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  • Blog Post: Hosting VE3D in native code

    Sorry for the glut of posts this week. I hadn't been able to write much, but there were still interesting topics and questions coming up and I'm trying to address that backlog now. So, without further ado: It is possible to host VE3D in a variety of contexts, and so far we've seen WinForms, WPF, and...
  • Blog Post: GraphicsProxy RenderState

    I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those experienced with DirectX, but here's a rundown of...
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