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October, 2008
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October, 2008
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Virtual Earth 3D team blog
Debug Key Shortcuts
Posted
over 4 years ago
by
NikolaiF
4
Comments
There are a few settings in VE3D that you can use for debugging that are turned off by default, but (for a dev anyway) are very easy to turn back on again. All you need is this file . Drop it into VE3D's settings directory, which is at this location:...
Virtual Earth 3D team blog
Actors and DataSources
Posted
over 4 years ago
by
NikolaiF
1
Comments
In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it...
Virtual Earth 3D team blog
Camera Control
Posted
over 4 years ago
by
NikolaiF
1
Comments
In this sample, we create a plug-in to move the camera to a random location in the world every time a HTML button is pressed. It demonstrates basic plug-in loading, writing and using a CameraController, and communicating between a plug-in and the hosting...
Virtual Earth 3D team blog
Terrain Imagery Overlays
Posted
over 4 years ago
by
NikolaiF
3
Comments
There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This...
Virtual Earth 3D team blog
Controlling Time
Posted
over 4 years ago
by
NikolaiF
3
Comments
Today we show a little of the "Time" sample. It demonstrates how to use the concepts of rendering time and world time. In any rendering or simulation engine it is important to understand the system's concepts of time. VE3D uses two time concepts. The...
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