.NetCF 2.0 has great support for hi-dpi devices, but v1 does not have anything built in.  Luckily, it's not that hard to add hi-dpi support to Forms-based apps.  Just add a call to DpiHelper.AdjustAllControls(this); to the end of your form's constructor.  And if you do any manual drawing, you can use DpiHelper.Scale() to convert hard-coded pixel constants from 96dpi to the dpi of the device.


    /// <summary>A helper object to adjust the sizes of controls based on the DPI.</summary>
    public class DpiHelper
    {
        /// <summary>The real dpi of the device.</summary>
        private static int dpi = SafeNativeMethods.GetDeviceCaps(IntPtr.Zero, /*LOGPIXELSX*/88);

        /// <summary>Adjust the sizes of controls to account for the DPI of the device.</summary>
        /// <param name="parent">The parent node of the tree of controls to adjust.</param>
        public static void AdjustAllControls(Control parent)
        {
            if (dpi == 96)
                return;
            foreach (Control child in parent.Controls)
            {
                AdjustControl(child);
                AdjustAllControls(child);
            }
        }

        public static void AdjustControl(Control control)
        {
            control.Bounds = new Rectangle(
                  control.Left   * dpi / 96,
                  control.Top    * dpi / 96,
                  control.Width  * dpi / 96,
                  control.Height * dpi / 96 );
        }

        /// <summary>Scale a coordinate to account for the dpi.</summary>
        /// <param name="x">The number of pixels at 96dpi.</param>
        public static int Scale(int x)
        {
            return x * dpi / 96;
        }

        private class SafeNativeMethods
        {
            [DllImport("coredll.dll")]
            static internal extern int GetDeviceCaps(IntPtr hdc, int nIndex);
        }
    }

- Jason Fuller