The official source of product insight from the Visual Studio Engineering Team
UPDATE: We hear you. There’s a lot of excitement about this release and a lot of passion about colors, designs, styles and icons. Know that we are listening to all your comments here, across social media and we are working hard to make Visual Studio 11 a fast, powerful and feature-rich product. Keep the comments coming, both good and bad. We are reading them all.
In this blog post (and the one that will follow) we’d like to introduce a few of the broad reaching experience improvements that we’ve delivered in Visual Studio 11. We’ve worked hard on them over the last two years and believe that they will significantly improve the experience that you will have with Visual Studio.
We know that developers often spend more of their time than they would like orienting themselves to the project and tools they are working with and, in some cases, only about 15% of their time actually writing new code. This is based on observations we’ve made in our research labs and observations that other independent researchers have made (for example, take a look at this paper). Obviously you need to spend some time orienting yourself to your code and tools, but wouldn’t it be good to spend more time adding new value to your applications? In Visual Studio 11 we’ve focused on giving you back more time by streamlining your development experience. Through thoughtful reduction in user interface complexity, and by the introduction of new experience patterns that simplify common workflows, we’ve targeted what we observed to be three major hurdles to developer efficiency.
The problem areas we targeted are:
In the remainder of this post we’ll describe in a lot more detail how we have given you more time to focus on adding value to your applications by reducing UI complexity in VS 11. In tomorrow’s post we’ll go into details regarding the new experience patterns we’ve introduced to simplify many of your common development workflows. The overall effect of the changes we’ve introduced is that Visual Studio 11 demands less of your focus, and instead allows you to focus far more on your code and the value that you can add to your applications.
Developers have repeatedly and passionately shared with us the degree to which tool overload is negatively impacting their ability to focus on their work. The effort to address these challenges began during development of VS 2010 and continues in VS 11 today. In VS 2010 we focused on putting in place the engineering infrastructure to enable us to have fine grained control over the look and feel of Visual Studio.
With this as the backdrop we set out in Visual Studio 11 to attack the tool overload challenge through thoughtful yet aggressive reduction in the following areas:
Toolbars are a prominent area where unnecessary command placements compete for valuable screen real-estate and user attention. In VS 11 we thoughtfully, based on user instrumentation data, but aggressively reduced toolbar command placements throughout the product by an average of 35%.When you open Visual Studio 11 for the first time you’ll notice that there are far fewer toolbar commands displayed by default. These commands haven’t been removed completely; we’ve just removed the toolbar placements for these commands. For example, the cut, copy and paste toolbar commands have been removed since we know from our instrumentation data that the majority of developers use the keyboard shortcuts for these commands. So, rather than have them take up space in the UI, we removed them from the toolbar.
The default toolbars in VS 2010
The default toolbars in VS 11
Feedback relating to the command placement reductions has been overwhelmingly positive. Developers have shared stories with us of discovering what they perceive to be new valuable features that are in fact pre-existing features that have only now gained their attention following the reductions. For example, during usability studies with the new toolbar settings, many users have noticed the Navigate Forward and Backward buttons and have assumed that this was new functionality added to the product when in fact this capability has been in the product for a number of releases.
Allowing for the use of color within content to take center stage is increasing in importance as developers target Metro style clients such as Xbox, Windows Phone 7, and Windows 8. In targeting these platforms developers are creating user experiences that involve the use of bolder and more vibrant colors. These color palettes showcase much more effectively in a more monochromatic tool setting.
In VS 11 we have eliminated the use of color within tools except in cases where color is used for notification or status change purposes. Consequently, the UI within VS 11 now competes far less with the developer’s content. Additionally, notifications and status changes now draw user attention much more readily than before.
Strong use of color in VS 2010
Reduced use of color in VS 11 focuses attention on the content
To do a great job of supporting the wide range of environments that you may work in and the wide range of content you may work with, we’ve provided two color schemes, each designed to allow your content to best take center stage. You can choose between a light shell and editor combination or a dark shell and editor combination from within Visual Studio Tools Options. You can still customize your editor settings in the same way that you are used to from previous versions of Visual Studio and load any profile changes you may have previously made.
The light color theme in VS 11
The dark theme in VS 11
In previous versions of Visual Studio we made use of boxes, separators, bevels, gradients, and shadows to create user interface structure and emphasis. One unintended consequence was that the combined effect of this ‘line work’ drew attention away from developer content. In VS 11 we removed as much structural line work as possible. We transitioned to typography and whitespace as our primary techniques for creating structure and emphasis. This transition together with the toolbar reductions outlined above resulted in the recovery of 42 pixels of vertical screen real estate. In the case of a developer editing code this equates to between 2 and 3 extra lines of code being in view at any point in time.
