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September, 2009
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Virtual Earth 3D team blog
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September, 2009
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Virtual Earth 3D team blog
Installing VE3D without the setup package
Posted
over 3 years ago
by
NikolaiF
0
Comments
In some scenarios it may be desirable to install the VE3D engine without visiting the www.bing.com/maps site, and/or to avoid the individual downloads that the setup package performs (eg offline or enterprise installations). The main installation msi...
Virtual Earth 3D team blog
Hosting VE3D in native code
Posted
over 3 years ago
by
NikolaiF
0
Comments
Sorry for the glut of posts this week. I hadn't been able to write much, but there were still interesting topics and questions coming up and I'm trying to address that backlog now. So, without further ado: It is possible to host VE3D in a variety of...
Virtual Earth 3D team blog
GraphicsProxy RenderState
Posted
over 3 years ago
by
NikolaiF
2
Comments
I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those...
Virtual Earth 3D team blog
X File bulk display
Posted
over 3 years ago
by
NikolaiF
0
Comments
I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the...
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