Sign in
WPF3D Team Blog
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Email Blog Author
RSS for posts
Atom
RSS for comments
OK
Search
Tags
3.5
3.5 SP1
3D
3DTools
4.0
4.0 Beta 1
4.0 Beta 2
Apps
Basics
Books
Brushes
D3DImage
Geometry
Hit Testing
Lectures
Lighting
Materials
Performance
Shading
Tools
UIElement3D
Viewport2DVisual3D
Visual3D
WPF
Archive
Archives
May 2010
(1)
October 2009
(1)
June 2009
(4)
May 2009
(2)
January 2009
(1)
May 2008
(1)
January 2008
(1)
November 2007
(1)
October 2007
(1)
September 2007
(4)
July 2007
(1)
June 2007
(1)
May 2007
(1)
April 2007
(1)
March 2007
(4)
February 2007
(2)
January 2007
(5)
December 2006
(4)
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
WPF3D Team Blog
Blender Exporter on CodePlex - Looking for volunteers...
Posted
over 6 years ago
by
wpf3d
1
Comments
In July I promised to track down the Blender exporter that was lost during the GotDotNet phase out. The last version of the export script is now hosted on CodePlex ( here ). I am embarrassed that it has taken me this long to do this, and even more so...
WPF3D Team Blog
Petzold.Media3D
Posted
over 6 years ago
by
wpf3d
3
Comments
Charles Petzold has posted his WPF3D library on the web. It includes sphere, cube, cylinder, torus, line, and teapot mesh generation. Buying his book 3D Programming for Windows grants you royalty-free use of the library so be sure to check it out!...
WPF3D Team Blog
Cel Shading
Posted
over 6 years ago
by
wpf3d
1
Comments
Charles Petzold has been experimenting with cel shading on his blog at the request of Chris Cavanagh (whom has updated his 3D physics XBAP btw). Though we do use shaders internally, WPF3D's API is fixed function so you have to dig out the ol' fixed function...
WPF3D Team Blog
Subclassing UIElement3D
Posted
over 6 years ago
by
wpf3d
11
Comments
Subclassing from UIElement3D to create your own elements that respond to input, focus and eventing is simple to do in 3.5. In this example we'll create a Sphere class which derives from UIElement3D and will show off some new features in the process. ...
Page 1 of 1 (4 items)