An example of the use of lines and gradients to add UI structure and emphasis
Removing lines and gradients and using whitespace and typography to add UI structure and emphasis
In addition to reducing structural line work we have reduced and simplified the artwork used within the iconography of VS 11. In this blog post we refer to icons following this simplified iconographic style as glyphs.
In VS 11 we have transitioned to glyph style iconography throughout the product. While we understand that opinions on this new style of iconography may vary, an icon recognition study conducted with 76 participants, 40 existing and 36 new VS users, showed no negative effect in icon recognition rates for either group due to the glyph style transition. In the case of the new VS users they were able to successfully identify the new VS 11 icons faster than the VS 2010 icons (i.e., given a command, users were faster at pointing to the icon representing that command). In this and subsequent studies more developers have expressed a preference for the glyph style icons over the former style, especially after having spent time getting used to the new glyph style icons.
Pictographic icons from VS 2010 on the top row with the equivalent VS 11 glyphs on the bottom row
Through reductions in toolbar command placements, line work, iconography, and color usage, VS 11 manages to simultaneously devote more space to content while at the same time engendering the impression that VS is lighter and less complex. In two recent extended usage studies developers indicated that these changes make VS feel both cleaner and simpler.
We designed Visual Studio 11 with a broader client and web based tool context in mind. In this release Visual Studio, Expression Blend, Team Foundation Service Preview, and additional supporting tools share common visual language elements such as iconography. Many design elements are shared or designed to be synergistic with other Microsoft offerings such as the new Windows Store for Developers.
Given the complexity of today’s software development tools and solutions, thoughtful reduction needs to be complemented by other complexity management strategies such as contextual search. There are many situations where search is an obvious strategy to pursue in order to bypass mounting complexity. One such situation is the time it takes to browse for desired tool functionality within menus, toolbars, and configuration dialogs. Another is trying to find targets of interest within tool windows such as toolboxes, property grids, file explorers, etc. Yet another is trying to find targets of interest within lengthy code files.
In each of these cases, the ideal experience would be one in which developers can locate targets of interest with minimal disruption to their overall task flow. We accomplish this in VS 11 by integrating search in a more contextual manner and providing a more optimal experience through both the keyboard and the mouse. In doing so, we’ve enabled developers to bypass complexity while fostering rather than disrupting core task flow.
In VS 11, we focused on task flow friendly search in the following areas:
With Quick Launch, developers are able to search through the entire catalog of commands in VS 11, as well as configurations options within Tools -> Options. While our reduction efforts have made it easier to find frequently used commands on the toolbar, search gives developers immediate access to any command within VS – even if they don’t know the exact full name of the command or its location.
Instead of being forced to manipulate the menus to find the command, search allows developers to focus on the content, and find the command that they want. This allows them to stay in the zone while they work on their task. Of course, when developers know where a command exists, the menus continue to work well for command access.
Recognizing that a developer’s hands are often on the keyboard at the very point when they need to search for a command, we optimized Quick Launch for keyboard usage in two ways. First, we assigned a simple keyboard shortcut to Quick Launch (Ctrl + Q). This allows the developer to quickly call up the search command without having to take their hands off the keyboard. Once a search has been executed, search results can be explored using the up/down arrow keys and a selection can be made by pressing Enter.
Secondly, we designed the Quick Launch results to educate developers as they browse the results. In the case of commands, if a particular command has a shortcut, the shortcut is listed next to the command along with the location of the command within the menu-bar. If desired, developers can pick up the shortcut and use it the next time they need the command, bypassing Quick Launch all together.
In the case of configuration options each result lists the popular options on that particular page, along with a summary description. This makes it much easier to choose between different results prior to choosing one.
All told, Quick Launch takes the often tedious task of browsing for commands and configuration options and streamlines it dramatically. The net result is that developers are able to get the command or configuration option they need quickly and get back to the core task at hand.
Quick Launch showing the results of a search for find
Another source of tool or content overload within today’s IDEs stems from trying to find targets of interest within tool windows such as toolboxes, error lists, file explorers, etc. As with commands, browsing through long lists within such tool windows disrupts the fast and fluid experience that developers crave.
In VS 11 we identified a number of tool windows that would benefit from contextualized search and prioritized them based on usage scenarios, feedback requesting search capabilities and the engineering costs of updating the UI of each appropriate tool window. Based on this prioritization we incorporated search into the following tool windows:
The toolbox, error list and solution explorer are now searchable, along with a number of other tool windows
Solution Explorer and Team Explorer are two areas where we anticipate search to have the greatest impact. With the Solution Explorer, search enables developers to quickly find a known piece of code, and then use it to browse relationships (we describe this in more detail in our post about simplification). With the Team Explorer, work items can be found quickly without having to craft a query before-hand.
