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  • Blog Post: Camera Control

    In this sample, we create a plug-in to move the camera to a random location in the world every time a HTML button is pressed. It demonstrates basic plug-in loading, writing and using a CameraController, and communicating between a plug-in and the hosting web page via Events. See it in action. Camera...
  • Blog Post: Basic Math

    When working with things that exist on the globe, there is a fair bit of basic math that complicates your life. Let's start of with a mesh that you want to add to the Earth. We recommend that you orient your mesh so that it is facing along the Y axis, Z is up, and X is to the right, as shown with this...
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