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  • Blog Post: X File bulk display

    I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the actor from the XFile sample rather than the bunnies...
  • Blog Post: Actor data source questions

    I just fielded a few good questions via email about actor data sources, and thought it would make a good post. Actor data sources are a way of getting little bits of your code (actors) into the world, handing spatial indexing and cache management for you. When each actor is in view, they are given...
  • Blog Post: Animated Textures

    In addition to using dynamic buffers to animate geometry, you can also animate the textures on geometry. This is accomplished by using BitmapProvider. A BitmapProvider at its simplest is just a wrapper for a Bitmap, which can be used as the icon for a pushpin or the data for a texture that should be...
  • Blog Post: Animation Redux

    This sample was released before , but didn't have a version that could run on the web without an install. The new version in the samples pack is almost exactly the same, so I won't go over it again in detail. This post is just to show it off interactively. See it in action! When the page...
  • Blog Post: Actors and DataSources

    In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it is in view, and will be automatically cached according...
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