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Windows 8 app developer blog

Insights on building Windows Store apps by the Windows 8 engineering team
  • Blog Post: Designing a simple and secure app package – APPX

    When we started working on the new Windows 8 development platform one of the first questions we had was “how do you package an app into a simple yet secure format?” Before Windows 8 there were two primary installation technologies: Windows Installer and ClickOnce . As discussed in the Delivering reliable...
  • Blog Post: Creating a great printing experience in Windows 8

    When we reimagined Windows, we took the opportunity to rethink all the different aspects of printing – the user experience, the developer platform, and the broad device ecosystem - and how they work together to give a great overall experience. In this post, I give an overview of the user experience and...
  • Blog Post: Using HTML controls to create great Metro style apps

    With Windows 8, you can use HTML to build Metro style apps. What you might not realize is that by using HTML controls directly, you automatically get the new Windows 8 experience. We have done work in HTML so that you can build industrial strength apps that have touch capability while still maintaining...
  • Blog Post: Modernizing input in Windows 8

    In Windows 8, we set out to modernize our input platform. We wanted to make sure that developing for it became more straightforward, but also to build a foundation that can grow and support new input modalities as Windows and apps evolve. To do this, we went back to basics and focused on core principles...
  • Blog Post: Windows 8 UX fundamentals–free virtual training

    Metro style apps are the focal point of the user experience on Windows 8 Release Preview. Great Metro style apps share an important set of design traits that provide a consistent, elegant, and compelling user experience. With the first apps in the Windows Store, it’s exciting to see app designers begin...
  • Blog Post: Creating a great tile experience (part 2)

    In part 1 of this post , we learned how to design tile updates and choose the templates to match the content you want to show on your live tile. We got the app set up with a wide default tile and now we’re ready to start updating our tiles. Now, we dive straight into the code. First, we’ll see how to...
  • Blog Post: Creating a great tile experience (part 1)

    A live tile is one of the best ways to entice users back to your app. This post shows you how to update your app’s live tile using polling and local APIs so that you can show off what is great about your app directly on the Windows 8 Start screen. Your tile can put front and center the best of what’s...
  • Blog Post: Build apps with the experts at Windows 8 Dev Camps

    We’ve been reading your comments and questions here on the blog and in the forums, and we know a lot of you are interested in building new Metro style apps, but you also have a lot of questions. One great place that you can go to get answers is a Windows 8 Dev Camp . Dev Camps complement the Dev Center...
  • Blog Post: Activating Windows 8 contracts in your app

    When you start writing Metro style apps you’ll quickly come across contracts, a new and powerful concept in Windows 8. Metro style apps use contracts to declare interactions they support with other apps and with Windows. You’ve probably already heard about some of them: search, share, etc. Using contracts...
  • Blog Post: Keeping apps fast and fluid with asynchrony in the Windows Runtime

    Human beings are asynchronous by nature, which directly affects how we expect apps to respond to us. The Windows Runtime (WinRT) has embraced this asynchrony as a first-class citizen in the building of fast and fluid Metro style apps. If you are building a Metro style app, you will need to write some...
  • Blog Post: Combining XAML and DirectX

    Since early on in the development of Windows 8, we’ve been thinking about ways to combine UI, such as the rich set of controls and interactivity provided by XAML, and graphics, like the low-level, high-performance rendering of DirectX. The feedback you gave for the Developer Preview through the Dev Center...
  • Blog Post: Bring single sign-on and SkyDrive to your Windows 8 apps with the Live SDK

    Thanks to the cloud, Windows 8 customers can work and play seamlessly across devices. By signing in to your PC or device with a Microsoft account and taking advantage of free personal storage in SkyDrive (see Connecting your apps, files, PCs and devices to the cloud with SkyDrive and Windows 8 for more...
  • Blog Post: Migrating your apps from Developer Preview to Consumer Preview

    Hi, I’m John Sheehan, Partner Architect on the Windows Development team. We really appreciate you building apps for the preview releases. Your feedback helps us make Windows 8 great. Of course, building on a preview means that you need to make updates to your apps for each preview release – that’s what...
  • Blog Post: What’s changed for app developers since //build/ (part 2)

    As promised, I’m back to tell you about more of the important work that we’ve done since //build/. In part 1 of this post, I covered DirectX and XAML integration, improvements to the Blend designers, CSS independent animations, and more. But I’m sure you’re eager to dig into more of what’s new, so let...
  • Blog Post: What’s changed for app developers since //build/ (part 1)

    The Consumer Preview is now available and hopefully, you’ve had a chance to see what we’ve been up to. Our engineering team has been working hard since //build/. We’ve been listening to your feedback and using it to improve our development platform. At the same time, we’ve been putting the finishing...
  • Blog Post: Welcome to the Windows 8 app developer blog

    Hello, and welcome to the Windows 8 app developer blog! I’m Aleš Holeček, Distinguished Engineer on the Windows Development team. With the release today of the Windows 8 Consumer Preview , we are launching this blog dedicated to those of you who are designing and developing great apps for Windows 8....
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