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April, 2009
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Virtual Earth 3D team blog
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April, 2009
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Virtual Earth 3D team blog
Manual Rendering
Posted
over 3 years ago
by
NikolaiF
3
Comments
Folks have really reacted to my mention of manual rendering, so I've made a sample for it. Good thing, too, because to be frank there are a few warts. On the upside, however, it is possible to work around all of them and the code required is not too scary...
Virtual Earth 3D team blog
Anisotropic Filtering
Posted
over 3 years ago
by
NikolaiF
3
Comments
Anisotropic has been a bit of a frustration for us because while it is very easy to do (it's really just a flag to DirectX), the compatibility issue I mentioned before made it a pain to actually get it in to the control. It's a shame we couldn't turn...
Virtual Earth 3D team blog
New Version Released!
Posted
over 3 years ago
by
NikolaiF
13
Comments
Our new version has gone live. Head on over to maps.live.com and click "3D" to upgrade. This release is billed primarily as a perf and bug release because it doesn't add a lot of new features at the end-user level (though I think you will be pleased with...
Virtual Earth 3D team blog
Data Format Revision
Posted
over 3 years ago
by
NikolaiF
2
Comments
As part of our version update, we are also updating the file format of our 3D buildings. The upside is that the new data format is significantly smaller, for faster download. The downside is that old versions of the code cannot understand the new data...
Virtual Earth 3D team blog
Logging
Posted
over 3 years ago
by
NikolaiF
1
Comments
At times it can be useful to know when and if errors are occurring in VE3D. When instructed, VE3D produces a log file that can be helpful for diagnosis. This requires editing the user.config file and adding an entry: <setting name="Logging" serializeAs...
Virtual Earth 3D team blog
Upcoming new version
Posted
over 3 years ago
by
NikolaiF
1
Comments
Next week we'll be releasing a new version of the control. The focus of the release is on perf and bug fixes, but it also adds a set of interesting new functions for managed code developers. I'll be posting updated samples, and more detail on the changes...
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