Posts
  • Virtual Earth 3D team blog

    New Version of VE3D

    • 21 Comments
    You may have noticed that we have not blogged recently, and that’s because we’ve been hard at work on the next version of Virtual Earth 3D. The new version features some rendering improvements for the general user, but the most exciting part is for devs...
  • Virtual Earth 3D team blog

    Geometry

    • 18 Comments
    The first thing that most people want to do when playing with the 3D control is add some stuff to the world. The most straightforward way to do this is via the Geometry Manager, accessible from Host.Geometry. You can modify any of the samples to contain...
  • Virtual Earth 3D team blog

    Microsoft Photo Calibration Tool

    • 18 Comments
    Siddharth Jain, one of the devs on our team, wrote a tool using VE3D to place photos in 3D and save this information as a tag in the file itself. In short, you open a picture in the program, fly to roughly where the picture was taken from, click on points...
  • Virtual Earth 3D team blog

    New Version Released!

    • 13 Comments
    Our new version has gone live. Head on over to maps.live.com and click "3D" to upgrade. This release is billed primarily as a perf and bug release because it doesn't add a lot of new features at the end-user level (though I think you will be pleased with...
  • Virtual Earth 3D team blog

    Multitouch in VE3D

    • 11 Comments
    Ever since I got a Touchsmart at home I've been very interested in the desktop touch experience, and so in the last couple days I decided to play with how I could incorporate it into VE3D. The code itself isn't really ready for consumption, but if you...
  • Virtual Earth 3D team blog

    How to Make Virtual Earth 3D Live Forever

    • 9 Comments
    Hello all, When we announced that we're "discontinuing investment" in VE3D earlier this year, many of you expressed concern that this would mean you can't use VE3D anymore. I deal with technical issues, so let me address those. There's certainly nothing...
  • Virtual Earth 3D team blog

    Adding a Virtual Earth 3D Plug-in to your webpage

    • 8 Comments
    Note: this entry references code for an older version of VE3D. The newest code samples are here . Want to try custom code for the 3D view of Virtual Earth? This is the place to find out how! What do I need? · Virtual Earth 3D installed...
  • Virtual Earth 3D team blog

    Discontinuing Investment is Such Sweet Sorrow

    • 6 Comments
    Hello all, We have just announced that we will be discontinuing investment in VE3D . In the short term, the 3D view will be removed from bing.com/maps. The 3D control itself will continue to function, and data will continue to be served to it. The...
  • Virtual Earth 3D team blog

    Documentation!

    • 5 Comments
    Due to the outstanding efforts of our team's tech writer, we've produced some lovely help documentation and are able to share it with you, the intrepid VE3D dev community. Why intrepid? Well, at least some of you coded for some time and did some impressive...
  • Virtual Earth 3D team blog

    Current Samples

    • 5 Comments
    Here's the newest, most whiz-bang sample set we've got right at the moment. Download The Samples! Get the Bing Maps 3D installer! For the future, whenever we update the sample set we will update this post, to save you (and us) from having to...
  • Virtual Earth 3D team blog

    Debug Key Shortcuts

    • 4 Comments
    There are a few settings in VE3D that you can use for debugging that are turned off by default, but (for a dev anyway) are very easy to turn back on again. All you need is this file . Drop it into VE3D's settings directory, which is at this location:...
  • Virtual Earth 3D team blog

    Controlling Time

    • 3 Comments
    Today we show a little of the "Time" sample. It demonstrates how to use the concepts of rendering time and world time. In any rendering or simulation engine it is important to understand the system's concepts of time. VE3D uses two time concepts. The...
  • Virtual Earth 3D team blog

    Terrain Imagery Overlays

    • 3 Comments
    There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This...
  • Virtual Earth 3D team blog

    Creating the most basic Windows Form

    • 3 Comments
    Note: this entry references code for an older version of VE3D. The newest code samples are here . The samples that can be downloaded below demonstrate creating a basic Windows Application with a VE3D control on it (SimpleForm), however, I wanted to...
  • Virtual Earth 3D team blog

    Basic Math

    • 3 Comments
    When working with things that exist on the globe, there is a fair bit of basic math that complicates your life. Let's start of with a mesh that you want to add to the Earth. We recommend that you orient your mesh so that it is facing along the Y axis...
  • Virtual Earth 3D team blog

    Loading a model into VE3D

    • 3 Comments
    Note: this entry references code for an older version of VE3D. The newest code samples are here . Commonly the models seen in any 3D product are created using specialized software packages, exported to a file, and then loaded into the end product....
  • Virtual Earth 3D team blog

    Anisotropic Filtering

    • 3 Comments
    Anisotropic has been a bit of a frustration for us because while it is very easy to do (it's really just a flag to DirectX), the compatibility issue I mentioned before made it a pain to actually get it in to the control. It's a shame we couldn't turn...
  • Virtual Earth 3D team blog

    Manual Rendering

    • 3 Comments
    Folks have really reacted to my mention of manual rendering, so I've made a sample for it. Good thing, too, because to be frank there are a few warts. On the upside, however, it is possible to work around all of them and the code required is not too scary...
  • Virtual Earth 3D team blog

    WPF and VE3D

    • 2 Comments
    I do love having a developer community out there. We've had lots of requests for direct WPF integration of VE3D, and we've certainly wanted to make it part of the story... and then someone else just goes and does it. Marc Schweigert called this to me...
  • Virtual Earth 3D team blog

    GraphicsProxy RenderState

    • 2 Comments
    I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those...
  • Virtual Earth 3D team blog

    Installing Plug-Ins

    • 2 Comments
    Note: this entry references code for an older version of VE3D. The newest code samples are here . Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience...
  • Virtual Earth 3D team blog

    Animation

    • 2 Comments
    Note: this entry references code for an older version of VE3D. The newest code samples are here . Smoothly animated objects make for a more compelling 3D world, and in this entry we'll learn about using them. In the X File entry, the model that we...
  • Virtual Earth 3D team blog

    Startup and Host interaction

    • 2 Comments
    When the control first starts, there are several stages that need to complete before it is really ready. 1 Construction. This occurs when you call GlobeControl's constructor. 2 Initialization on the UI thread. Some objects can initialize themselves...
  • Virtual Earth 3D team blog

    Data Format Revision

    • 2 Comments
    As part of our version update, we are also updating the file format of our 3D buildings. The upside is that the new data format is significantly smaller, for faster download. The downside is that old versions of the code cannot understand the new data...
  • Virtual Earth 3D team blog

    New version of InfoStrat.VE: VE3D in WPF

    • 2 Comments
    Goodness for the new year: Have you seen the Microsoft Surface Globe application in the Microsoft Touch Pack for Windows 7 ? There are plenty of videos of the app in action on YouTube: http://tinyurl.com/YouTubeSurfaceGlobe . Would you like to...
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