as DOS. Great game.&lt;br&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=545808" width="1" height="1"&gt;</description></item><item><title>re: Temple of Apshai under Virtual PC</title><link>http://blogs.msdn.com/b/virtual_pc_guy/archive/2006/03/03/541128.aspx#544220</link><pubDate>Mon, 06 Mar 2006 06:37:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:544220</guid><dc:creator>Norman Diamond</dc:creator><description>&amp;gt; good old school graphical adventure game&lt;br&gt;&lt;br&gt;Hey!&lt;br&gt;&lt;br&gt;{ good old school adventure games }&lt;br&gt;intersect&lt;br&gt;{ graphical adventure games }&lt;br&gt;equals&lt;br&gt;NULL&lt;br&gt;&lt;br&gt;Which reminds me, I oughta see if f2c runs under Vista x64, and see if the original Adventure will run in a command prompt there.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=544220" width="1" height="1"&gt;</description></item><item><title>re: Temple of Apshai under Virtual PC</title><link>http://blogs.msdn.com/b/virtual_pc_guy/archive/2006/03/03/541128.aspx#543739</link><pubDate>Sun, 05 Mar 2006 00:20:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:543739</guid><dc:creator>Keith J. Farmer</dc:creator><description>Preferred Jumpman Junior, myself. ;)&lt;br&gt;&lt;br&gt;But digging that far back's always a haze. &amp;nbsp;SCRAM was a weird game that I always lost (resulting in 3-Mile Island meltdowns).&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=543739" width="1" height="1"&gt;</description></item></channel></rss>