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I get strange looks when I talk to developers about the difference between developing an application to a product versus developing an application to a service. The application you write on premise is written to a piece of software purchased, installed and configured on a piece of computer hardware that you privately own. The application you write in the cloud is written to a set of services that are available to you as well as the public to exploit. So let’s explore how they are different.
When you write your application for your on-premises server there are expectations that you have from this set of hardware and software. You can expect that you will connect successfully every time you logon. You control what applications run on this server so you expect the same level of performance every time. You know and control the security context of your data. You configured the software and hardware so you expect that if something goes wrong all you have to do is look at a logged event and you can most likely figure out what happened. For the most part you have a pretty good pulse on the behavior of your application for your privately owned, managed and maintained server. On the other hand, you also know that if you run out of compute on this server you now have to move to a different, more capable configured system. And if it turns out that your server has more compute capacity than your application needs, you have wasted compute and now need to migrate other workloads onto the same server to better utilize the compute you have. Lastly once it is all up and running you need to maintain the hardware and software. It is some of these reasons why you may be looking at the cloud in the first place where the hope is to lower your overall cost of computing.
Now you decide to either move your application or build your application in the cloud. In the cloud you have the same capabilities that you have on premise: authentication services, application services (Cache, messaging, etc.), database services, and availability services, to name a few. But you also have significant new opportunities such as ability to scale on demand and the cost benefits of pay-as-you-go on commodity hardware. If you desire you can develop your application to these services similarly to how you wrote your on-premise application and for the most part it will work.
However building a great cloud application requires a little more.
Maximizing the performance, scalability and manageability of cloud applications written for Windows Azure requires architecting and coding to exploit the unique features of the cloud platform. Examples include:
To help jump start the learning process of writing a great cloud application this blog points to seven reusable cloud components with sample code and documentation that you can leverage for almost any PaaS application that you are developing on the Microsoft Windows Azure platform.
What we created: The AzureCAT (Microsoft’s Customer Advisory Team in engineering) has been part of the design, build and deployment of hundreds of Azure PaaS applications. We learned a lot from this and decided to write and share these seven reusable components below to help others see what we mean by writing to a service. We wrote them as a single end to end application to ensure the components work seamlessly. The application itself is a rather simple application that registers users, logs in and adds comments. It was built and tested at scale requiring telemetry and sharding code to be added to ensure great performance.
The sample code and documentation for the seven reusable components will benefit anyone who is writing a PaaS application. The components are:
Below is a link to the material – The application code is posted on MSDN’s CodeGallery:
Summary: This introductory blog will be followed by several others drilling into each of the components in much more detail. If you read this blog and takeaway that great cloud applications require you to write code to exploit the cloud services to their fullest, then it has met its purpose. The code samples are real and they work (i.e.they function together). They are derived from real-world implementations and have been tested at scale.