Since practically every developer takes advantage of the Solution Explorer, we focused our keyboard enhancements on the search experience within that tool window as well. Search within the Solution Explorer can be activated at any time using Ctrl + ;. As with Quick Launch, developers can seamlessly arrow up and down through their results list.
In VS 11 we have also enhanced the experience of searching within files. Past versions of VS had multiple ways to search within files, each having capabilities that overlapped with the others.
In line with our overall emphasis on thoughtful reduction, we improved the user experience by consolidating features from multiple tool windows into one holistic experience. We consolidated two disparate feature areas – Incremental Search and Quick Find – and created a find UI at the top of the file to allow developers to navigate through search results while keeping their focus on the content (for more screenshots and video clips of search integrated into Visual Studio, see this blog post). Such an experience enables developers to focus on their content while performing potentially complex searches through that content.
The developer has performed a search for the term paint within the currently open file (PaintCanvas.cs)
Through reductions in toolbar command placements, line work, iconography, and color usage Visual Studio 11 manages to simultaneously devote more space to your content while at the same time engendering the impression that VS feels lighter and less complex. Furthermore, by integrating search in a more contextual manner throughout Visual Studio 11 and by emphasizing flow inducing interaction techniques such as keyboard invocation and navigation we’ve better enabled you to bypass complexity while fostering rather than disrupting your workflow. We’re looking forward to hearing your feedback relative to our work in these areas.
Monty Hammontree – Director of User Experience, Microsoft Developer Tools Division Short Bio: Monty has been at Microsoft for ten years focusing primarily on developer tool experiences. He and his team provide product design and user research direction for the Visual Studio product family. He has 25 years of industry experience in product design and user research management.
There are more roles of people who works on VS than the ones who only fix their attention to the code.
Testers, Analyst, people who has to organize the classes and archives of the project, Team Foundation managers, People who encapsulate different projects of the solution, etc. The absence of colors make our work horrible on this grey environment. Nothing can be seen at first glance, everything has to be read, even the extension of the files to guess the difference between the different objects. The icons are useless now, they dont give any information at all. Please, a new skin is mandatory to migrate to real world productivity.
For those who complained about the dullness and lack of color you got 2 choices, either shut up and put up with the changes MS did (which they WON'T revert because their design principles boil bown to UGLY, DULL, DEPRESSING, MONOCHROME, BORING = SUPER GOOD AND MUST BE FORCED UPON THE USERS / BEAUTIFULL, COLORFULL, FUNNY = SUPER BAD AND MUST BE AVOIDED AT ALL COSTS) or change to a competitor's IDE (and since Windows is headed in the same direction and it's applications are inconsistent, dull and ugly, you could go all the way and change the entire OS as well). I did and now I use Sabayon Linux and develop in Code:Blocks (c#/Mono/.Net) and KDevelop (everything else).
I'd like a VS2010 skin for VS2012.
I haven't started using VS2012 because I find the skin unbearable. The Caps for the menus are just awful. The icons are rotten. I don't know what brainwave MS has got on to but they need to get off it again. It's been passed over to their websites now and I've never been on sites that are so bad to use. 100% across the board fail IMO.
And that's coming for a typically keen early adopter. :/
I can relate to not having distractions, but this interface is so BORING, I feel like I'm an old 1950's movie.
Every time I go back now to VS 2010 my screen lights up - there's color in the world!
I'd rather be distracted then falling asleep...
PLEASE bring colors back!
Visual Studio 2012 is so ugly, that I don't even want to use it.
Just for the record, I also hate the new bland, colorless, monochrome icon, Metro garbage UI as well. (Extra hate for the all-caps menus. Yuck.) Why can't Microsoft simply give us the option to keep the UI we like and are familiar with?
Why not make all applications monochrome too? If the app used to develop the app has no life, all developed app should have no monochrome too.
I like where Microsoft is headed. Great thinking!!
The UI SUCKS SO BAD..Going to stick to Visual studio 2010 and 2008
Testing AJAX Jquery post request
Agree with most on icon color... I run on 1920x1080 to get a decent size code window. At that rez, icon recognition starts being a problem. I had abandonded vs2010 due to the buggy laggy gui (on xp-64), so I appreciate that 2012 is vastly superior in this regard. Being able to color the gui the way I want it (icons aside) is fantastic. Now if we can just get good support for stored procs in EF...
Too many crying, I respect everybody’s opinion, I just don’t understand... I am sure your voice will be heard by the right people if it is relevant to the working experience.
I love the new look, I loved the previous version, and I am already waiting for the next one. Be positive!
VS 2012 design goes in reverse direction. the UI brings us back like in Black & While era.
Usability and minimalism are not the same thing. Jony Ive needs to figure that out too. The human brain processes color and real-world textures. VS2008 had everything right. Just go back to that and stop changing the UI. We want new tools and features and a faster leaner IDE.