Visual Studio For Devices

A Team blog from the Visual Studio for Devices Team

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  • Blog Post: VS 2005 SP1 is now available !

    Yes VS 2005 SP1 is now available for download. Here are some useful links I wanted to share. VSTS patches download http://www.microsoft.com/downloads/details.aspx?FamilyID=bb4a75ab-e2d4-4c96-b39d-37baf6b5b1dc&DisplayLang=en Express patches download http://www...
  • Blog Post: Visual Studio 2005 and developing for CE based devices

    A number of people have been trying to get this information on newsgroups and other means so I thought it would be nice to put a blog to provide an answer to CE support question. VS2005 will support both Managed (VB,C#) and Native Development (C++) for devices. We support Windows Mobile 2003 and 2003...
  • Blog Post: Using Visual Studio 2005 to debug against Windows CE 5.0 devices without using ActiveSync

    We got a few posts from customers asking us on how best to debug a Windows CE 5.0 device without using Active Sync. Edward Xu, who is a Software Design Engineer/Test in our group, put together this information that will be useful in this regards. This information only applies to the Visual Studio 2005...
  • Blog Post: 'The Device Bits in December CTP are older than November CTP' - How and Why does this happen ?

    I recently responded to a customer's question with a note saying that the device bits in the December CTP are older than the November CTP. I am sure the next logical question people would have in mind would be - how and why would that happen. I'll make an attempt at explaining why even a newer CTP could...
  • Blog Post: The November CTP Drop of the Whidbey Standard SKU

    The November edition of the Whidbey CTP was made available a few days ago. For those who wanting to use this drop for developing for devices in Native C++, this particular drop did not include the templates / files needed to do device development therefore when you do a new Project for C++, you will...
  • Blog Post: What tools do I need to develop for Pocket PC and Smartphone?

    Robert's posted a nice little write-up over at the Windows Mobile blog on the different tools available for developing apps on Pocket PC and Smartphone devices. This is a bit of a tricky subject, since depending on the release of Windows Mobile you're targeting the tools can be quite different. His chart...
  • Blog Post: Forceful home screens on Smartphone devices

    Another great question from the Smartphone developer newsgroup today. The gist of it is: "Why does the Smartphone home screen pop in front of my application every 10 minutes, and how can I stop it?" The Smartphone Home screen pops forward after the device hasn't detected any user input for 10 minutes...
  • Blog Post: Windows Mobile Platform Migration FAQ

    MSDN has a new article up on migrating your application from one Windows Mobile version to another. To ensure we are providing maximum information to our developer community, this article addresses a few of the most common issues and frequently asked questions (FAQs) around migrating between devices...
  • Blog Post: Generating compressed CABs for Pocket PC and Smartphone

    At a partner event yesterday I was asked if it was possible to generate compressed CAB files for Smartphone and Pocket PC. It turns out the answer is yes and no. All Smartphone devices support compressed CAB files, and cabwizsp.exe (the tool for creating Smartphone CABs) generates compressed CAB files...
  • Blog Post: Which CPU type for Smartphone development?

    Over in the news:microsoft.public.smartphone.developer newsgroup today someone asked a common question: "When I'm developing for Smartphone in eVC, which processor should I select?". The answer is straightforward: ARMv4. All Pocket PC and Smartphone devices since 2000 use the ARMv4 processor. The only...
  • Blog Post: Secure Windows Mobile Development and Deployment

    Chung Webster's written a new article for MSDN about security and development on Windows Mobile devices: This article looks at what development and deployment security options are available for the Pocket PC and Smartphone, including Public Key Infrastructure, Email with Exchange Server, Virtual Private...
  • Blog Post: Having trouble with USB connectivity?

    An update for WindowsXP was just released that resolves an issue with USB device connectivity to USB 2.0 ports. In particular this can affect Pocket PCs if you power-cycle them while they're connected. Here's the writeup from the KB article: When you connect a Pocket PC handheld device to a USB 2.0 hub...
  • Blog Post: Programming against Windows Media Player on Smartphone and Pocket PC

    “Where are the APIs for programming Windows Media Player on Smartphone?“ This question has come up a couple of times in recent weeks on news:microsoft.public.smartphone.developer . Unfortunately the answer is “there isn't one at the moment”. None of the Windows Mobile 2002...
  • Blog Post: Localizing native Smartphone applications

    Over in the news:microsoft.public.smartphone.developer newsgroup someone asked how to localize the application name that appears in the program list. This is really not an obvious thing to do, and I know we documented it once but I couldn't find the information. A fellow named Riki, however, posted...
  • Blog Post: What's new in Smart Device Projects in Visual Studio 2005

    We've recently posted an overview of “What's New” in VS 2005 for device developers... check it out at: http://msdn.microsoft.com/vs2005/teams/devices/whatsnew/default.aspx [Author: Ori Amiga]
  • Blog Post: Running code during application installation

    A pretty common question on our developer newsgroups is how to run code during the installation of an application to Pocket PC or Smartphone. This can be particularly helpful on uninstall where you need to remove files that are created by your application at run time, rather than install time. Setup...
  • Blog Post: Where do you wish you could extend Visual Studio?

    Welcome to the Visual Studio for Devices team blog :) One of my first projects in my new role is to think about extensibility in Visual Studio as it relates to devices and device projects. In using previous versions of Visual Studio where do you wish you could hook into it to make your device development...
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