Microsoft ADE Lindsay Lindstrom has started a series of blog posts about creating a "complete" Windows 8 game, focusing not on how to create the game (though she does provide some links for those who want to know more about this) but on "what you can do to take full advantage of the Windows 8 platform and make your game ready for market."

Here are some things she's covering:

  • Planning
  • Design Aesthetics
  • Details Details Details
  • Windows 8 Features
  • State Persistence
  • Socializing
  • Global Perspective
  • Marketing