May, 2004

  • Windows Mobile Team Blog

    Moving From eVB to .NET CF

    It shouldn't come as a surprise to anyone that eVB has reached the end of its life. You have to install a CAB file to get eVB apps to work on Pocket PC 2003 devices and it is likely that eVB apps won't work at all on future versions of Windows Mobile...
  • Windows Mobile Team Blog

    Databases

    • 5 Comments
    Susan Loh posted a FAQ on Windows CE databases to her blog. I want to emphasize one of the things she said: Q: When I use ADO .NET to build database applications for CE 4.x / PocketPC 2003, how do I create a CEDB database? It only seems to let me...
  • Windows Mobile Team Blog

    Tech Ed 2004

    • 5 Comments
    It looks like Seth had a blast in San Diego talking about the Compact Framework. We have a handful of developers, testers, and program manager from the product group signed up to give talks for the next one in Amsterday. I'll be doing a variation of...
  • Windows Mobile Team Blog

    First device to take advantage of Windows Mobile 2003 SE's hi-res capabilities

    So it looks like Toshiba has made a new ROM freely available to e800 owners which will upgrade your device to Windows Mobile 2003 Second Edition and let you take full advantage of its beautiful 480x640 screen. It's hard to put into words how stunning...
  • Windows Mobile Team Blog

    Class Designer

    • 2 Comments
    One of the many Visual Studio 2005 features announced at Tech Ed today is the Class Designer. See here for details and screen shots. Not counting all of the mobile-specific stuff in Whidbey, this is the the feature I'm personally looking forward to the...
  • Windows Mobile Team Blog

    Playing with .NET CF v2

    Neil Cowburn (an MVP and OpenNETCF.org contributor) is using the latest community tech preview of Whidbey and has been playing around with .NET CF v2. In fact, he managed to work around some things that aren't yet complete to be able to deploy and debug...
  • Windows Mobile Team Blog

    A little bit of Stinger history

    • 4 Comments
    If you've been hanging out at Channel 9 this week you've probably seen a couple of clips from an interview I did about Smartphone. Here's a screen cap from one of the videos: We didn't plan it, but the camera angle had a nice side effect: you can...
  • Windows Mobile Team Blog

    Reply to this thread with things you would like to hear from Test

    • 5 Comments
    Trying to get ideas for what it is that people are interested in that pertains to testing. Was thinking that I should right a blog on how to write test cases, but then I thought why not let you guys suggest items. Reply to this thread and I will see what...
  • Windows Mobile Team Blog

    Presentation at Ohio State

    • 4 Comments
    I'm working with recruiting and giving a presentation about interviewing at Microsoft at The Ohio State University next Wednesday evening. It's not a tech talk about Windows Mobile, although I will bring devices. (You can't seriously expect me to leave...
  • Windows Mobile Team Blog

    Smart Device Framework v1.1 Released

    • 1 Comments
    OpenNETCF.org has just released version 1.1 of their Smart Device Framework which is a free and open source collection of a ton of useful things that didn't make it into the .NET Compact Framework. My favorite addition to this release is their SmartList...
  • Windows Mobile Team Blog

    Windows Mobile at TechEd San Diego, 5/23/04

    This year's TechEd is going to be in San Diego. It is already SOLD OUT! That means, over 10,000 atendees , 200+ exhibitors and sponsors , and a city buzzing with software enthusiasm. It will be huge. One of the tracks at TechEd is dedicated to Mobility...
  • Windows Mobile Team Blog

    My first Channel 9 segment is up!

    • 1 Comments
    Yay! The first part of my interview with Channel 9 is now available for your viewing pleasure. It's a quick tour through some of my favourite parts of my Smartphone device. Stay tuned over the next couple of weeks as the wacky Channel 9 crew posts more...
  • Windows Mobile Team Blog

    SHGetUIMetrics

    • 1 Comments
    If you are getting a compile error trying to use SHGetUIMetrics() after installing the “Developer Resources for Windows Mobile 2003 Second Edition”, just delete aygshell.h from the Developer Resources. (You will revert to using the one from...
  • Windows Mobile Team Blog

    Managing lo-dpi and hi-dpi resources in one app

    • 2 Comments
    When you are writing one application that can run at either lo-dpi or hi-dpi (as I hope you all are to take advantage of the new hardware that'll be coming out), there is the issues of how to manage the two sets of image resources. One technique that...
  • Windows Mobile Team Blog

    Steven Clarke's API usability blog

    Since several people seemed interested in the older posts on inbox API usability I thought I'd point everyone to Steven Clark's blog on API usability. It looks like he's going through each of the cognitive dimensions and explaining them in detail. Very...
  • Windows Mobile Team Blog

    Looking for the POOM type library?

    • 2 Comments
    One of our MVPs was having some trouble recently with POOM and traced the problem back to our device images. We didn't get the POOM type library into the ROM images in our 2003 release, unfortunately. If you're doing POOM development and need the type...
  • Windows Mobile Team Blog

    My first API usability evaluation

    • 10 Comments
    We just got out of a meeting where we did a quick API usability mini-study of one of our new managed APIs. This is somewhat related to my earlier post on the joys of API design , so I thought folks might be interested. Henry, our usability engineer...
  • Windows Mobile Team Blog

    Designing custom home screens for Smartphone devices

    • 17 Comments
    Yesterday one of our developers stopped by my office and asked me how to write a custom home screen and colour scheme for Smartphone. Time to dig up the old links :) If you've ever wondered how to do it there are a couple of good references you can...
  • Windows Mobile Team Blog

    The aftermath of Amy's birthday

    • 13 Comments
    Thanks to everyone who wished Amy well in my earlier post. For those who are curious her birthday turned out to be quite the event. Last night elves left bags of confetti printed with “adoration” in every office in our building. My guess is...
  • Windows Mobile Team Blog

    Silver-screen opportunities for our Illustrious Intern

    • 3 Comments
    http://channel9.msdn.com/ShowPost.aspx?PostID=6129#6129 So, what about it, Robert? ;-) [Author: Samim]
  • Windows Mobile Team Blog

    Utilize that Virtual Radio!

    If you are looking for a simple way to simulate incoming phone calls and incoming SMS messages on the emulators go to this link: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/callevents.asp You may have already seen...
  • Windows Mobile Team Blog

    Ah, the joys of API design

    • 30 Comments
    If you attended MDC or saw any of the agenda you'll know that we're working hard on providing some great managed classes in the next platform release of Pocket PC and Smartphone. Two big pieces of these are managed access to PIM data and managed access...
  • Windows Mobile Team Blog

    Today is Amy's birthday!

    • 10 Comments
    Who the heck is Amy? Amy (a.k.a. “Princess Amy) is our Release Program Manager. Her job is to make sure that we ship when we say we're going to ship. It's a pretty tough job! Imagine wrangling dev, test, PM, design, usability, and user education all down...
  • Windows Mobile Team Blog

    Working with the Second Edition Pocket PC Emulators

    Windows Mobile 2003 Second Edition software for Pocket PC introduces the concept of screen rotation. There are limitations with the emulator engine and the underlying emulator keyboard driver that prevent the emulated device from fully handling screen...
  • Windows Mobile Team Blog

    eMbedded Visual C++ ARM Compiler

    • 7 Comments
    Larry Bank posted this question in the web chat we had last week : >>>>> The current ARM compiler is pretty bad at producing fast code. Is the ARM compiler improving in eVC4 SP3? The current ARM compiler has 2 major flaws and 1 minor...
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