Windows Azure SQL Database Marketplace
part of the Real World Windows Azure series, we talked to Vincent Vergonjeanne,
Chief Executive Officer at Kobojo, about using Windows Azure to
host the company's latest online game, RobotZ. Here's what he had to say:
MSDN: Can you tell us about Kobojo
and the services you offer?
is a young software development company that creates online, casual games. Our
games are available on Facebook and some
mobile phones, and will soon be available on MySpace and other social
MSDN: What were the biggest
challenges that Kobojo faced prior to adopting Windows Azure?
Vergonjeanne: After the tremendous success of one of our games, the 10-server
infrastructure that we had in place was nearly at capacity. We needed a highly
scalable infrastructure-one that could quickly scale up to respond to
unpredictable demand for online games. Building out our existing on-premises
infrastructure posed several challenges. Not only is it difficult for us to
predict capacity needs for these types of games, but an on-premises infrastructure
would also require ongoing, time-consuming maintenance and would be too
MSDN: Can you describe how
Kobojo is using Windows Azure to help address your need for a scalable
infrastructure that requires less maintenance?
Vergonjeanne: After evaluating Amazon Elastic Compute Cloud (EC2), we decided to host
one of our games, RobotZ, on Windows
Azure. We use Blob storage
in Windows Azure to store game assets, such as images, and the Windows Azure
Content Delivery Network to cache game content at strategically placed data
centers around the globe.
RobotZ, the latest game
developed by Kobojo, is hosted on Windows Azure and takes advantage of the
Windows Azure Content Delivery Network.
MSDN: What makes your solution
Vergonjeanne: With only 11 employees, we run
very lean operations and employ agile development methods. By using Windows
Azure, we can achieve critical levels of scalability without compromising our
efficiency. We have a dynamic infrastructure in place that leaves us
well-prepared for our future growth and expansion.
MSDN: Are you able to
reach new customers since implementing Windows Azure?
Vergonjeanne: Since our founding in 2008, 41 million total users have played Kobojo
games and we currently have more than five million active users each month,
including 87,000 RobotZ Beta users. With Windows Azure, we know that we can
handle growing traffic with high performance as more and more customers play
MSDN: What kinds of benefits is
Kobojo realizing with Windows Azure?
Vergonjeanne: In addition to achieving the
scalability we needed to handle potential viral-level traffic, we were able to
simplify IT maintenance at the same time. Instead of the hassles and headaches
that come with managing and maintaining servers, we put our trust in Microsoft
data centers and know that everything just works. Plus, we're avoiding capital
expenses and reducing operational costs. In fact, over a three-year period, we
will save more than 65 percent by using Windows Azure, compared to an
on-premises, virtualized infrastructure.
the full story at: http://www.microsoft.com/casestudies/casestudy.aspx?casestudyid=4000008216
more Windows Azure customer success stories, visit: www.windowsazure.com/evidence